mirror of
https://github.com/jcreek/CosmicClash.git
synced 2026-09-11 08:23:45 +00:00
feat: add ranked season rollover policy
This commit is contained in:
+112
-32
@@ -8,37 +8,87 @@ import (
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)
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const (
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GlickoScale = 173.7178
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GlickoTau = 0.5
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GlickoEpsilon = 0.000001
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GlickoInitialRating = 1500.0
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GlickoInitialRD = 350.0
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GlickoScale = 173.7178
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GlickoTau = 0.5
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GlickoEpsilon = 0.000001
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GlickoInitialRating = 1500.0
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GlickoInitialRD = 350.0
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GlickoInitialVolatility = 0.06
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)
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type Rating struct {
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Value float64
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RD float64
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Volatility float64
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Value float64
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RD float64
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Volatility float64
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LastRatedAt time.Time
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}
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type Opponent struct {
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PlayerID string
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Rating Rating
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Weight float64
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Score float64
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Rating Rating
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Weight float64
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Score float64
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}
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type RankedProfile struct {
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Rating
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RankedGames int
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LastSeasonID string
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SeasonHistory []string
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}
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func RankedIsProvisional(profile RankedProfile) bool { return profile.RankedGames < 10 }
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// ApplySeasonRollover is idempotent by season ID. It intentionally accepts a
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// ranked profile, not the shared/casual rating type, so callers cannot reset a
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// casual rating accidentally. The transaction adapter must persist the
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// returned profile and season ID atomically with its idempotency key.
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func ApplySeasonRollover(profile RankedProfile, seasonID string) (RankedProfile, bool, error) {
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if seasonID == "" {
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return RankedProfile{}, false, fmt.Errorf("season ID is required")
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}
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if profile.RankedGames < 0 {
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return RankedProfile{}, false, fmt.Errorf("ranked games cannot be negative")
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}
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if err := validateRating(profile.Rating); err != nil {
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return RankedProfile{}, false, err
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}
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if profile.LastSeasonID == seasonID || containsSeason(profile.SeasonHistory, seasonID) {
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return profile, false, nil
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}
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profile.Value = GlickoInitialRating + 0.75*(profile.Value-GlickoInitialRating)
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profile.RD = math.Min(GlickoInitialRD, math.Max(200.0, profile.RD))
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profile.LastSeasonID = seasonID
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profile.SeasonHistory = append(append([]string(nil), profile.SeasonHistory...), seasonID)
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return profile, true, nil
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}
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func containsSeason(history []string, seasonID string) bool {
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for _, prior := range history {
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if prior == seasonID {
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return true
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}
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}
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return false
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}
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// UpdateRating applies canonical Glicko-2 to one player's immutable pre-match
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// rating snapshot. Weight is 1/3 for ranked 3v3 and 1/N for casual's N human
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// opponents; bots are simply omitted by the caller.
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func UpdateRating(current Rating, opponents []Opponent, now time.Time) (Rating, error) {
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if err := validateRating(current); err != nil { return Rating{}, err }
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if len(opponents) == 0 { return advanceInactivity(current, now), nil }
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if err := validateRating(current); err != nil {
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return Rating{}, err
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}
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if len(opponents) == 0 {
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return advanceInactivity(current, now), nil
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}
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for _, opponent := range opponents {
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if err := validateRating(opponent.Rating); err != nil { return Rating{}, err }
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if opponent.Weight <= 0 || opponent.Score < 0 || opponent.Score > 1 { return Rating{}, fmt.Errorf("invalid opponent weight or score") }
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if err := validateRating(opponent.Rating); err != nil {
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return Rating{}, err
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}
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if opponent.Weight <= 0 || opponent.Score < 0 || opponent.Score > 1 {
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return Rating{}, fmt.Errorf("invalid opponent weight or score")
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}
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}
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working := advanceInactivity(current, now)
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mu, phi := toScale(working.Value, working.RD)
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@@ -50,11 +100,15 @@ func UpdateRating(current Rating, opponents []Opponent, now time.Time) (Rating,
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varianceInverse += opponent.Weight * g * g * expected * (1 - expected)
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deltaSum += opponent.Weight * g * (opponent.Score - expected)
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}
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if varianceInverse <= 0 { return Rating{}, fmt.Errorf("opponent information has zero variance") }
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if varianceInverse <= 0 {
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return Rating{}, fmt.Errorf("opponent information has zero variance")
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}
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v := 1 / varianceInverse
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delta := v * deltaSum
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sigma, err := solveVolatility(phi, v, delta, working.Volatility)
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if err != nil { return Rating{}, err }
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if err != nil {
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return Rating{}, err
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}
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phiStar := math.Sqrt(phi*phi + sigma*sigma)
