mirror of
https://github.com/jcreek/Sarpy.git
synced 2026-07-12 18:53:44 +00:00
feat(*): Add bot files for rlbot
This commit is contained in:
@@ -0,0 +1,112 @@
|
||||
# Byte-compiled / optimized / DLL files
|
||||
__pycache__/
|
||||
*.py[cod]
|
||||
*$py.class
|
||||
|
||||
# C extensions
|
||||
*.so
|
||||
|
||||
# Distribution / packaging
|
||||
.Python
|
||||
env/
|
||||
build/
|
||||
develop-eggs/
|
||||
dist/
|
||||
downloads/
|
||||
eggs/
|
||||
.eggs/
|
||||
lib/
|
||||
lib64/
|
||||
parts/
|
||||
sdist/
|
||||
var/
|
||||
wheels/
|
||||
*.egg-info/
|
||||
.installed.cfg
|
||||
*.egg
|
||||
|
||||
# PyInstaller
|
||||
# Usually these files are written by a python script from a template
|
||||
# before PyInstaller builds the exe, so as to inject date/other infos into it.
|
||||
*.manifest
|
||||
*.spec
|
||||
|
||||
# Installer logs
|
||||
pip-log.txt
|
||||
pip-delete-this-directory.txt
|
||||
|
||||
# Unit test / coverage reports
|
||||
htmlcov/
|
||||
.tox/
|
||||
.coverage
|
||||
.coverage.*
|
||||
.cache
|
||||
nosetests.xml
|
||||
coverage.xml
|
||||
*.cover
|
||||
.hypothesis/
|
||||
|
||||
# Translations
|
||||
*.mo
|
||||
*.pot
|
||||
|
||||
# Django stuff:
|
||||
*.log
|
||||
local_settings.py
|
||||
|
||||
# Flask stuff:
|
||||
instance/
|
||||
.webassets-cache
|
||||
|
||||
# Scrapy stuff:
|
||||
.scrapy
|
||||
|
||||
# Sphinx documentation
|
||||
docs/_build/
|
||||
|
||||
# PyBuilder
|
||||
target/
|
||||
|
||||
# Jupyter Notebook
|
||||
.ipynb_checkpoints
|
||||
|
||||
# pyenv
|
||||
.python-version
|
||||
|
||||
# celery beat schedule file
|
||||
celerybeat-schedule
|
||||
|
||||
# SageMath parsed files
|
||||
*.sage.py
|
||||
|
||||
# virtualenv
|
||||
.venv
|
||||
venv/
|
||||
ENV/
|
||||
|
||||
# Spyder project settings
|
||||
.spyderproject
|
||||
.spyproject
|
||||
|
||||
# Rope project settings
|
||||
.ropeproject
|
||||
|
||||
# mkdocs documentation
|
||||
/site
|
||||
|
||||
# mypy
|
||||
.mypy_cache/
|
||||
|
||||
# Intellij
|
||||
*.iml
|
||||
/.idea
|
||||
|
||||
# Build output
|
||||
/build
|
||||
|
||||
# Gradle files
|
||||
/.gradle
|
||||
|
||||
# VSCode
|
||||
.vscode/
|
||||
*.code-workspace
|
||||
@@ -0,0 +1,2 @@
|
||||
[TYPECHECK]
|
||||
generated-members=QuickChats.*
|
||||
@@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2021 RLGym
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
@@ -0,0 +1,23 @@
|
||||
# RLGymExampleBot
|
||||
RLGym example bot for the RLBot framework, based on the official RLBotPythonExample
|
||||
|
||||
## How to use this
|
||||
|
||||
This bot runs the Actor class in `src/actor.py`, you're expected to replace that with the output of your model
|
||||
|
||||
By default we use DefaultObs from RLGym, AdvancedObs is also available in this project.
|
||||
|
||||
You can also provide your own custom ObservationBuilder by copying it over and replacing the `rlgym` imports with `rlgym_compat` (check `src/obs/` for some examples)
|
||||
|
||||
## Changing the bot
|
||||
|
||||
- Bot behavior is controlled by `src/bot.py`
|
||||
- Bot appearance is controlled by `src/appearance.cfg`
|
||||
|
||||
See https://github.com/RLBot/RLBotPythonExample/wiki for documentation and tutorials.
