Commit Graph

215 Commits

Author SHA1 Message Date
CosmicClash Training Bot 4d78e89e95 chore(training): Add 20260812-1922-gen5-s4-handling-retry1 checkpoints, logs, and exported policy 2026-08-13 01:32:50 +01:00
CosmicClash Training Bot 2a00411b35 chore(training): generation 5 progress after 20260812-1307-gen5-s4-handling 2026-08-12 19:21:58 +01:00
CosmicClash Training Bot 9e7b93af2b chore(training): Add 20260812-1307-gen5-s4-handling checkpoints, logs, and exported policy 2026-08-12 19:20:31 +01:00
Josh Creek 4f3cf56e28 fix(training): make uprightness a multiplier on the forward-approach reward
Rounds 2 and 3 showed that tuning grounded_upright_reward's magnitude only
slides along a tradeoff instead of resolving it: at 0.015 upright_fraction
climbed to 0.331 while goal_rate sagged to 0.542 (then farmed outright at
0.696/0.366), and at 0.004 goal_rate climbed 0.569->0.604 while
upright_fraction went flat at ~0.26. An additive uprightness bonus is an
alternative to playing well, so the policy just picks whichever is cheaper
and no magnitude buys both behaviours.

Change the mechanism rather than the number: grounded_upright_reward drops
to 0, and uprightness becomes a multiplier inside the nose-led approach
term, which already requires moving forward at the ball. Parked-and-upright
and fast-but-sideways now both pay zero; only upright, forward, nose-on to
the ball pays full. forward-velocity-to-ball rises 0.06 -> 0.15 to offset
the ~2-3x expected-value cut from the new factor, and ground-tilt-penalty
drops 0.05 -> 0.02 now that uprightness is paid positively during play.
Delete the three blocked attempts and reset state to restart from the
Stage-3 foundation.
2026-08-12 13:04:20 +01:00
CosmicClash Training Bot 5260124274 chore(training): generation 5 progress after 20260812-0424-gen5-s4-handling-retry2 2026-08-12 10:31:39 +01:00
CosmicClash Training Bot 8e5eea4f46 chore(training): Add 20260812-0424-gen5-s4-handling-retry2 checkpoints, logs, and exported policy 2026-08-12 10:30:03 +01:00
CosmicClash Training Bot 052b47c04f chore(training): generation 5 progress after 20260811-2216-gen5-s4-handling-retry1 2026-08-12 04:24:21 +01:00
CosmicClash Training Bot 739c4b09d5 chore(training): Add 20260811-2216-gen5-s4-handling-retry1 checkpoints, logs, and exported policy 2026-08-12 04:22:59 +01:00
CosmicClash Training Bot 6a34eefceb chore(training): generation 5 progress after 20260811-1606-gen5-s4-handling 2026-08-11 22:16:10 +01:00
CosmicClash Training Bot 722ad7cc85 chore(training): Add 20260811-1606-gen5-s4-handling checkpoints, logs, and exported policy 2026-08-11 22:14:46 +01:00
Josh Creek b8e2a7b57a fix(training): cut grounded_upright_reward, restart stage-4 from Stage-3 foundation
grounded_upright_reward at 0.015 overshot: four force-retries pushed
