2026-09-14 11:47:58 +01:00
2026-09-14 11:47:58 +01:00
2024-03-09 21:28:07 +00:00
2024-03-09 21:28:07 +00:00
2024-07-15 20:49:36 +01:00
2026-01-17 23:30:40 +00:00

Living Dex Tracker

A web app to track completion of a living Pokédex.

Developing

  1. Clone the repository

  2. Install the dependencies with npm install

  3. Ensure that Docker is running

  4. An example .env file is provided in the repository. You will need to copy .env.example to .env and fill in the values with your own credentials. For local development with Supabase running in Docker, you can use the following values:

    • The PUBLIC_SUPABASE_URL will be "http://127.0.0.1:54321"
    • The PUBLIC_SUPABASE_ANON_KEY will be the 'Publishable' authentication key displayed when you run Supabase in the terminal
    • The SUPABASE_SERVICE_ROLE_KEY will be the 'Secret' authentication key displayed when you run Supabase in the terminal
  5. Start local Supabase and a development server with npm run dev:supabase

  6. The Pokédex data is automatically seeded via database migrations when Supabase starts

  7. Create an account using the sign-up form and access the email it sends in MailPit to verify your email address. N.B. All local emails are captured by MailPit when running Supabase in Docker.

  8. You can now use the app.

Reference Data Updates

The seed data lives in supabase/migrations/20260118001000_seed_reference_data.sql. Update that migration directly when new data is added. You can access a local copy of Supabase to check it.

Building

To create a production version:

npm run build

Testing

The test suite is split by responsibility so a failure points to the correct layer:

  • tests/unit contains fast, isolated tests for utilities, repositories, and services.
  • tests/data validates the tracked Pokémon, game, region, dex, and sprite reference files.
  • tests/integration checks the migrated Supabase schema, views, constraints, RLS, and repositories.
  • tests/bdd/features is the executable Gherkin specification for user-visible behaviour. Step definitions and browser fixtures live beside it under tests/bdd.
  • tests/build verifies generated service-worker and manifest artifacts after each supported build.

Run the offline suites while developing. test:fast includes the coverage run, so there is no need to run both:

npm run test:fast

Coverage is measured across all of src/lib (excluding type-only models and the browser-only store/action modules) with global thresholds set to the current baseline, so new untested code lowers the number instead of being invisible to the gate. Ratchet the thresholds in vitest.config.mts up as coverage grows, never down.

Database and BDD tests require Docker and the local Supabase stack. The wrappers read the local keys from supabase status at run time, so no keys are hard-coded in the test files; the local stack's well-known demo keys do appear in .env.local.example, and no real credentials are committed:

npm run supabase:start
npm run supabase:reset
npm run test:integration
npm run test:bdd

npm test runs the complete CI-equivalent sequence and fails with setup instructions when Supabase is not available. Individual layers are available as test:unit, test:data, test:integration, test:build, and test:bdd.

Gherkin describes outcomes in domain language. Keep selectors, API calls, test-user provisioning, and provider mocks in step definitions or support fixtures. @product-review marks a rule that should be reviewed with product stakeholders, but does not skip it. Missing or ambiguous steps fail generation.

Google Drive and Dropbox scenarios use a local provider server (scripts/mock-provider-server.mjs) and never contact real provider accounts. The endpoint overrides that point at it are refused unless ALLOW_PROVIDER_ENDPOINT_OVERRIDES=true and the override is a loopback URL - these endpoints receive the OAuth client secret and refresh token, so they must not be redirectable in a deployed environment. npm run test:bdd sets the flag; nothing else should.

The mock's recorded requests, refresh counter and fail-uploads switch are reset before every scenario by an auto fixture in tests/bdd/fixtures.ts. That reset is also why the suite runs with a single worker: the mock is one shared process, so parallel scenarios would reset each other's state. A global teardown deletes the users each run creates, so repeated local runs do not need a database reset.

Chromium is the only configured browser project. Playwright traces and screenshots are retained on failure under test-results.

Password-reset scenarios follow recovery links generated by the local Supabase stack and verify both the rejected old password and accepted replacement password. The application waits for Supabase to confirm the recovery session before enabling the replacement form.

After sign-in, the application automatically stores a versioned, per-user read-only copy of every Pokédex and its referenced artwork. Offline navigation opens a static viewer; all mutation and authentication controls remain unavailable until connectivity returns. A successful sign-out removes the user-specific snapshot and artwork caches from the device.

The current National Dex maximum is deliberately asserted as 1025. When adding a new generation, update that expectation together with Pokémon data, the corresponding game/dex files, database seed, and sprites. Data tests print the exact conflicting identities or broken references.

You can preview the production build with npm run preview.

Sprites

The app uses WebP sprites from static/sprites-small. During builds we generate this folder from the full-resolution PNGs in static/sprites:

npm run sprites:build

If you want to serve sprites locally, set PUBLIC_USE_LOCAL_POKEMON_SPRITE_FOLDER="true" in .env. Otherwise the app defaults to GitHub raw for static/sprites-small.

Hosting

The app is hosted on Netlify at pokedex.jcreek.co.uk.

The Pokédex data is stored in a Supabase database.

User authentication is handled by Supabase Auth.

Dependencies

The living dex tracker's sprite collection is derived from PokéAPI Sprites and converted to smaller WebP files in static/sprites-small. PokéAPI sprites are licensed under the Creative Commons CC0 1.0 Universal license.

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