Files
CosmicClash/Game/scripts/settings_menu.gd
T
Josh Creek 08a0f74391 refactor(*): DRY up arena scenes, game modes, and HUD instruments
Arenas inherit from a new arena_base.tscn instead of restating ~40 shared
lines each; only sky/ambient/glow/tint/decoration vary, exposed via new
Arena exports since nested Environment properties aren't overridable
through scene inheritance. Bot construction and score-keeping move onto
GameMode, shared by match and spectate modes while preserving their
differing GameSettings-override behavior and the HUD's score-row
duck-typing. HUD instruments share a HudInstrument base for the
smoothing-weight calc and angle-lerp helper. Also dedupes
MAIN_MENU_SCENE_PATH into ScenePaths and documents why DIFFICULTIES
tiers share one checkpoint.
2026-08-04 15:07:33 +01:00

69 lines
2.1 KiB
GDScript

extends Control
# Settings screen: a small set of player-facing video knobs on top of
# VideoSettings (the autoload holding + persisting them). Anti-aliasing
# applies immediately since it's a Viewport-wide setting; glow/brightness
# apply the next time an arena loads (see arena.gd), since they scale each
# arena's own tuned Environment values rather than something viewport-wide.
const AA_OPTIONS := [
{"name": "Off", "mode": VideoSettings.AAMode.OFF},
{"name": "FXAA", "mode": VideoSettings.AAMode.FXAA},
{"name": "MSAA 4x", "mode": VideoSettings.AAMode.MSAA},
{"name": "MSAA 4x + FXAA", "mode": VideoSettings.AAMode.MSAA_FXAA},
]
@onready var aa_dropdown: OptionButton = %AADropdown
@onready var glow_slider: HSlider = %GlowSlider
@onready var glow_value_label: Label = %GlowValueLabel
@onready var brightness_slider: HSlider = %BrightnessSlider
@onready var brightness_value_label: Label = %BrightnessValueLabel
func _ready() -> void:
aa_dropdown.clear()
var selected := 0
for i in AA_OPTIONS.size():
aa_dropdown.add_item(AA_OPTIONS[i]["name"])
if AA_OPTIONS[i]["mode"] == VideoSettings.aa_mode:
selected = i
aa_dropdown.select(selected)
glow_slider.value = VideoSettings.glow_scale
brightness_slider.value = VideoSettings.brightness
_update_glow_label()
_update_brightness_label()
func _update_glow_label() -> void:
glow_value_label.text = "%d%%" % roundi(glow_slider.value * 100.0)
func _update_brightness_label() -> void:
brightness_value_label.text = "%d%%" % roundi(brightness_slider.value * 100.0)
func _on_aa_dropdown_item_selected(index: int) -> void:
VideoSettings.aa_mode = AA_OPTIONS[index]["mode"]
VideoSettings.apply_aa()
func _on_glow_slider_value_changed(value: float) -> void:
VideoSettings.glow_scale = value
_update_glow_label()
func _on_brightness_slider_value_changed(value: float) -> void:
VideoSettings.brightness = value
_update_brightness_label()
func _on_back_pressed() -> void:
VideoSettings.save()
get_tree().change_scene_to_file(ScenePaths.MAIN_MENU)
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("ui_cancel"):
_on_back_pressed()