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https://github.com/jcreek/CosmicClash.git
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feat(multiplayer): cap websocket connections per player
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@@ -1458,6 +1458,11 @@ That local gate now also runs `go test -race ./...`, `go vet ./...`, and each de
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Observability redaction now adds content-aware protection on top of denylisted field names: bearer values, compact JWT-like strings, PEM material, and long opaque mixed alphanumeric values are redacted recursively through arbitrary nested maps and string slices. Unknown-key credential canaries pass without leaking; false-positive risk is limited to custom long opaque fields, while canonical correlation IDs remain outside the free-form field map.
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The authenticated control-plane WebSocket now caps each player at two
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simultaneous connections, releasing capacity on disconnect; this complements
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the bounded per-player event queue and prevents connection fan-out from
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becoming an unbounded account-level resource cost.
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### Current local completion index (2026-09-01)
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The following Phase 8 slices have local implementation and verification evidence in this document: 8.29 dynamic allocated launch flags and endpoint handling; 8.30 allocator claim/reconciliation including provider-outcome recovery fencing; 8.31 signed assignment/roster validation; 8.35 initial-connect no-show and casual bot policy; 8.36 controlled drain and shutdown acknowledgment; 8.39–8.43 client state, assignment, profile, recovery, and idempotent action retry; 8.44 structured observability and content-aware redaction; 8.45 bounded API metrics export plus optional Prometheus scrape/alert rules; 8.46 normal/race/vet/fuzz coverage; 8.47–8.48 offline/testkit/Compose coverage; 8.50 atomic stalled-allocation recovery notifications; 8.51 the 10,000-client API load boundary; 8.52 the opt-in per-replica plus shared PostgreSQL regional allocator quota; and 8.53 the fail-closed promotion validator. Their remaining acceptance text is infrastructure or production dependent where explicitly noted below the corresponding row.
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+21
-7
@@ -19,12 +19,13 @@ import (
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)
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const (
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webSocketGUID = "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"
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maxWebSocketFrame = 64 << 10
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eventQueueCapacity = 32
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webSocketIdleLimit = 2 * time.Minute
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webSocketMessageLimit = 120
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webSocketMessageWindow = time.Minute
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webSocketGUID = "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"
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maxWebSocketFrame = 64 << 10
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eventQueueCapacity = 32
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webSocketIdleLimit = 2 * time.Minute
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webSocketMessageLimit = 120
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webSocketMessageWindow = time.Minute
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maxEventConnectionsPerPlayer = 2
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)
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// ControlPlaneEvent is the server-to-client envelope defined by the v1
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@@ -56,8 +57,18 @@ func newEventHub() *eventHub {
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}
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func (h *eventHub) subscribe(playerID string) *eventSubscriber {
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subscriber := &eventSubscriber{playerID: playerID, queue: make(chan []byte, eventQueueCapacity)}
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h.mu.Lock()
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connections := 0
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for subscriber := range h.subscribers {
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if subscriber.playerID == playerID {
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connections++
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}
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}
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if connections >= maxEventConnectionsPerPlayer {
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h.mu.Unlock()
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return nil
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}
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subscriber := &eventSubscriber{playerID: playerID, queue: make(chan []byte, eventQueueCapacity)}
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h.subscribers[subscriber] = struct{}{}
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h.mu.Unlock()
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return subscriber
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@@ -168,6 +179,9 @@ func (s *Service) controlPlaneEvent(w http.ResponseWriter, r *http.Request) {
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return
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}
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subscriber := s.getEventHub().subscribe(playerID)
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if subscriber == nil {
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return
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}
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defer s.getEventHub().unsubscribe(subscriber)
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var writeMu sync.Mutex
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@@ -0,0 +1,22 @@
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package api
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import "testing"
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func TestEventHubCapsConnectionsPerPlayerAndReleasesCapacity(t *testing.T) {
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hub := newEventHub()
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first := hub.subscribe("player-1")
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second := hub.subscribe("player-1")
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if first == nil || second == nil {
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t.Fatal("connection within per-player cap was rejected")
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}
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if third := hub.subscribe("player-1"); third != nil {
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t.Fatal("connection over per-player cap was accepted")
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}
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hub.unsubscribe(first)
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if third := hub.subscribe("player-1"); third == nil {
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t.Fatal("released connection capacity was not reusable")
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} else {
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hub.unsubscribe(third)
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}
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hub.unsubscribe(second)
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}
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