feat(*): Add the ability to score a goal

This commit is contained in:
Josh Creek
2024-02-23 18:26:23 +00:00
parent 963d7db941
commit ddfd8efb71
3 changed files with 17 additions and 6 deletions
+6 -1
View File
@@ -1,4 +1,6 @@
[gd_scene load_steps=3 format=3 uid="uid://cofdcxo5170rs"]
[gd_scene load_steps=4 format=3 uid="uid://cofdcxo5170rs"]
[ext_resource type="Script" path="res://scripts/goal.gd" id="1_v8ikr"]
[sub_resource type="BoxMesh" id="BoxMesh_4ngif"]
size = Vector3(3.5, 1.5, 0.1)
@@ -7,9 +9,12 @@ size = Vector3(3.5, 1.5, 0.1)
size = Vector3(3.5, 1.5, 0.1)
[node name="Goal" type="Area3D"]
script = ExtResource("1_v8ikr")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("BoxMesh_4ngif")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("BoxShape3D_nmd5r")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
+2 -1
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@@ -56,7 +56,8 @@ mesh = SubResource("SphereMesh_uxjj0")
[node name="Goals" type="Node3D" parent="."]
[node name="Goal2" parent="Goals" node_paths=PackedStringArray("ball") instance=ExtResource("3_xk008")]
[node name="Goal2" parent="Goals" node_paths=PackedStringArray("ball", "player1") instance=ExtResource("3_xk008")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.08165e-12, 1, -5)
script = ExtResource("4_ukkeh")
ball = NodePath("../../Ball")
player1 = NodePath("../../Players/Player1")
+9 -4
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@@ -1,14 +1,19 @@
extends Area3D
@export var ball: RigidBody3D
@export var player1: RigidBody3D
#@export var player2: RigidBody3D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if (overlaps_body(ball)):
# Called when an object with collision enters the bounds of this object
func _on_body_entered(body):
# Only care if it's the ball
if(body == ball):
print("Goal scored in goal 2")
# Reset the ball and player to their starting locations just for testing
ball.global_transform.origin = Vector3(0, 2, 0)
player1.global_transform.origin = Vector3(0, 0.5, 2)