Commit Graph

296 Commits

Author SHA1 Message Date
Josh Creek 7d50612abb feat(multiplayer): reject outdated clients with distinct messaging
Closes §8.43's 'version-mismatch-specific client messaging' gap. Per
the user's explicit go-ahead to design new server behavior for this
(rather than only wiring up something that already existed, the
pattern every other fix this session followed): before this, there
was no server-side protocol rejection at all. queue_create accepted
any protocol_version >= 1 unconditionally, so an outdated client could
only ever discover a mismatch by waiting in the queue forever
unmatched -- the matcher's own compatibility check requires every
formed player to share an identical protocol_version -- with no error
and no explanation given to the player.

Server: Service.MinProtocolVersion (opt-in, zero by default so every
existing caller keeps accepting protocol_version 1 unconditionally)
rejects a below-floor queue_create with 426 Upgrade Required /
client_outdated before the request ever reaches the candidate
provider. Wired via cmd/control-plane's new --min-protocol-version
flag (validated non-negative at startup).

Client: ControlPlaneClient recognises HTTPClient.RESPONSE_UPGRADE_REQUIRED
on queue_create specifically and sets a distinct 'Your client is out
of date -- please update to continue searching' message instead of
the server's raw generic error string, and clears _last_queue_create
so can_retry_queue_create() never offers 'Retry Search' for a failure
that retrying with the same build can never fix.

Verified: go build/vet/test -race clean across every server package.
TestQueueCreateEnforcesMinProtocolVersion covers below-floor rejection
(candidate provider never reached), exactly-at-floor acceptance, and
the error body naming client_outdated; TestQueueCreateMinProtocolVersionZeroIsDisabled
proves the opt-in default doesn't change behavior for every existing
caller. Godot: test_outdated_client_receives_a_distinct_message_and_no_retry_offer
proves the distinct message and suppressed retry offer. Full Godot
suite (217/217, 0 failed, no crash), full make verify-multiplayer-local
gate, zero new crash reports.
2026-09-04 18:07:29 +01:00
Josh Creek 79ab0d1404 fix(multiplayer): serve queue candidates when Redis is down, not just empty
Closes part of the 'live Redis failover' gap in §8.46, found by
reproducing a genuine Redis outage (not just an empty/partial cache)
against CandidateProjection.Snapshot with a killed miniredis instance.

CandidateProjection.Snapshot funnelled two different situations into
the same code path: the index erroring outright (Redis unreachable)
and the index coming back empty (ambiguous — a genuinely empty queue,
or a lost keyspace). Both went through Repair, which itself calls
Index.Rebuild — a second Redis round-trip that fails for exactly the
same reason the first one did. The result: a real Redis outage, or
the window during a failover, made Snapshot fail outright even though
PostgreSQL — the documented authoritative source everywhere
(RedisCandidateIndex's own comment, cmd/matcher, cmd/control-plane's
--redis-addr help text all call it a rebuildable/optional
acceleration layer) — was completely healthy. Matchmaking would stop
entirely on a Redis outage despite the architecture explicitly not
requiring that.

Snapshot now falls back to serving Source (PostgreSQL) directly
whenever the index errors OR comes back empty, and only best-effort
attempts to repopulate Redis afterward — that attempt's outcome is
deliberately ignored, since a caller must never be denied service
just because the opportunistic rebuild also hit the same down Redis.
Snapshot still fails when Source itself is unavailable; the fallback
is not unconditional.

Verified: reproduced the bug first (killed-miniredis Snapshot call
failed even though Source was healthy), then fixed it. go build/vet
clean; all pre-existing store-package tests pass unmodified,
including the two live-redis:7-alpine-container tests
(TestRealRedisCandidateIndexUpsertSnapshotRemove,
TestRealRedisCandidateProjectionRepairsAfterFlush, run against a real
container and torn down after). Two new tests cover the fallback
directly (killed miniredis, Source still served, exactly one Source
call) and that the fallback is not unconditional (both Redis and
Source down still fails). Full go test ./... -race clean across
every server package.