|
||||
|
||||
## Running a match
|
||||
|
||||
You can start a match by running `run.py`, the match config for it is in `rlbot.cfg`
|
||||
|
||||
N.B You may need to run `pip3 install eel` in the src folder from a terminal to be able to debug the rlbot gui from here but DO NOT add it to the requirements.txt as the bot does not need it to run.
|
||||
@@ -0,0 +1,66 @@
|
||||
@echo off
|
||||
:: This file is taken from chocolatey:
|
||||
:: https://github.com/chocolatey/choco/blob/master/src/chocolatey.resources/redirects/RefreshEnv.cmd
|
||||
::
|
||||
:: RefreshEnv.cmd
|
||||
::
|
||||
:: Batch file to read environment variables from registry and
|
||||
:: set session variables to these values.
|
||||
::
|
||||
:: With this batch file, there should be no need to reload command
|
||||
:: environment every time you want environment changes to propagate
|
||||
|
||||
::echo "RefreshEnv.cmd only works from cmd.exe, please install the Chocolatey Profile to take advantage of refreshenv from PowerShell"
|
||||
echo | set /p dummy="Refreshing environment variables from registry for cmd.exe. Please wait..."
|
||||
|
||||
goto main
|
||||
|
||||
:: Set one environment variable from registry key
|
||||
:SetFromReg
|
||||
"%WinDir%\System32\Reg" QUERY "%~1" /v "%~2" > "%TEMP%\_envset.tmp" 2>NUL
|
||||
for /f "usebackq skip=2 tokens=2,*" %%A IN ("%TEMP%\_envset.tmp") do (
|
||||
echo/set "%~3=%%B"
|
||||
)
|
||||
goto :EOF
|
||||
|
||||
:: Get a list of environment variables from registry
|
||||
:GetRegEnv
|
||||
"%WinDir%\System32\Reg" QUERY "%~1" > "%TEMP%\_envget.tmp"
|
||||
for /f "usebackq skip=2" %%A IN ("%TEMP%\_envget.tmp") do (
|
||||
if /I not "%%~A"=="Path" (
|
||||
call :SetFromReg "%~1" "%%~A" "%%~A"
|
||||
)
|
||||
)
|
||||
goto :EOF
|
||||
|
||||
:main
|
||||
echo/@echo off >"%TEMP%\_env.cmd"
|
||||
|
||||
:: Slowly generating final file
|
||||
call :GetRegEnv "HKLM\System\CurrentControlSet\Control\Session Manager\Environment" >> "%TEMP%\_env.cmd"
|
||||
call :GetRegEnv "HKCU\Environment">>"%TEMP%\_env.cmd" >> "%TEMP%\_env.cmd"
|
||||
|
||||
:: Special handling for PATH - mix both User and System
|
||||
call :SetFromReg "HKLM\System\CurrentControlSet\Control\Session Manager\Environment" Path Path_HKLM >> "%TEMP%\_env.cmd"
|
||||
call :SetFromReg "HKCU\Environment" Path Path_HKCU >> "%TEMP%\_env.cmd"
|
||||
|
||||
:: Caution: do not insert space-chars before >> redirection sign
|
||||
echo/set "Path=%%Path_HKLM%%;%%Path_HKCU%%" >> "%TEMP%\_env.cmd"
|
||||
|
||||
:: Cleanup
|
||||
del /f /q "%TEMP%\_envset.tmp" 2>nul
|
||||
del /f /q "%TEMP%\_envget.tmp" 2>nul
|
||||
|
||||
:: capture user / architecture
|
||||
SET "OriginalUserName=%USERNAME%"
|
||||
SET "OriginalArchitecture=%PROCESSOR_ARCHITECTURE%"
|
||||
|
||||
:: Set these variables
|
||||
call "%TEMP%\_env.cmd"
|
||||
|
||||
:: reset user / architecture
|
||||
SET "USERNAME=%OriginalUserName%"
|
||||
SET "PROCESSOR_ARCHITECTURE=%OriginalArchitecture%"
|
||||
|
||||
echo | set /p dummy="Finished."
|
||||
echo .
