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4af33709a3
Several assertions could not fail: - "the catch update remains saved" was `caught.isChecked() || notes.includes(...)` shared by two scenarios, so either half satisfied both. Split into two steps that each assert the outcome their own scenario is about. - The token-refresh check read a global counter with `> 0` and asserted an upload had happened `some(...)`, both already satisfied by the preceding scenario. It now asserts exactly one refresh, ordered before the upload. - The box step ignored its box argument and asserted on the first N entries on the page; it now scopes to that box and checks its full contents. - The filter step asserted on whichever entry was first after filtering; it now records the caught entry beforehand and names it, and checks the filter did not exclude everything. - The empty-state precondition asserted emptiness instead of establishing it, which a fresh user satisfies for free. - Offline coverage was `caches.keys().length > 0`. It now checks the precache contract: one workbox cache holding the shell and a revisioned web manifest, with _app/immutable assets cached without a revision query. The scenario that claimed to test a trailing slash did not; it is replaced with real offline client-side navigation. The mock provider kept recorded requests, its refresh counter and the fail-uploads switch in one process-wide object that only one step reset, so scenario order was load-bearing and the failing-upload scenario poisoned everything after it. An auto fixture now resets it per scenario, and the mock no longer records its own control-plane calls. That reset is why the suite stays on a single worker, which is now documented. Coverage was gated at 90% per file over an allowlist of exactly the five files that had tests, so new code was invisible to it permanently. It now measures all of src/lib with global thresholds at the measured baseline, and no longer runs the unit tests twice. Also: a global teardown removes the users each run creates, the Supabase wrapper distinguishes a stopped stack from a broken CLI call and detects an unseeded database, the sign-in rate limit is raised above what one serial run needs, and the integration suite no longer falls back to a hard-coded anon key that would mask a misconfigured run. The password-reset scenarios are renamed to what they actually cover: following a real recovery link bounces to /signin, because the browser client persists no cookies and so cannot keep the session it parses out of the URL. The helper for the real flow is left in place and the gap is documented.
126 lines
6.2 KiB
Markdown
126 lines
6.2 KiB
Markdown
# Living Dex Tracker
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A web app to track completion of a living Pokédex.
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## Developing
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1. Clone the repository
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2. Install the dependencies with `npm install`
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3. Ensure that Docker is running
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4. An example `.env` file is provided in the repository. You will need to copy `.env.example` to `.env` and fill in the values with your own credentials. For local development with Supabase running in Docker, you can use the following values:
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- The `PUBLIC_SUPABASE_URL` will be `"http://127.0.0.1:54321"`
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- The `PUBLIC_SUPABASE_ANON_KEY` will be the 'Publishable' authentication key displayed when you run Supabase in the terminal
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- The `SUPABASE_SERVICE_ROLE_KEY` will be the 'Secret' authentication key displayed when you run Supabase in the terminal
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5. Start local Supabase and a development server with `npm run dev:supabase`
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6. The Pokédex data is automatically seeded via database migrations when Supabase starts
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7. Create an account using the sign-up form and access the email it sends in [MailPit](http://127.0.0.1:54324/) to verify your email address.
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N.B. All local emails are captured by MailPit when running Supabase in Docker.
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8. You can now use [the app](http://localhost:5173/).
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## Reference Data Updates
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The seed data lives in `supabase/migrations/20260118001000_seed_reference_data.sql`. Update that migration directly when new data is added. You can access a local copy of [Supabase](http://localhost:54323/) to check it.
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## Building
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To create a production version:
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```bash
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npm run build
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```
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## Testing
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The test suite is split by responsibility so a failure points to the correct layer:
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- `tests/unit` contains fast, isolated tests for utilities, repositories, and services.
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- `tests/data` validates the tracked Pokémon, game, region, dex, and sprite reference files.
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- `tests/integration` checks the migrated Supabase schema, views, constraints, RLS, and repositories.
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- `tests/bdd/features` is the executable Gherkin specification for user-visible behaviour. Step
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definitions and browser fixtures live beside it under `tests/bdd`.
