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CosmicClash/Dockerfile
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2026-08-21 20:27:50 +01:00

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Docker

# Local-only dedicated-server build and verification image. Pin the Godot
# release family used by project.godot; no image is pushed by this repository.
FROM --platform=linux/amd64 barichello/godot-ci:4.7.1 AS project-imported
WORKDIR /workspace
RUN apt-get update \
&& apt-get install -y --no-install-recommends libfontconfig1 \
&& rm -rf /var/lib/apt/lists/*
COPY Game /workspace/Game
# `--import` starts the editor, waits for resource import to finish, then
# exits. Do not combine it with `--quit`, which ends the editor after one
# iteration and can interrupt generation of `.godot/imported` resources.
RUN godot --headless --path Game --import \
&& test -f Game/.godot/imported/nebula_station.glb-fa9a6dd87ae3789d04205b52215e2e76.scn \
&& test -f Game/.godot/imported/nebula_debris.glb-39af77a17c0998b5b73172577d906cb9.scn \
&& test -f Game/.godot/imported/nebula_planet.glb-2431590907ff85cf1057e7d6ad614ed7.scn
# Test the source client from an untouched, fully imported project. The
# dedicated-server export below rewrites the main scene and must not be used
# to run client integration tests.
FROM project-imported AS enet-test
COPY scripts/verify_enet_integration.sh /workspace/scripts/verify_enet_integration.sh
# Godot dedicated exports disallow command-line scene overrides. Bake the
# server scene into this export (the interactive project's source stays
# unchanged), then generate the global-script/autoload metadata it needs.
FROM project-imported AS exporter
RUN sed -i 's|^run/main_scene=.*$|run/main_scene="res://scenes/server_boot.tscn"|' Game/project.godot \
&& mkdir -p /opt/cosmic-clash \
&& godot --headless --path Game --export-release "Linux Dedicated Server" /opt/cosmic-clash/CosmicClashServer.x86_64
FROM --platform=linux/amd64 ubuntu:24.04 AS server
RUN apt-get update && apt-get install -y --no-install-recommends libfontconfig1 libgl1 libstdc++6 && rm -rf /var/lib/apt/lists/*
COPY --from=exporter /opt/cosmic-clash/ /opt/cosmic-clash/
COPY deploy/cosmic-clash-server /opt/cosmic-clash/cosmic-clash-server
RUN chmod 0755 /opt/cosmic-clash/cosmic-clash-server
WORKDIR /opt/cosmic-clash
EXPOSE 7777/udp
ENTRYPOINT ["/opt/cosmic-clash/cosmic-clash-server"]
# Test-only target: runs the source client harness against the exported server.
FROM exporter AS smoke-client
WORKDIR /workspace
ENTRYPOINT ["godot", "--headless", "--path", "Game", "res://tests/export_server_smoke.tscn", "--"]