Commit Graph

10 Commits

Author SHA1 Message Date
Josh Creek 07fd0fde44 feat(ui): add shared cosmic clash theme 2026-09-01 22:28:02 +01:00
Josh Creek 47550aefae feat: add matchmaking queue UI 2026-08-31 22:39:29 +01:00
Josh Creek 4533da34e0 feat(multiplayer): Phase 1 transport, connection, and lobby
Lands tasks 1.0-1.8 of multiplayer-todo.md: the pure-function test runner,
net_codec (wire format quantizers/pack-unpack), NetworkManager (ENet
transport, manual polling, min-RTT clock sync), MatchNet (handshake,
protocol/tick-rate gating, roster with team+ready state), lobby.tscn (team
columns, switch team, ready toggle), server_boot.tscn (headless dedicated
server with structured logging and an overrun watchdog), and main_menu.gd's
Host/Join-by-IP UI (connecting overlay, cancel, bounded failure path).

Followed by an adversarial review (Opus subagent) that found and fixed two
real bugs - an unvalidated player_name broadcast that let one client's
oversized name head-of-line-block the reliable channel for everyone, and a
server-side roster leak across a host/re-host cycle - plus three gaps in
the test suite itself where a claim of "verified" wasn't actually backed
by what the test checked. All five two-process smoke tests plus the
pure-function suite are green with the strengthened assertions in place.
2026-08-20 08:18:59 +01:00
Josh Creek 3fdf270aa9 feat: add post-processing pass and video settings menu
Enable glow/bloom, color adjustments, and MSAA+FXAA across all three
arenas so emissive ship/station accents actually bleed light and edges
read cleanly. Expose the player-facing knobs (anti-aliasing mode, glow
intensity, brightness) through a new Settings screen off the main menu,
persisted via a VideoSettings autoload that scales each arena's own
tuned Environment values on load rather than overwriting them.
2026-08-03 19:53:56 +01:00
Josh Creek 171cd4a840 feat: add Nebula and Asteroid Field arenas
Introduce arena_02 (Nebula) and arena_03 (Asteroid Field) alongside
arena_01, listed in a new ArenaRegistry (scripts/arena_registry.gd) as
the single source of truth for available arenas. Free Play lets the
player pick an arena from the main menu; Match/Spectate each pick one
at random per session; Training keeps its own fixed arena_01.

Nebula gets an RL-style visual treatment: a near-invisible glass
boundary material shared by all arenas, a baked equirect nebula sky
texture, a drifting-dust particle system, and a Blender-modeled
station/debris/planet decoration set. GameMode gains a
_get_arena_scene_path() hook so modes can instantiate their arena in
code instead of hardcoding it in the scene.
2026-08-03 19:11:13 +01:00
Josh Creek 4507b6dc1b feat: add main-menu difficulty picker for Match mode
Replace the raw checkpoint dropdown with curated Easy/Medium/Hard presets
that drive GameSettings' bot model/reaction_ticks/action_noise overrides.
Move raw-checkpoint testing and Spectate mode into a dev-only section
hidden via OS.is_debug_build() so they disappear from release exports.
2026-08-03 19:11:13 +01:00
Josh Creek 240e362f2f feat(*): Add bot selection, score HUD, and winner reveal to matches, replace HUD text with aircraft-style flight instruments, and fix camera judder 2026-07-20 07:12:09 +01:00
Josh Creek 07217c3517 feat(*): Add bot-vs-bot Spectate mode with main-menu entry, entropy-control flags (--ent-coef, --reset-std) for resumed training runs, and a Linux/3090 remote-training guide (TRAINING_LINUX.md) 2026-07-19 10:10:32 +01:00
Josh Creek 328831df1f refactor(*): Restructure game into reusable Arena/GameMode architecture with controller-driven ships, adding Free Play and Match modes 2026-07-18 15:34:11 +01:00
Josh Creek 927bbd0be7 feat(*): Add new match scene, new player scene and main menu 2025-07-12 19:20:16 +01:00