Commit Graph

236 Commits

Author SHA1 Message Date
Josh Creek 277ad4bf98 fix(multiplayer): validate ticket playlists 2026-09-01 22:02:01 +01:00
Josh Creek 0ce2a49419 fix(multiplayer): enforce proposal transitions 2026-09-01 22:00:37 +01:00
Josh Creek a60c1a097e fix(multiplayer): validate client revisions 2026-09-01 21:59:32 +01:00
Josh Creek f491725144 fix(multiplayer): stop recovery after completion 2026-09-01 21:58:20 +01:00
Josh Creek 0f1864f8bc fix(multiplayer): enforce client state transitions 2026-09-01 21:57:13 +01:00
Josh Creek 30a5a89164 fix(multiplayer): project complete queue lifecycle 2026-09-01 21:55:19 +01:00
Josh Creek 6ac2d0fbb1 fix(multiplayer): project accepted queue state 2026-09-01 21:54:10 +01:00
Josh Creek fa2c93ec06 fix(multiplayer): defer reconnect recovery during mutations 2026-09-01 21:53:07 +01:00
Josh Creek 51f6e19339 feat(multiplayer): expose ranked season countdown 2026-09-01 21:49:48 +01:00
Josh Creek 9240cd4b27 feat(multiplayer): preserve authoritative queue wait 2026-09-01 21:45:07 +01:00
Josh Creek 84372204fd feat(multiplayer): persist ranked arena allocations 2026-09-01 21:04:55 +01:00
Josh Creek e3fad7064b fix(training): restore ai reward script parsing 2026-09-01 18:13:53 +01:00
Josh Creek e934bbfe44 test(training): cover wall rebound geometry 2026-09-01 17:39:53 +01:00
Josh Creek e376675fa6 feat(training): add wall and rebound curriculum states 2026-09-01 17:37:52 +01:00
Josh Creek 7b2f9c26f4 feat(training): add opt-in teamplay evaluation 2026-09-01 17:30:40 +01:00
Josh Creek d85c8b8194 feat(multiplayer): expose action retry in matchmaking UI 2026-09-01 17:03:31 +01:00
Josh Creek 6ef55affcb feat(multiplayer): add idempotent client mutation retries 2026-09-01 17:02:55 +01:00
Josh Creek 1d926e705b fix(multiplayer): preserve planned shutdown reason 2026-09-01 16:44:42 +01:00
Josh Creek 4e88ea80f3 feat(multiplayer): handle planned shutdowns on clients 2026-09-01 16:43:47 +01:00
Josh Creek b24f9fc448 feat(multiplayer): notify clients before server shutdown 2026-09-01 16:42:15 +01:00
Josh Creek 334d8a26ac feat(multiplayer): enforce allocated initial connect policy 2026-09-01 16:36:26 +01:00
Josh Creek 80d6ee8cf5 fix(multiplayer): validate allocated roster shape 2026-09-01 16:18:31 +01:00
Josh Creek 69a8402f11 fix(multiplayer): honor assigned team and slot 2026-09-01 16:17:10 +01:00
Josh Creek b4ea50d76a fix(multiplayer): reclaim slots by signed identity 2026-09-01 16:08:01 +01:00
Josh Creek bdb3c8f4a7 fix(multiplayer): gate allocated matches on full roster 2026-09-01 16:03:43 +01:00
Josh Creek dad26a164c fix(multiplayer): recover stale proposal mutations 2026-09-01 15:31:01 +01:00
Josh Creek d081a72b9a feat(multiplayer): wire ranked profile runtime policy 2026-09-01 15:28:37 +01:00
Josh Creek f096e8ff0b test(multiplayer): verify live assignment delivery 2026-09-01 15:25:36 +01:00
Josh Creek aa93aeec95 test(multiplayer): verify two-player proposal round trip 2026-09-01 15:17:53 +01:00
Josh Creek 8fa53b778c fix(multiplayer): stop an infinite queue-ticket resync loop at revision 0
Found via a new real end-to-end integration test (next commit), not by
inspection: a client that just called begin_queue() and receives the
server's first confirmation at the same revision (0) always treated
it as a conflict and requested a resync -- forever, since the resync
response is itself a same-revision confirmation hitting the exact same
false mismatch. A real Godot client against a real running server
would loop on GET /v1/queue/{id} without ever settling into QUEUED.

