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0b6679e84b
20260816-2126-gen5-s4-handling-retry2 exhausted its three attempts and missed only the 0.80 training goal-rate floor, at 0.7731. Every evaluation gate passed: 65-22-13 versus promoted/easy.json, 87% non-draw against an 80% floor, 12.6% physical-side imbalance against a 20% ceiling, and both handling telemetry floors clear. The round improved the goal rate monotonically across attempts (0.537 -> 0.683 -> 0.773) and the checkpoint plays well by hand, so close Stage 4 by human override. Promote it to Game/bots/promoted/medium.json. Medium and Hard both point at the new policy: Hard stays a label-only duplicate until a stronger one earns hard.json, which keeps the tiers monotonic rather than leaving Hard weaker than Medium. generation5_state.json flips that log entry to "pass" with a decision_override block preserving the original verdict and reasoning, and advances to Stage 5 attempt 1. This is what passing_entry() needs to resolve Stage 5's resume checkpoint and evaluation reference, and what league_pool() will need at Stage 6; --skip-to-next-stage would advance the stage without marking anything as passing and die immediately. generation5.sh now pulls before launching. Each stage ends in commit_progress()'s push, which fails and kills the run hours in if the box is behind origin.