Files
LivingDexTracker/README.md
T
Josh Creek de39dc78ea test: replace ad-hoc tests with a layered suite and CI workflow
Splits testing into five layers so a failure points at the responsible one:

- tests/unit    isolated utility, repository and service tests
- tests/data    validates the tracked Pokémon, game, region and dex files
- tests/integration  schema, views, constraints, RLS and repositories
- tests/bdd     executable Gherkin for user-visible behaviour
- tests/build   service worker and manifest artifacts per build variant

Replaces the two Playwright specs in client-test/ and the two Vitest files in
test/. Adds a GitHub Actions workflow running the layers as separate jobs, a
mock OAuth provider server so the Drive and Dropbox scenarios never touch real
accounts, and a wrapper that reads the local Supabase keys from
`supabase status` rather than hard-coding them.

Extracts the pure formatting helpers out of PokedexExportService so they can be
unit tested, and makes the provider endpoints configurable so the mock server
can stand in for Google and Dropbox.
2026-09-13 17:38:41 +01:00

105 lines
4.6 KiB
Markdown

# Living Dex Tracker
A web app to track completion of a living Pokédex.
## Developing
1. Clone the repository
2. Install the dependencies with `npm install`
3. Ensure that Docker is running
4. An example `.env` file is provided in the repository. You will need to copy `.env.example` to `.env` and fill in the values with your own credentials. For local development with Supabase running in Docker, you can use the following values:
- The `PUBLIC_SUPABASE_URL` will be `"http://127.0.0.1:54321"`
- The `PUBLIC_SUPABASE_ANON_KEY` will be the 'Publishable' authentication key displayed when you run Supabase in the terminal
- The `SUPABASE_SERVICE_ROLE_KEY` will be the 'Secret' authentication key displayed when you run Supabase in the terminal
5. Start local Supabase and a development server with `npm run dev:supabase`
6. The Pokédex data is automatically seeded via database migrations when Supabase starts
7. Create an account using the sign-up form and access the email it sends in [MailPit](http://127.0.0.1:54324/) to verify your email address.
N.B. All local emails are captured by MailPit when running Supabase in Docker.
8. You can now use [the app](http://localhost:5173/).
## Reference Data Updates
The seed data lives in `supabase/migrations/20260118001000_seed_reference_data.sql`. Update that migration directly when new data is added. You can access a local copy of [Supabase](http://localhost:54323/) to check it.
## Building
To create a production version:
```bash
npm run build
```
## Testing
The test suite is split by responsibility so a failure points to the correct layer:
- `tests/unit` contains fast, isolated tests for utilities, repositories, and services.
- `tests/data` validates the tracked Pokémon, game, region, dex, and sprite reference files.
- `tests/integration` checks the migrated Supabase schema, views, constraints, RLS, and repositories.
- `tests/bdd/features` is the executable Gherkin specification for user-visible behaviour. Step
definitions and browser fixtures live beside it under `tests/bdd`.
- `tests/build` verifies generated service-worker and manifest artifacts after each supported build.
Run the offline suites while developing:
```bash
npm run test:fast
npm run test:coverage
```
Database and BDD tests require Docker and the local Supabase stack. The wrappers read local keys from
`supabase status`; no credentials are written to disk or committed:
```bash
npm run supabase:start
npm run supabase:reset
npm run test:integration
npm run test:bdd
```
`npm test` runs the complete CI-equivalent sequence and fails with setup instructions when Supabase is
not available. Individual layers are available as `test:unit`, `test:data`, `test:integration`,
`test:build`, and `test:bdd`.
Gherkin describes outcomes in domain language. Keep selectors, API calls, test-user provisioning, and
provider mocks in step definitions or support fixtures. `@product-review` marks a rule that should be
reviewed with product stakeholders, but does not skip it. Missing or ambiguous steps fail generation.
Google Drive and Dropbox scenarios use a local provider server and private endpoint overrides. They do
not contact real provider accounts. Chromium is the only configured browser project. Playwright traces
and screenshots are retained on failure under `test-results`.
The current National Dex maximum is deliberately asserted as 1025. When adding a new generation,
update that expectation together with Pokémon data, the corresponding game/dex files, database seed,
and sprites. Data tests print the exact conflicting identities or broken references.
You can preview the production build with `npm run preview`.
## Sprites
The app uses WebP sprites from `static/sprites-small`. During builds we generate this folder from the
full-resolution PNGs in `static/sprites`:
```bash
npm run sprites:build
```
If you want to serve sprites locally, set `PUBLIC_USE_LOCAL_POKEMON_SPRITE_FOLDER="true"` in `.env`.
Otherwise the app defaults to GitHub raw for `static/sprites-small`.
## Hosting
The app is hosted on [Netlify](https://www.netlify.com/) at [pokedex.jcreek.co.uk](https://pokedex.jcreek.co.uk/).
The Pokédex data is stored in a [Supabase](https://supabase.com/) database.
User authentication is handled by [Supabase Auth](https://supabase.com/auth).
## Dependencies
The living dex tracker's sprite collection is derived from [PokéAPI Sprites](https://github.com/PokeAPI/sprites)
and converted to smaller WebP files in `static/sprites-small`. PokéAPI sprites are licensed under
[the Creative Commons CC0 1.0 Universal license](https://github.com/PokeAPI/sprites/blob/master/LICENCE.txt).