feat(*): Add environment and colours

This commit is contained in:
Josh Creek
2024-02-23 18:58:50 +00:00
parent b2eebc9d25
commit ed01bd4846
3 changed files with 29 additions and 3 deletions
+6 -1
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@@ -1,8 +1,13 @@
[gd_scene load_steps=4 format=3 uid="uid://cofdcxo5170rs"]
[gd_scene load_steps=5 format=3 uid="uid://cofdcxo5170rs"]
[ext_resource type="Script" path="res://scripts/goal.gd" id="1_v8ikr"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ptddx"]
transparency = 1
albedo_color = Color(0, 0.368627, 1, 0.537255)
[sub_resource type="BoxMesh" id="BoxMesh_4ngif"]
material = SubResource("StandardMaterial3D_ptddx")
size = Vector3(3.5, 1.5, 0.1)
[sub_resource type="BoxShape3D" id="BoxShape3D_nmd5r"]
+5 -1
View File
@@ -1,11 +1,15 @@
[gd_scene load_steps=4 format=3 uid="uid://dnra1buk328d"]
[gd_scene load_steps=5 format=3 uid="uid://dnra1buk328d"]
[ext_resource type="Script" path="res://scripts/Vehicle.gd" id="1_5snef"]
[sub_resource type="BoxShape3D" id="BoxShape3D_0otfk"]
size = Vector3(0.5, 0.5, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hrmfk"]
albedo_color = Color(0.670588, 0, 0, 1)
[sub_resource type="BoxMesh" id="BoxMesh_uwum7"]
material = SubResource("StandardMaterial3D_hrmfk")
size = Vector3(0.5, 0.5, 1)
[node name="Vehicle" type="RigidBody3D"]