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- `tests/build` verifies generated service-worker and manifest artifacts after each supported build.
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Run the offline suites while developing. `test:fast` includes the coverage run, so there is no need
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to run both:
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```bash
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npm run test:fast
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```
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Coverage is measured across all of `src/lib` (excluding type-only models and the browser-only
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store/action modules) with global thresholds set to the current baseline, so new untested code lowers
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the number instead of being invisible to the gate. Ratchet the thresholds in `vitest.config.mts` up as
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coverage grows, never down.
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Database and BDD tests require Docker and the local Supabase stack. The wrappers read the local keys
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from `supabase status` at run time, so no keys are hard-coded in the test files; the local stack's
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well-known demo keys do appear in `.env.local.example`, and no real credentials are committed:
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```bash
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npm run supabase:start
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npm run supabase:reset
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npm run test:integration
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npm run test:bdd
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```
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`npm test` runs the complete CI-equivalent sequence and fails with setup instructions when Supabase is
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not available. Individual layers are available as `test:unit`, `test:data`, `test:integration`,
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`test:build`, and `test:bdd`.
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Gherkin describes outcomes in domain language. Keep selectors, API calls, test-user provisioning, and
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provider mocks in step definitions or support fixtures. `@product-review` marks a rule that should be
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reviewed with product stakeholders, but does not skip it. Missing or ambiguous steps fail generation.
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Google Drive and Dropbox scenarios use a local provider server (`scripts/mock-provider-server.mjs`)
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and never contact real provider accounts. The endpoint overrides that point at it are refused unless
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`ALLOW_PROVIDER_ENDPOINT_OVERRIDES=true` **and** the override is a loopback URL - these endpoints
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receive the OAuth client secret and refresh token, so they must not be redirectable in a deployed
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environment. `npm run test:bdd` sets the flag; nothing else should.
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The mock's recorded requests, refresh counter and fail-uploads switch are reset before every scenario
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by an auto fixture in `tests/bdd/fixtures.ts`. That reset is also why the suite runs with a single
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worker: the mock is one shared process, so parallel scenarios would reset each other's state. A global
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teardown deletes the users each run creates, so repeated local runs do not need a database reset.
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Chromium is the only configured browser project. Playwright traces and screenshots are retained on
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failure under `test-results`.
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Known gap: the password-reset scenarios use an ordinary signed-in session rather than a recovery link,
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because following a real recovery link currently bounces to `/signin` - the browser client in
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`src/routes/+layout.ts` has no cookie `set`/`remove` method, so it cannot persist the session it parses
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out of the URL. `createRecoveryLink` in `tests/bdd/support/app.ts` is ready for when that is fixed.
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The current National Dex maximum is deliberately asserted as 1025. When adding a new generation,
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update that expectation together with Pokémon data, the corresponding game/dex files, database seed,
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and sprites. Data tests print the exact conflicting identities or broken references.
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You can preview the production build with `npm run preview`.
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## Sprites
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The app uses WebP sprites from `static/sprites-small`. During builds we generate this folder from the
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full-resolution PNGs in `static/sprites`:
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```bash
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npm run sprites:build
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```
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If you want to serve sprites locally, set `PUBLIC_USE_LOCAL_POKEMON_SPRITE_FOLDER="true"` in `.env`.
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Otherwise the app defaults to GitHub raw for `static/sprites-small`.
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## Hosting
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The app is hosted on [Netlify](https://www.netlify.com/) at [pokedex.jcreek.co.uk](https://pokedex.jcreek.co.uk/).
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The Pokédex data is stored in a [Supabase](https://supabase.com/) database.
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User authentication is handled by [Supabase Auth](https://supabase.com/auth).
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## Dependencies
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The living dex tracker's sprite collection is derived from [PokéAPI Sprites](https://github.com/PokeAPI/sprites)
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and converted to smaller WebP files in `static/sprites-small`. PokéAPI sprites are licensed under
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[the Creative Commons CC0 1.0 Universal license](https://github.com/PokeAPI/sprites/blob/master/LICENCE.txt).
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