Root cause: apply_ticket_update()'s incoming_revision == revision
branch never adopts fields on acceptance, but _ticket_differs()
compared expires_at_unix -- a field begin_queue() has no way to set in
advance, since it doesn't know the server-assigned expiry yet. Every
first same-revision confirmation therefore looked like a conflict
unconditionally, not just occasionally.

Fix: exclude expires_at_unix from the conflict check (a differing
expiry at the same revision is expected, not a sign of corruption --
real conflicts are still caught via state/playlist), and adopt it on
acceptance so the field doesn't just become permanently stale instead.
The existing "same-revision conflict requests recovery" unit test
still passes unchanged: its fixture differs on `state`, not
expires_at_unix, so it was never actually exercising this bug.
2026-09-01 14:13:36 +01:00
Josh Creek 4fb7ddfecf docs(multiplayer): consolidate tracking into one document
multiplayer-todo.md and multiplayer-next.md tracked overlapping
information in two places. Fold everything into multiplayer-next.md
(architecture decisions, wire format, task breakdown with checkboxes,
gotchas list, testing notes) and delete multiplayer-todo.md. Section
numbers are unchanged, so existing code comments citing them by
section/task number still resolve; update every such reference to
point at the new filename.
2026-09-01 12:32:43 +01:00
Josh Creek e7c835af52 feat: add Godot Agones REST bridge 2026-09-01 09:16:41 +01:00
Josh Creek 6caf719158 feat: add allocated server readiness control 2026-09-01 09:12:10 +01:00
Josh Creek 3aad68a6e6 feat: fence expired allocated reconnects 2026-09-01 08:52:12 +01:00
Josh Creek e25d61d80e feat: verify allocated join authorisations with hmac 2026-09-01 08:48:48 +01:00
Josh Creek 4b01b7fc88 fix: prevent concurrent join token reuse 2026-09-01 08:41:38 +01:00
Josh Creek 68d832f7bc feat: enforce allocated join roster admission 2026-09-01 08:39:56 +01:00
Josh Creek d8ea2f4ac7 feat: connect clients from validated assignments 2026-09-01 08:37:00 +01:00
Josh Creek aeb37a4c6e fix: ignore pre-history prediction acknowledgements 2026-09-01 08:32:44 +01:00
Josh Creek afcb01d155 fix: guard match simulation after transport shutdown 2026-09-01 08:27:56 +01:00
Josh Creek c5678ce877 fix: pass Godot 4.7 multiplayer test suite 2026-09-01 08:24:33 +01:00
Josh Creek 76aad61191 fix: update Godot websocket handshake API 2026-09-01 08:21:05 +01:00
Josh Creek 467c25b20c feat: expose validated assignment endpoints 2026-09-01 08:17:39 +01:00
Josh Creek 5b40bf9066 fix: fail closed for unsupported allocated transport 2026-09-01 08:08:43 +01:00
Josh Creek 3533e8ae6c feat: consume assignment matchmaking events 2026-08-31 23:15:42 +01:00
Josh Creek 0be51ab902 fix: reconnect matchmaking event stream 2026-08-31 23:08:24 +01:00
Josh Creek a16db39884 feat: connect Godot matchmaking event stream 2026-08-31 23:06:44 +01:00
Josh Creek 6b3db98327 fix: bind assignments to authenticated player 2026-08-31 22:55:22 +01:00
Josh Creek 69f1ef6be1 feat: add player-scoped assignment recovery 2026-08-31 22:54:16 +01:00
Josh Creek 585056ccc3 feat: add Godot Steam session login 2026-08-31 22:49:05 +01:00