Remaining: live matcher-worker-under-load-during-failover integration,
i.e. running the actual matcher process against a real Redis that
goes down mid-run under concurrent load, not just this unit-level
reproduction.
2026-09-04 17:37:58 +01:00
Josh Creek 5190cded56 fix(multiplayer): stop a doomed formation from wedging the matcher
Closes the 'innocent-ticket restoration' gap noted in §8.20 and found
by re-examining §8.16's matcher worker. domain.FormFromQueue's anchor
is always the single oldest candidate, deterministically. If
domain.PrepareProposal then rejected that exact formation for a
reason specific to those particular players — mismatched protocol,
incomplete ranked identity metadata, a duplicate-SteamID pair, ranked
admission generally — RunOnce returned immediately and the next
matcher interval reproduced the identical formation and failed again.
Forever: nothing in the queue ever changes, so the same doomed anchor
group would be retried every single pass, permanently head-of-line-
blocking every other waiting player behind it too, not just the
players actually at fault. This is worse than the already-fixed
no-common-region crash-loop (§8.16) — that one killed the process;
this one fails silently and just never matches anyone again.

Two changes, both required together:

1. RunOnce now excludes a failed formation's players and retries
   with the remaining candidate pool, bounded to 8 attempts per pass.
   A batch with no viable formation at all (the pre-existing
   no-common-region case) still returns immediately, since retrying
   that can't help.

2. That fix was inert without a second one: RunOnce was asking
   Source for exactly w.Size candidates, so after excluding one
   failed formation's players there was nothing left to retry
   against. domain.SelectCandidates was always designed to search a
   larger pool (anchor plus an arbitrary remainder, widening through
   it) — the call site just never gave it one. RunOnce now requests
   up to 10x w.Size, capped at 200.

Verified: go build/vet/test -race clean across every server package.
Three new matcher tests cover the exclusion retry (an 8-candidate
batch whose permanently-doomed oldest 4 still lets the remaining 4
form and claim, correctly excluding the doomed players from the
claimed ticket set), that exhausting every attempt surfaces the last
real error rather than a silent false/nil, and that Source is
actually asked for more than w.Size candidates — a regression guard
for exactly the companion bug above. All six pre-existing worker
tests still pass unmodified, confirming the fix preserves every prior
guarantee (mixed-playlist/duplicate-identity rejection, incomplete
batch handling, durable claim failure propagation, Run's existing
per-pass-error survival).
2026-09-04 17:33:00 +01:00
Josh Creek f09ef7da8f test(multiplayer): cover concurrent proposal-expiry recovery race
Closes the 'concurrent proposal-recovery expiry races' gap noted in
§8.46. GetProposal (read-side recovery) and RespondToProposal both
run the identical expiry-advance SQL in their own transaction, so any
number of them can observe the same past-expiry proposal at once —
this had never been exercised concurrently, only sequentially (the
existing late-response test drives one call at a time).

TestPostgreSQLConcurrentProposalExpiryRecoveryAppliesCooldownsExactlyOnce
races 8 concurrent GetProposal/RespondToProposal calls, each with a
distinct 'now' past the proposal window, against one proposal and
asserts: EXPIRED lands on the proposal and both tickets exactly once,
a PROPOSAL_TIMEOUT penalty lands exactly once per offending player
(not once per racing transaction), and no idempotency row survives a
closed-proposal response. The design already defends against this —
ProposalParticipantExpireSQL only ever flips a still-PENDING row
once, so a losing racer's 'now' can't match
recordProposalTimeoutCooldowns' responded_at filter — this test is
what actually proves that holds under real concurrent load rather
than by inspection.

