Files
CosmicClash/scripts/verify_multiplayer_local.sh
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#!/usr/bin/env bash
set -euo pipefail
root_dir="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
godot_bin="${GODOT_BIN:-/Applications/Godot.app/Contents/MacOS/Godot}"
godot_image="barichello/godot-ci@sha256:622e5ca81b54cd8038ecf7de5d157b47efc800d7cf635af2eec18a6aee4bab7e"
run_godot_harness() {
if [[ -x "$godot_bin" ]]; then
set +e
"$godot_bin" --headless --path "$root_dir/Game" res://tests/test_runner.tscn
local native_status=$?
set -e
if [[ "$native_status" -eq 0 ]]; then
return
fi
# A failing test exits 1 and must fail the gate. A signal exit (as seen
# with the host Metal/Vulkan stack) is an engine-host failure, so rerun
# the identical pinned Linux harness instead of losing all verification.
if [[ "$native_status" -lt 128 ]]; then
return "$native_status"
fi
echo "local multiplayer gate: native Godot crashed (status $native_status); using pinned headless fallback" >&2
fi
if ! command -v docker >/dev/null 2>&1 || ! docker info >/dev/null 2>&1; then
echo "local multiplayer gate: Godot executable not found ($godot_bin), and Docker is unavailable for the pinned headless fallback" >&2
return 2
fi
echo "local multiplayer gate: using pinned headless Godot container fallback"
docker run --rm --platform linux/amd64 \
--mount "type=bind,src=$root_dir,dst=/workspace" \
-w /workspace "$godot_image" \
godot --headless --path Game res://tests/test_runner.tscn
}
echo "local multiplayer gate: Go tests"
(cd "$root_dir/server" && go test ./...)
echo "local multiplayer gate: Go race and vet"
(cd "$root_dir/server" && go test -race ./...)
(cd "$root_dir/server" && go vet ./...)
echo "local multiplayer gate: bounded fuzz targets"
(cd "$root_dir/server" && go test ./domain -fuzz FuzzQueueCreateDoesNotPanic -fuzztime=2s)
(cd "$root_dir/server" && go test ./domain -fuzz FuzzResultDigestIsDeterministic -fuzztime=2s)
(cd "$root_dir/server" && go test ./domain -fuzz FuzzSyncEventApplicationDoesNotPanic -fuzztime=2s)
echo "local multiplayer gate: Godot harness"
run_godot_harness
echo "local multiplayer gate: contracts and manifests"
python3 -m json.tool "$root_dir/server/contracts/v1/openapi.json" >/dev/null
python3 "$root_dir/server/migrations/test_migration.py"
python3 "$root_dir/server/security/test_fleet_manifests.py"
python3 "$root_dir/server/security/test_compose_manifests.py"
python3 "$root_dir/server/security/test_kubernetes_policies.py"
python3 "$root_dir/server/security/test_supply_chain.py"
python3 "$root_dir/scripts/verify_observability_manifests.py"
python3 -m unittest "$root_dir/scripts/test_verify_agones_allocation_response.py"
echo "LOCAL MULTIPLAYER GATE PASS"