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phiPrime := 1 / math.Sqrt(1/(phiStar*phiStar)+1/v)
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muPrime := mu + phiPrime*phiPrime*deltaSum
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@@ -62,35 +116,47 @@ func UpdateRating(current Rating, opponents []Opponent, now time.Time) (Rating,
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}
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func validateRating(r Rating) error {
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if r.Value < 0 || r.RD <= 0 || r.RD > GlickoInitialRD || r.Volatility <= 0 || r.Volatility >= 1 { return fmt.Errorf("invalid rating state") }
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if r.Value < 0 || r.RD <= 0 || r.RD > GlickoInitialRD || r.Volatility <= 0 || r.Volatility >= 1 {
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return fmt.Errorf("invalid rating state")
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}
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return nil
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}
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func advanceInactivity(r Rating, now time.Time) Rating {
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if r.LastRatedAt.IsZero() || !now.After(r.LastRatedAt) { return r }
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if r.LastRatedAt.IsZero() || !now.After(r.LastRatedAt) {
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return r
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}
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periods := int(now.Sub(r.LastRatedAt) / (24 * time.Hour))
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if periods <= 0 { return r }
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if periods <= 0 {
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return r
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}
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phi := r.RD / GlickoScale
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phi = math.Min(GlickoInitialRD/GlickoScale, math.Sqrt(phi*phi+float64(periods)*r.Volatility*r.Volatility))
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r.RD = fromScaleRD(phi)
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return r
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}
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func toScale(rating, rd float64) (float64, float64) { return (rating - GlickoInitialRating) / GlickoScale, rd / GlickoScale }
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func fromScaleRating(mu float64) float64 { return mu*GlickoScale + GlickoInitialRating }
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func fromScaleRD(phi float64) float64 { return phi * GlickoScale }
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func glickoG(phi float64) float64 { return 1 / math.Sqrt(1+3*phi*phi/(math.Pi*math.Pi)) }
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func toScale(rating, rd float64) (float64, float64) {
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return (rating - GlickoInitialRating) / GlickoScale, rd / GlickoScale
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}
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func fromScaleRating(mu float64) float64 { return mu*GlickoScale + GlickoInitialRating }
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func fromScaleRD(phi float64) float64 { return phi * GlickoScale }
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func glickoG(phi float64) float64 { return 1 / math.Sqrt(1+3*phi*phi/(math.Pi*math.Pi)) }
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func expectedScore(mu, opponentMu, g float64) float64 { return 1 / (1 + math.Exp(-g*(mu-opponentMu))) }
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func solveVolatility(phi, v, delta, volatility float64) (float64, error) {
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a := math.Log(volatility * volatility)
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variance := delta*delta - phi*phi - v
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var b float64
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if variance > 0 { b = math.Log(variance) } else {
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if variance > 0 {
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b = math.Log(variance)
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} else {
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b = a - GlickoTau
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for volatilityFunction(b, a, phi, v, delta) < 0 {
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b -= GlickoTau
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if b < -100 { return 0, fmt.Errorf("volatility bracket not found") }
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if b < -100 {
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return 0, fmt.Errorf("volatility bracket not found")
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}
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}
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}
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fa := volatilityFunction(a, a, phi, v, delta)
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@@ -98,9 +164,15 @@ func solveVolatility(phi, v, delta, volatility float64) (float64, error) {
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for math.Abs(b-a) > GlickoEpsilon {
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c := a + (a-b)*fa/(fb-fa)
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fc := volatilityFunction(c, a, phi, v, delta)
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if fc*fb < 0 { a, fa = b, fb } else { fa /= 2 }
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if fc*fb < 0 {
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a, fa = b, fb
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} else {
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fa /= 2
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}
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b, fb = c, fc
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if math.IsNaN(b) || math.IsInf(b, 0) { return 0, fmt.Errorf("volatility iteration diverged") }
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if math.IsNaN(b) || math.IsInf(b, 0) {
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return 0, fmt.Errorf("volatility iteration diverged")
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}
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}
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return math.Exp(a / 2), nil
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}
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@@ -115,21 +187,29 @@ func volatilityFunction(x, a, phi, v, delta float64) float64 {
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// opponents. CasualOpponents assigns 1/N; both return lexical order so a
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// database row-order change cannot affect floating-point accumulation order.
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func RankedOpponents(opponents []Opponent) ([]Opponent, error) {
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if len(opponents) != 3 { return nil, fmt.Errorf("ranked 3v3 requires three opponents") }
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if len(opponents) != 3 {
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return nil, fmt.Errorf("ranked 3v3 requires three opponents")
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}
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return weightedOpponents(opponents, 1.0/3.0), nil
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}
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func CasualOpponents(opponents []Opponent) ([]Opponent, error) {
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if len(opponents) == 0 { return nil, nil }
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if len(opponents) == 0 {
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return nil, nil
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}
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return weightedOpponents(opponents, 1/float64(len(opponents))), nil
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}
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func weightedOpponents(opponents []Opponent, weight float64) []Opponent {
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result := append([]Opponent(nil), opponents...)
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sort.Slice(result, func(i, j int) bool {
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if result[i].Rating.Value != result[j].Rating.Value { return result[i].Rating.Value < result[j].Rating.Value }
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if result[i].Rating.Value != result[j].Rating.Value {
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return result[i].Rating.Value < result[j].Rating.Value
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}
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return result[i].PlayerID < result[j].PlayerID
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})
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for i := range result { result[i].Weight = weight }
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for i := range result {
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result[i].Weight = weight
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}
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return result
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}
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