- Ship one hashed Tailwind stylesheet instead of two (one render-blocking)
- Compress responses in-app (brotli/gzip, streaming-safe) and precompress
the node build so local and CI measurements match production
- Validate the Supabase session once per request
- Render the homepage immediately and stream public stats
- Stream a Pokedex's entries with the page instead of fetching after
hydration, running the rows and count queries in parallel
- Shrink the avatar and offline placeholder images, fix layout shift,
contrast, link names and missing meta descriptions
- Add Lighthouse CI (mobile + desktop) with score and metric budgets,
bundle-size budgets in the build tests, and signed-in speed scenarios
Google answers a revoked or expired refresh token with invalid_grant.
Every save then retried the dead token, and reconnecting never cleared
the old error, so it kept showing on Backup Settings afterwards.
- The Google Drive and Dropbox OAuth callbacks clear lastError when a
provider is reconnected.
- An invalid_grant, or a missing refresh token, now pauses the
integration with a readable "reconnect" message instead of retrying
it on every catch update. Other failures still retry as before.
- A banner on every page and an alert on the Pokédex page point to
Backup Settings, which shows a "Reconnect needed" badge. The Pokédex
page re-checks backup status after each export, because saving a
catch record also exports on the server and may pause a provider
first.
- Offline sync status and the "Save all artwork" link move from every
page to a new /offline-guide page, linked from the user menu and the
home and welcome pages. Only the offline read-only banner stays
sitewide.
- Unit tests cover every export path and the backup status store. BDD
covers revocation and reconnecting for both providers, and the
offline guide. The mock provider can now reject token refreshes, and
mock control calls fail loudly if a stale mock is reused. Coverage
thresholds are raised to the new baseline.
- Sprites are cached as they are viewed instead of bulk-downloaded after
every sign-in, in one shared cache that is never pruned and survives
sign-out and account changes, since sprites never change.
- A "Save all artwork for offline" link saves every remaining sprite on
request, shows the remaining size, and is hidden once all are saved.
- Page loads reuse an offline snapshot under 15 minutes old; edits,
retries and a new sign-in still sync immediately.
- An expired session no longer wipes offline data; only the Sign Out
button does.