|
||||
@@ -0,0 +1,76 @@
|
||||
[RLBot Configuration]
|
||||
# Visit https://github.com/RLBot/RLBot/wiki/Config-File-Documentation to see what you can put here.
|
||||
|
||||
[Team Configuration]
|
||||
# Visit https://github.com/RLBot/RLBot/wiki/Config-File-Documentation to see what you can put here.
|
||||
|
||||
[Match Configuration]
|
||||
# Visit https://github.com/RLBot/RLBot/wiki/Config-File-Documentation to see what you can put here.
|
||||
# Number of bots/players which will be spawned. We support up to max 64.
|
||||
num_participants = 6
|
||||
game_mode = Soccer
|
||||
game_map = Mannfield
|
||||
enable_rendering = True
|
||||
enable_state_setting = True
|
||||
|
||||
[Mutator Configuration]
|
||||
# Visit https://github.com/RLBot/RLBot/wiki/Config-File-Documentation to see what you can put here.
|
||||
|
||||
[Participant Configuration]
|
||||
# Put the name of your bot config file here. Only num_participants config files will be read!
|
||||
# Everything needs a config, even players and default bots. We still set loadouts and names from config!
|
||||
participant_config_0 = src/bot.cfg
|
||||
participant_config_1 = src/bot.cfg
|
||||
participant_config_2 = src/bot.cfg
|
||||
participant_config_3 = src/bot.cfg
|
||||
participant_config_4 = src/bot.cfg
|
||||
participant_config_5 = src/bot.cfg
|
||||
participant_config_6 = src/bot.cfg
|
||||
participant_config_7 = src/bot.cfg
|
||||
participant_config_8 = src/bot.cfg
|
||||
participant_config_9 = src/bot.cfg
|
||||
|
||||
# team 0 shoots on positive goal, team 1 shoots on negative goal
|
||||
participant_team_0 = 0
|
||||
participant_team_1 = 1
|
||||
participant_team_2 = 0
|
||||
participant_team_3 = 1
|
||||
participant_team_4 = 0
|
||||
participant_team_5 = 1
|
||||
participant_team_6 = 0
|
||||
participant_team_7 = 1
|
||||
participant_team_8 = 0
|
||||
participant_team_9 = 1
|
||||
|
||||
# Accepted values are "human", "rlbot", "psyonix", and "party_member_bot"
|
||||
# You can have up to 4 local players and they must be activated in game or it will crash.
|
||||
# If no player is specified you will be spawned in as spectator!
|
||||
# human - not controlled by the framework
|
||||
# rlbot - controlled by the framework
|
||||
# psyonix - default bots (skill level can be changed with participant_bot_skill
|
||||
# party_member_bot - controlled by the framework but the game detects it as a human
|
||||
participant_type_0 = rlbot
|
||||
participant_type_1 = rlbot
|
||||
participant_type_2 = rlbot
|
||||
participant_type_3 = rlbot
|
||||
participant_type_4 = rlbot
|
||||
participant_type_5 = rlbot
|
||||
participant_type_6 = rlbot
|
||||
participant_type_7 = rlbot
|
||||
participant_type_8 = rlbot
|
||||
participant_type_9 = rlbot
|
||||
|
||||
|
||||
# If participant is a bot and not RLBot controlled, this value will be used to set bot skill.
|
||||
# 0.0 is Rookie, 0.5 is pro, 1.0 is all-star. You can set values in-between as well.
|
||||
# Please leave a value here even if it isn't used :)
|
||||
participant_bot_skill_0 = 1.0
|
||||
participant_bot_skill_1 = 1.0
|
||||
participant_bot_skill_2 = 1.0
|
||||
participant_bot_skill_3 = 1.0
|
||||
participant_bot_skill_4 = 1.0
|
||||
participant_bot_skill_5 = 1.0
|
||||
participant_bot_skill_6 = 1.0
|
||||
participant_bot_skill_7 = 1.0
|
||||
participant_bot_skill_8 = 1.0
|
||||
participant_bot_skill_9 = 1.0
|
||||
@@ -0,0 +1,33 @@
|
||||
import subprocess
|
||||
import sys
|
||||
|
||||
DEFAULT_LOGGER = 'rlbot'
|
||||
|
||||
if __name__ == '__main__':
|
||||
|
||||
try:
|
||||
from rlbot.utils import public_utils, logging_utils
|
||||
|
||||
logger = logging_utils.get_logger(DEFAULT_LOGGER)
|
||||
if not public_utils.have_internet():
|
||||
logger.log(logging_utils.logging_level,
|
||||
'Skipping upgrade check for now since it looks like you have no internet')
|
||||
elif public_utils.is_safe_to_upgrade():
|
||||
subprocess.call([sys.executable, "-m", "pip", "install", '-r', 'requirements.txt'])
|
||||
subprocess.call([sys.executable, "-m", "pip", "install", 'rlbot', '--upgrade'])
|
||||
|
||||
# https://stackoverflow.com/a/44401013
|
||||
rlbots = [module for module in sys.modules if module.startswith('rlbot')]
|
||||
for rlbot_module in rlbots:
|
||||
sys.modules.pop(rlbot_module)
|
||||
|
||||
except ImportError:
|
||||
subprocess.call([sys.executable, "-m", "pip", "install", '-r', 'requirements.txt', '--upgrade', '--upgrade-strategy=eager'])
|
||||
|
||||
try:
|
||||
from rlbot import runner
|
||||
runner.main()
|
||||
except Exception as e:
|
||||
print("Encountered exception: ", e)
|
||||
print("Press enter to close.")
