mirror of
https://github.com/jcreek/CosmicClash.git
synced 2026-09-11 17:03:43 +00:00
70 lines
2.3 KiB
GDScript
70 lines
2.3 KiB
GDScript
extends Control
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# Main menu: one handler per game mode. Bot dropdowns are populated from
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# res://bots at runtime so newly trained bots appear automatically — never
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# maintain a hardcoded list. Selections are pushed into the GameSettings
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# autoload for the target mode to read, and restored when returning to the
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# menu within a session.
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const BOTS_DIR := "res://bots"
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@onready var bot_dropdown: OptionButton = %BotDropdown
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@onready var bot_a_dropdown: OptionButton = %BotADropdown
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@onready var bot_b_dropdown: OptionButton = %BotBDropdown
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func _ready() -> void:
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var bots := _list_bots()
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_populate_dropdown(bot_dropdown, bots, GameSettings.selected_bot_path)
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_populate_dropdown(bot_a_dropdown, bots, GameSettings.spectate_bot_a_path)
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_populate_dropdown(bot_b_dropdown, bots, GameSettings.spectate_bot_b_path)
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$CenterContainer/VBoxContainer/FreePlayButton.grab_focus()
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func _list_bots() -> Array[String]:
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var files: Array[String] = []
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var dir := DirAccess.open(BOTS_DIR)
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if dir:
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for f in dir.get_files():
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if f.get_extension() == "json":
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files.append(f)
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files.sort()
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return files
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# Fills a dropdown with bot names (metadata = full model path). Reselects
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# `preferred_path` if it's still on disk, else the newest (last) bot.
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func _populate_dropdown(dropdown: OptionButton, bots: Array[String], preferred_path: String) -> void:
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dropdown.clear()
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for f in bots:
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dropdown.add_item(f.get_basename())
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dropdown.set_item_metadata(dropdown.item_count - 1, BOTS_DIR + "/" + f)
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if dropdown.item_count == 0:
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return
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dropdown.select(dropdown.item_count - 1)
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for i in dropdown.item_count:
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if dropdown.get_item_metadata(i) == preferred_path:
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dropdown.select(i)
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break
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func _selected_path(dropdown: OptionButton) -> String:
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if dropdown.item_count > 0 and dropdown.selected >= 0:
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return dropdown.get_item_metadata(dropdown.selected)
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return ""
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func _on_free_play_pressed() -> void:
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get_tree().change_scene_to_file("res://scenes/free_play.tscn")
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func _on_match_pressed() -> void:
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GameSettings.selected_bot_path = _selected_path(bot_dropdown)
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get_tree().change_scene_to_file("res://scenes/match.tscn")
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func _on_spectate_pressed() -> void:
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GameSettings.spectate_bot_a_path = _selected_path(bot_a_dropdown)
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GameSettings.spectate_bot_b_path = _selected_path(bot_b_dropdown)
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get_tree().change_scene_to_file("res://scenes/spectate.tscn")
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