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GDScript

class_name ShipController
extends Node
# Base class for anything that drives a Ship: local player input, an AI
# policy, or network replication. The ship pulls exactly one action per
# physics tick, so controllers stay deterministic and ordering-free.
# The base implementation returns a zero action — a ship with a base
# controller (or none) is inert but still physically simulated.
func get_action() -> ShipAction:
return ShipAction.new()