Verified: real postgres:17-alpine container, go test -tags
integration ./store/... -run
TestPostgreSQLConcurrentProposalExpiryRecoveryAppliesCooldownsExactlyOnce
-race -count=3 clean; full -tags integration ./store/... -race run
clean; full non-integration go build/vet/test -race clean across
every server package; container removed after the run.
2026-09-04 17:26:44 +01:00
Josh Creek ce17a45afb feat(multiplayer): alert on workload server-mutation conflicts
Closes the 'live duplicate/conflict alerting also remains' gap noted
in §8.10: a durable domain.ErrConflict/ErrResultConflict rejection on
/v1/servers/{id}/{register,connect,disconnect,shutdown,result} was
already logged as a structured 'conflict' stage event, but had no
Prometheus signal distinct from the generic 4xx-class counter, which
also catches ordinary client noise (malformed bodies, expired
tokens). A real duplicate registration, raced reconnect, or replayed
result would have been invisible to alerting until someone went
looking through logs.

observability.Metrics gains ObserveServerConflict(kind), a bounded
counter keyed to serverMutation's own five routes (an unrecognized
kind folds into "other", so a caller mistake can't grow the label
set), exported as cosmic_clash_api_server_conflicts_total. Wired at
each of serverMutation's four conflict branches in server/api/service.go.
deploy/observability/prometheus-rules.yaml adds
CosmicClashControlPlaneServerConflicts, mirroring the existing
allocator quota-denial alert shape, firing on >3 conflicts of one
kind in 15 minutes.

Verified: go build/vet/test -race clean across every server package;
new unit tests cover per-kind counting, the bounded 'other' fallback,
the counter's absence until first observed, and a nil-receiver no-op;
a service-level test proves a real register conflict is exported
through the live /metrics endpoint. scripts/verify_observability_manifests.py
passes against the edited rules file.

