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https://github.com/jcreek/CosmicClash.git
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fca6a46200
Re-ran stage-3 (curric-s3-no_draws vs curric-s2-defend) and the missing stage-4 gate now that the locomotion-mask inference bugfix is in. Both reverse or contradict the pre-fix bookkeeping: curric-s2-defend (grounded) beats curric-s3-no_draws 60-26 and curric-s4-mechanics 57-24 when fairly evaluated, so lifting the locomotion mask in stage 3 was a real regression in floor play, not the improvement the buggy eval reported. Adds a stage-5 "aggression" curriculum entry that resumes from stage 2 directly (via new resume_from_experiment/reference_experiment stage-dict overrides in curriculum.py) instead of compounding the regression through stages 3-4, keeps the locomotion mask on, and retunes ball-pursuit reward weights for much more aggressive floor play. Extends train.py with the three new --velocity-to-ball-weight/--ball-distance-penalty/--ball-touch-reward flags needed to forward that retune to Godot's existing SHIP_AI_OVERRIDES. curriculum_state.json and TRAINING.md are corrected/annotated in place rather than silently rewritten, so the regression stays visible in history.
93 lines
2.9 KiB
JSON
93 lines
2.9 KiB
JSON
[
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{
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"timestamp": "2026-07-18T18:27:59+00:00",
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"timestamp": "2026-07-19T12:11:30+00:00",
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"timestamp": "2026-07-20T18:47:54+00:00",
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"model_a": "/Users/jcreek/Documents/repos/GitHub/CosmicClash/Game/bots/run09.json",
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"timestamp": "2026-07-21T15:52:20+00:00",
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{
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"timestamp": "2026-07-21T20:46:34+00:00",
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{
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"timestamp": "2026-07-22T11:36:42+00:00",
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"timestamp": "2026-07-22T11:38:57+00:00",
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{
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"timestamp": "2026-07-22T11:40:07+00:00",
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