fix(ci): complete Godot imports before testing

This commit is contained in:
Josh Creek
2026-08-21 20:27:50 +01:00
parent d551ff9cce
commit 04865abb39
+4 -6
View File
@@ -6,12 +6,10 @@ RUN apt-get update \
&& apt-get install -y --no-install-recommends libfontconfig1 \
&& rm -rf /var/lib/apt/lists/*
COPY Game /workspace/Game
# `.import` metadata is tracked but the generated `.godot/imported` cache is
# intentionally not. A fresh checkout gives both source and metadata the
# same timestamp, which can make Godot skip regeneration. Mark importable
# sources newer so this image always contains a complete generated cache.
RUN find Game -type f \( -name '*.blend' -o -name '*.glb' -o -name '*.png' -o -name '*.svg' \) -exec touch {} + \
&& godot --headless --editor --path Game --import --quit \
# `--import` starts the editor, waits for resource import to finish, then
# exits. Do not combine it with `--quit`, which ends the editor after one
# iteration and can interrupt generation of `.godot/imported` resources.
RUN godot --headless --path Game --import \
&& test -f Game/.godot/imported/nebula_station.glb-fa9a6dd87ae3789d04205b52215e2e76.scn \
&& test -f Game/.godot/imported/nebula_debris.glb-39af77a17c0998b5b73172577d906cb9.scn \
&& test -f Game/.godot/imported/nebula_planet.glb-2431590907ff85cf1057e7d6ad614ed7.scn