Remaining, and explicitly out of scope here: this alert has only been
validated statically, never against a live Prometheus/Alertmanager
firing on real traffic — that requires the same live cluster this
sandbox has never had.
2026-09-04 17:24:09 +01:00
Josh Creek 817572a6ce fix(multiplayer): size kind agones smoke resources 2026-09-04 17:07:13 +01:00
Josh Creek a5cbba8ac9 fix(multiplayer): harden live registration verification 2026-09-04 16:48:25 +01:00
Josh Creek d64920b0f9 fix(multiplayer): repair allocated compose verification 2026-09-04 16:38:10 +01:00
Josh Creek e6733bd6cb fix(multiplayer): repair PostgreSQL integration invariants 2026-09-04 15:43:31 +01:00
Josh Creek ea1c65acfb fix(multiplayer): bound workload credential lifetime 2026-09-03 21:27:26 +01:00
Josh Creek 6632cdace7 fix(multiplayer): validate initial-connect backfill 2026-09-03 21:15:32 +01:00
Josh Creek b5b6bdea95 fix(multiplayer): validate legacy connection leases 2026-09-03 21:14:41 +01:00
Josh Creek 25cf1e0cfa fix(multiplayer): keep abandonment maintenance available 2026-09-03 21:07:50 +01:00
Josh Creek bcc2639a33 fix(multiplayer): deploy reconnect abandonment maintenance 2026-09-03 21:05:58 +01:00
Josh Creek 947fefc95c fix(multiplayer): dispatch live abandonment lifecycle 2026-09-03 20:55:56 +01:00
Josh Creek 2463713cde feat(multiplayer): persist live reconnect abandonments 2026-09-03 20:53:28 +01:00
Josh Creek aac81c89b6 feat(multiplayer): bind admissions to durable leases 2026-09-03 13:45:39 +01:00
Josh Creek 3e0022ce9c feat(multiplayer): persist connection generation leases 2026-09-03 13:38:13 +01:00
Josh Creek 2e9da3032c fix(multiplayer): complete live results atomically 2026-09-03 13:29:31 +01:00
Josh Creek 8c28374eb4 fix(multiplayer): harden reconnect lifecycle fencing 2026-09-03 13:24:52 +01:00
Josh Creek cee0163eac fix(multiplayer): verify complete durable assignment rosters 2026-09-03 13:22:02 +01:00
Josh Creek bef71e1dcf fix(multiplayer): fence provider allocation results 2026-09-03 00:19:03 +01:00
Josh Creek a15368ed29 fix(multiplayer): fence client queue cancellation states 2026-09-03 00:15:41 +01:00
Josh Creek 1976c6eac6 fix(multiplayer): promote accepted matches atomically 2026-09-03 00:13:18 +01:00
Josh Creek eaf7ea8748 fix(multiplayer): make match promotion replay lifecycle-safe 2026-09-03 00:10:57 +01:00
Josh Creek f8af212e3f fix(multiplayer): terminate proposal offenders atomically 2026-09-03 00:09:07 +01:00
Josh Creek aa446cfbfe fix(multiplayer): reconcile authoritative initial connections 2026-09-03 00:02:04 +01:00
Josh Creek 51f8008a38 fix(multiplayer): gate API readiness on database 2026-09-02 19:14:21 +01:00
Josh Creek 1bce603c33 fix(multiplayer): bound adapter HTTP calls 2026-09-02 19:12:40 +01:00
Josh Creek cbefa86c5c fix(multiplayer): report allocator readiness 2026-09-02 19:11:01 +01:00
Josh Creek 6ebd6e59c1 fix(multiplayer): resolve client IP behind proxies 2026-09-02 19:08:34 +01:00
Josh Creek 670466dbd7 fix(multiplayer): authenticate Agones Kubernetes API 2026-09-02 18:58:57 +01:00
Josh Creek 55b88a3aa5 fix(multiplayer): converge events through REST 2026-09-02 18:54:10 +01:00
Josh Creek 91658fbc13 fix(multiplayer): recover assignment handoff 2026-09-02 18:47:00 +01:00
Josh Creek 6a9b269798 fix(multiplayer): validate contract ticket input 2026-09-01 22:59:57 +01:00
Josh Creek badd0b1b47 fix(multiplayer): validate contract route ids 2026-09-01 22:58:28 +01:00
Josh Creek ffc7856993 fix(multiplayer): align proposal participant contract 2026-09-01 22:52:52 +01:00
Josh Creek e376e1e80d fix(multiplayer): align websocket assignment ids 2026-09-01 22:42:04 +01:00
Josh Creek 429fb87c08 fix(multiplayer): validate server event resource ids 2026-09-01 22:25:04 +01:00
Josh Creek 47aa196b59 feat(multiplayer): publish ranked profile contract 2026-09-01 21:51:42 +01:00
Josh Creek 51f6e19339 feat(multiplayer): expose ranked season countdown 2026-09-01 21:49:48 +01:00
Josh Creek 950e879861 fix(multiplayer): bind allocation to accepted proposal 2026-09-01 21:41:44 +01:00
Josh Creek d3a457d8d0 fix(multiplayer): avoid quota double charge on recovery 2026-09-01 21:39:18 +01:00
Josh Creek eb3b685af0 feat(multiplayer): expose active ranked season 2026-09-01 21:34:57 +01:00
Josh Creek 3151e54ab3 fix(multiplayer): use locked rating for season rollover 2026-09-01 21:32:34 +01:00
Josh Creek 96f311c129 fix(multiplayer): finalize empty ranked seasons 2026-09-01 21:30:23 +01:00
Josh Creek 836cedec3c feat(multiplayer): publish allocation progress events 2026-09-01 21:27:24 +01:00
Josh Creek 614b87f7e1 fix(multiplayer): bound websocket writes 2026-09-01 21:24:38 +01:00
Josh Creek 30a22c366b fix(multiplayer): harden websocket frame parser 2026-09-01 21:23:20 +01:00
Josh Creek 3eb47bb9d3 fix(multiplayer): fence recovered arena identity 2026-09-01 21:21:10 +01:00