upright_fraction from 0.265 to a plateauing 0.331, then the fifth jumped it
to 0.696 (55% over the 0.45 floor) while goal_rate collapsed 0.542->0.366
and forward_motion_fraction fell 0.244->0.184 (vertical_thrust_mean went
negative) - the policy learned to sit pinned upright and farm the bonus
instead of chasing the ball. It was sized "comparable to
time_penalty/ball_distance_penalty" but at 0.015/tick it was actually above
ball_distance_penalty's 0.01/tick worst case, so idling near the ball beat
playing. Cut to 0.004/tick (episode ceiling ~7.2, below
ball_distance_penalty's ~18 worst case). Delete the five blocked attempts
and reset generation5_state.json so the next run starts fresh from the
Stage-3 foundation rather than continuing from the farming checkpoint.
2026-08-11 15:57:27 +01:00
CosmicClash Training Bot f5b0a79cea chore(training): generation 5 progress after 20260811-0858-gen5-s4-handling-retry4 2026-08-11 15:12:24 +01:00
CosmicClash Training Bot 25560a65b5 chore(training): Add 20260811-0858-gen5-s4-handling-retry4 checkpoints, logs, and exported policy 2026-08-11 15:10:43 +01:00
CosmicClash Training Bot be1429e99e chore(training): generation 5 progress after 20260810-1338-gen5-s4-handling-retry3 2026-08-10 19:52:02 +01:00
CosmicClash Training Bot 651c048115 chore(training): Add 20260810-1338-gen5-s4-handling-retry3 checkpoints, logs, and exported policy 2026-08-10 19:50:40 +01:00
CosmicClash Training Bot d1ccf4dbc7 chore(training): generation 5 progress after 20260810-0211-gen5-s4-handling-retry2 2026-08-10 08:22:52 +01:00
CosmicClash Training Bot 677fff2c82 chore(training): Add 20260810-0211-gen5-s4-handling-retry2 checkpoints, logs, and exported policy 2026-08-10 08:21:17 +01:00
CosmicClash Training Bot dd1165c805 chore(training): generation 5 progress after 20260809-1955-gen5-s4-handling-retry1 2026-08-10 02:11:41 +01:00
CosmicClash Training Bot aa8d895b14 chore(training): Add 20260809-1955-gen5-s4-handling-retry1 checkpoints, logs, and exported policy 2026-08-10 02:10:10 +01:00
CosmicClash Training Bot 7174ff7cf9 chore(training): generation 5 progress after 20260809-1340-gen5-s4-handling 2026-08-09 19:55:13 +01:00
CosmicClash Training Bot dcf618dda1 chore(training): Add 20260809-1340-gen5-s4-handling checkpoints, logs, and exported policy 2026-08-09 19:53:46 +01:00
Josh Creek 6f7536f03c fix(training): correct non-forward penalty math and add a grounding incentive
Adversarial review of the previous stage-4 retune found two problems:
non_forward_speed used planar_speed - forward_component, which under-charges
diagonal motion relative to true lateral speed (e.g. ~29% penalty at 45
degrees off the nose instead of the correct ~71%); fixed to the Pythagorean
magnitude for forward-facing angles, full speed for backward-facing ones.