|
||||
input()
|
||||
@@ -0,0 +1,7 @@
|
||||
from rlbot_gui import gui
|
||||
|
||||
# This is a useful way to start up RLBotGUI directly from your bot project. You can use it to
|
||||
# arrange a match with the settings you like, and if you have a good IDE like PyCharm,
|
||||
# you can do breakpoint debugging on your bot.
|
||||
if __name__ == '__main__':
|
||||
gui.start()
|
||||
@@ -0,0 +1,24 @@
|
||||
import numpy as np
|
||||
from rlgym_compat import GameState
|
||||
|
||||
|
||||
class ContinuousAction:
|
||||
"""
|
||||
Simple continuous action space. Operates in the range -1 to 1, even for the binary actions which are converted back to binary later.
|
||||
This is for improved compatibility, stable baselines doesn't support tuple spaces right now.
|
||||
"""
|
||||
|
||||
def __init__(self):
|
||||
pass
|
||||
|
||||
def get_action_space(self):
|
||||
raise NotImplementedError("We don't implement get_action_space to remove the gym dependency")
|
||||
|
||||
def parse_actions(self, actions: np.ndarray, state: GameState) -> np.ndarray:
|
||||
actions = actions.reshape((-1, 8))
|
||||
|
||||
actions[..., :5] = actions[..., :5].clip(-1, 1)
|
||||
# The final 3 actions handle are jump, boost and handbrake. They are inherently discrete so we convert them to either 0 or 1.
|
||||
actions[..., 5:] = actions[..., 5:] > 0
|
||||
|
||||
return actions
|
||||
@@ -0,0 +1,30 @@
|
||||
import numpy as np
|
||||
from rlgym_compat import GameState
|
||||
from .continuous_act import ContinuousAction
|
||||
from typing import Union, List
|
||||
|
||||
|
||||
class DefaultAction(ContinuousAction):
|
||||
"""
|
||||
Continuous Action space, that also accepts a few other input formats for QoL reasons and to remain
|
||||
compatible with older versions.
|
||||
"""
|
||||
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
|
||||
def get_action_space(self):
|
||||
return super().get_action_space()
|
||||
|
||||
def parse_actions(self, actions: Union[np.ndarray, List[np.ndarray], List[float]], state: GameState) -> np.ndarray:
|
||||
|
||||
# allow other data types, this part should not be necessary but is nice to have in the default action parser.
|
||||
if type(actions) != np.ndarray:
|
||||
actions = np.asarray(actions)
|
||||
|
||||
if len(actions.shape) == 1:
|
||||
actions = actions.reshape((-1, 8))
|
||||
elif len(actions.shape) > 2:
|
||||
raise ValueError('{} is not a valid action shape'.format(actions.shape))
|
||||
|
||||
return super().parse_actions(actions, state)
|
||||
@@ -0,0 +1,24 @@
|
||||
import numpy as np
|
||||
from rlgym_compat import GameState
|
||||
|
||||
|
||||
class DiscreteAction:
|
||||
"""
|
||||
Simple discrete action space. All the analog actions have 3 bins by default: -1, 0 and 1.
