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6f5ce488a9
Replace NebulaDust's flat unshaded glow material with a custom ShaderMaterial: a fake per-pixel puff normal on the billboarded quad feeds a light() override so motes catch the directional light and a nebula-core color bias, alpha gets a depth-texture soft-particle fade so motes no longer hard-clip through boundary/decoration geometry, and a per-particle hash adds subtle sparkle.