Also, ground_tilt_penalty and non_forward_penalty only ever cost reward near
the floor with nothing offsetting them above it, which could teach a policy
that's still bad at ground handling to just avoid the floor rather than get
better at it. Added grounded_upright_reward (ship_ai_controller.gd) plus a
new ShipObservations.is_floor_contact helper for genuine belly-on-floor
contact detection, so grounding well while upright is the locally profitable
choice, not just the least-punished one.
2026-08-09 13:23:00 +01:00
Josh Creek c56f5ed1a3 chore(training): retune stage-4 handling penalties and restart from Stage-3 foundation
Stage 4's upright/forward-motion telemetry plateaued flat across all three
blocked attempts because ground_tilt_penalty (0.003) was too weak to matter
and nothing penalized sideways/reverse motion at all. Raise
ground_tilt_penalty to 0.05 and add a new non_forward_penalty term
(ship_ai_controller.gd) that directly costs non-forward planar velocity near
the floor, independent of the ball. Delete the three blocked attempts'
checkpoints/logs/exports and reset generation5_state.json so the next run
starts fresh from the Stage-3 foundation checkpoint instead of continuing
from the drifted retry2 weights.
2026-08-09 13:09:12 +01:00
CosmicClash Training Bot 005cd0c66e chore(training): generation 5 progress after 20260809-0328-gen5-s4-handling-retry2 2026-08-09 09:36:44 +01:00
CosmicClash Training Bot c6f0f2084f chore(training): Add 20260809-0328-gen5-s4-handling-retry2 checkpoints, logs, and exported policy 2026-08-09 09:35:20 +01:00
CosmicClash Training Bot 837deedc08 chore(training): generation 5 progress after 20260808-2120-gen5-s4-handling-retry1 2026-08-09 03:28:48 +01:00
CosmicClash Training Bot 686b115b88 chore(training): Add 20260808-2120-gen5-s4-handling-retry1 checkpoints, logs, and exported policy 2026-08-09 03:27:31 +01:00
CosmicClash Training Bot d617c8032c chore(training): generation 5 progress after 20260808-1508-gen5-s4-handling 2026-08-08 21:20:09 +01:00
CosmicClash Training Bot 11b41ab562 chore(training): Add 20260808-1508-gen5-s4-handling checkpoints, logs, and exported policy 2026-08-08 21:18:39 +01:00
Josh Creek d229bccd19 fix(arena): contain goal pockets 2026-08-08 15:03:46 +01:00
Josh Creek 341a67f6da feat(training): add generation 5 curriculum 2026-08-08 14:56:17 +01:00
Josh Creek 33952b3cd0 feat(training): pair evaluations across physical sides 2026-08-08 14:55:12 +01:00
Josh Creek 57a298dc06 fix(ai): map team-relative rotation actions 2026-08-08 14:54:27 +01:00
Josh Creek 7e217df898 feat(ai): promote stage 3 policy as easy bot 2026-08-08 14:52:36 +01:00
Josh Creek 0285116ddc fix(feedback): remove ball contact screen flash 2026-08-08 08:52:39 +01:00
Josh Creek 0223b55de8 fix(vfx): remove ball contact sparks 2026-08-08 08:47:48 +01:00
Josh Creek e0a1cbaf6d fix(presentation): simplify camera and engine effects 2026-08-08 08:44:26 +01:00
CosmicClash Training Bot b7f646ba48 chore(training): Add 20260806-1939-curric-s3-gauntlet checkpoints, logs, and exported policy 2026-08-08 08:24:30 +01:00
Josh Creek 8fa40769a8 feat(rendering): add cinematic post processing 2026-08-07 22:54:01 +01:00
Josh Creek 0a7eb0b742 feat(ui): theme HUD with Orbitron typography 2026-08-07 22:48:56 +01:00
Josh Creek 8bd65290fc feat(goals): add cinematic celebration sequence 2026-08-07 22:45:33 +01:00
Josh Creek 28eb45338a feat(feedback): add responsive camera and impacts 2026-08-07 22:37:49 +01:00
Josh Creek 78ef0cb1f8 feat(vfx): animate movement and scoring effects 2026-08-07 22:31:17 +01:00
Josh Creek 8d4078989c feat(arena): add grounded lighting and asteroid dressing 2026-08-07 22:26:02 +01:00
CosmicClash Training Bot 9fd1764522 chore(training): curriculum progress after 20260805-1926-curric-s2-selfplay 2026-08-06 19:39:02 +01:00
CosmicClash Training Bot a370b15020 chore(training): Add 20260805-1926-curric-s2-selfplay checkpoints, logs, and exported policy 2026-08-06 19:37:58 +01:00
CosmicClash Training Bot f8641836df chore(training): curriculum progress after 20260805-0953-curric-s1-bootstrap 2026-08-05 19:26:22 +01:00
CosmicClash Training Bot 9f78d37c79 chore(training): Add 20260805-0953-curric-s1-bootstrap checkpoints, logs, and exported policy 2026-08-05 19:26:20 +01:00
Josh Creek 401d882ff0 fix(assets): remove unreferenced duplicate planet_surface texture
assets/textures/planet_surface.png was byte-identical to and unused
in favor of assets/models/nebula_planet_planet_surface.png, the
sidecar Godot's glTF importer actually extracted from nebula_planet.glb
and uses at runtime. Deleted the orphan (+ its .import) and stopped
gen_planet_surface.py from writing it.

Also measured nebula_dust.gdshader's per-fragment depth-texture sample
cost (~0.07ms/frame at 500 particles, within noise) -- negligible, so
no budgeting concern for further particle work.
2026-08-05 09:51:33 +01:00
Josh Creek 9bdeb73fa7 docs: mark trained-bot compatibility items resolved in TODO.md
Records the drag/aperture/collider-bake/beyond-1v1 items as done, with a
short note on what actually shipped (scoped up to 5v5 mid-implementation)
and the explicit non-goals (no 2v2+ curriculum, no team-size UI) so it's
clear what's still open.
2026-08-05 09:18:08 +01:00