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feat(*): Add environment and colours
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@@ -1,11 +1,15 @@
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[gd_scene load_steps=4 format=3 uid="uid://dnra1buk328d"]
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[gd_scene load_steps=5 format=3 uid="uid://dnra1buk328d"]
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[ext_resource type="Script" path="res://scripts/Vehicle.gd" id="1_5snef"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_0otfk"]
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size = Vector3(0.5, 0.5, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hrmfk"]
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albedo_color = Color(0.670588, 0, 0, 1)
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[sub_resource type="BoxMesh" id="BoxMesh_uwum7"]
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material = SubResource("StandardMaterial3D_hrmfk")
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size = Vector3(0.5, 0.5, 1)
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[node name="Vehicle" type="RigidBody3D"]
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