Files
CosmicClash/server
Josh Creek 4627dd58fb fix(multiplayer): requeue every participant after a proposal times out
The timeout sibling of the previous commit's decline fix: a proposal
that simply times out (the 10s window elapses with no unanimous
response) hits ProposalExpireSQL/ProposalParticipantExpireSQL, and
neither of those -- same as the decline path -- ever touched
queue_tickets. Same severe consequence: every participant still
holding a PROPOSED ticket, response pending or already accepted, is
left stranded (invisible to the matcher, blocking a fresh
queue_create, renewable forever by heartbeat) with no automatic way
back into matchmaking. This path is reached from both GetProposal
(the recovery/read boundary -- a client that missed the expiry event
entirely) and RespondToProposal (a response arriving after the
window), so both needed the fix.

ProposalExpireRequeueSQL mirrors ProposalDeclineRequeueSQL, guarded on
state = 'EXPIRED' so it's safe to call unconditionally right after
ProposalExpireSQL: a no-op on a proposal that's still OPEN, and a
no-op on a proposal that was already EXPIRED on a prior pass (nothing
left at PROPOSED to requeue a second time).

Covered by a real PostgreSQL integration test via GetProposal (nobody
ever responds; recovering the proposal well after its window expires
it and must requeue both participants), confirming both tickets land
back at QUEUED with a refreshed expiry and are visible again to
ListQueuedCandidates. Clean across 5 runs, plus the full integration
and unit suites.
2026-09-01 14:36:34 +01:00
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