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1dd05c75f1
ApplyInitialConnectPlan wrote a payload of {match_id,state,action},
omitting event, revision, resource_id, occurred_at and player_ids --
every field deliverStateOutboxEvent requires. Delivery rejected the row,
dispatch returned on the first error so it was never acknowledged, and
because reads are ordered oldest-first it was retried ahead of every
later state_changed event on every 100ms poll. One initial-connect
transition therefore blocked lifecycle delivery for all matches, not
just its own.
Two independent fixes, since either alone leaves the system fragile:
Build envelopes through one validating helper (MarshalOutboxEnvelope)
and convert all five writers to it. A writer that omits a required
field now fails its own transaction instead of committing a row that
can only ever poison the queue. The helper takes revision as int64 so
the -1 "nothing matched" sentinel some CTEs return surfaces as an error
rather than wrapping to a huge uint64.
Make dispatch resilient regardless: a delivery failure is now counted
against that row and the batch continues, with the row dead-lettered
after MaxOutboxDeliveryAttempts so a poison event degrades to one lost
notification instead of a stalled queue. Ordering within an aggregate
is still honoured -- later events of a failed match are deferred, so no
client observes that match's newer state before its older state. An ack
failure still stops the batch, being a database rather than a payload
problem.
Initial-connect events now address every participant, not just the
connected ones: a no-show needs to learn their ticket was failed and a
penalty applied.