Files
CosmicClash/Game/scripts/free_play.gd
T

23 lines
537 B
GDScript

extends GameMode
# Free Play: one player ship, one ball, no timer, no score — practice like
# Rocket League's free play. R resets the ball, Esc returns to the menu.
func _start() -> void:
spawn_ball()
var player_ship := spawn_ship(0, 0, PlayerShipController.new())
spawn_camera_rig(player_ship)
func _on_goal_scored(conceding_team: int) -> void:
print("Goal! (into team %d's goal)" % conceding_team)
reset_ball()
func _unhandled_input(event):
if event.is_action_pressed("reset_ball"):
reset_ball()
else:
super(event)