|
||||
"""
|
||||
|
||||
def __init__(self, n_bins=3):
|
||||
assert n_bins % 2 == 1, "n_bins must be an odd number"
|
||||
self._n_bins = n_bins
|
||||
|
||||
def get_action_space(self):
|
||||
raise NotImplementedError("We don't implement get_action_space to remove the gym dependency")
|
||||
|
||||
def parse_actions(self, actions: np.ndarray, state: GameState) -> np.ndarray:
|
||||
actions = actions.reshape((-1, 8)).astype(dtype=np.float32)
|
||||
|
||||
# map all binned actions from {0, 1, 2 .. n_bins - 1} to {-1 .. 1}.
|
||||
actions[..., :5] = actions[..., :5] / (self._n_bins // 2) - 1
|
||||
|
||||
return actions
|
||||
|
||||
@@ -0,0 +1,77 @@
|
||||
import os
|
||||
import numpy as np
|
||||
from rlgym_ppo import ppo
|
||||
from rlgym_ppo.ppo import ContinuousPolicy
|
||||
import torch
|
||||
|
||||
model_zip = "exit_save.zip"
|
||||
|
||||
|
||||
class Agent:
|
||||
def __init__(self):
|
||||
# Get the directory of agent.py
|
||||
script_dir = os.path.dirname(os.path.realpath(__file__))
|
||||
|
||||
root_folder = os.path.join(script_dir, "../../checkpoints/")
|
||||
checkpoint_load_folder = ""
|
||||
|
||||
# Get a list of all subdirectories in the root folder
|
||||
subdirectories = [
|
||||
f
|
||||
for f in os.listdir(root_folder)
|
||||
if os.path.isdir(os.path.join(root_folder, f))
|
||||
]
|
||||
|
||||
highest_checkpoint_folder = None
|
||||
highest_checkpoint_number = -1
|
||||
|
||||
# Iterate through the subdirectories to find the highest "checkpoints-" directory
|
||||
for subdir in subdirectories:
|
||||
if subdir.startswith("checkpoints-") and subdir[12:].isdigit():
|
||||
checkpoint_number = int(subdir[12:])
|
||||
if checkpoint_number > highest_checkpoint_number:
|
||||
highest_checkpoint_number = checkpoint_number
|
||||
highest_checkpoint_folder = subdir
|
||||
|
||||
if highest_checkpoint_folder:
|
||||
checkpoint_load_folder = os.path.join(
|
||||
root_folder, highest_checkpoint_folder
|
||||
)
|
||||
|
||||
# Now, let's find the highest numbered folder within the highest checkpoint folder
|
||||
highest_numbered_subfolder = None
|
||||
highest_number = -1
|
||||
checkpoint_subdirectories = [
|
||||
f
|
||||
for f in os.listdir(checkpoint_load_folder)
|
||||
if os.path.isdir(os.path.join(checkpoint_load_folder, f))
|
||||
]
|
||||
|
||||
for subdir in checkpoint_subdirectories:
|
||||
if subdir.isdigit():
|
||||
subdir_number = int(subdir)
|
||||
if subdir_number > highest_number:
|
||||
highest_number = subdir_number
|
||||
highest_numbered_subfolder = subdir
|
||||
|
||||
if highest_numbered_subfolder:
|
||||
checkpoint_load_folder = os.path.join(
|
||||
checkpoint_load_folder, highest_numbered_subfolder
|
||||
)
|
||||
else:
|
||||
print("No 'checkpoints-' directories found in the checkpoints folder.")
|
||||
|
||||
input_shape = 109 # obs_space_size = np.prod(obs_space_size)
|
||||
output_shape = 16 # 2*num_actions_in_rocket_league
|
||||
layer_sizes = (256, 256, 256) # (256,256,256) by default
|
||||
self.policy = ContinuousPolicy(input_shape, output_shape, layer_sizes, "cpu")
|
||||
self.policy.load_state_dict(
|
||||
torch.load(os.path.join(checkpoint_load_folder, "PPO_POLICY.pt"))
|
||||
)
|
||||
# self.model =
|
||||
|
||||
def act(self, obs):
|
||||
action, logprob = self.policy.get_action(obs, deterministic=False)
|
||||
action = self.actor.eval(obs)
|
||||
# action, _ = self.model.predict(obs)
|
||||
return action.tolist()
|
||||
@@ -0,0 +1,53 @@
|
||||
# You don't have to manually edit this file!
|
||||
# RLBotGUI has an appearance editor with a nice colorpicker, database of items and more!
|
||||
# To open it up, simply click the (i) icon next to your bot's name and then click Edit Appearance
|
||||
|
||||
[Bot Loadout]
|
||||
team_color_id = 60
|
||||
custom_color_id = 0
|
||||
car_id = 23
|
||||
decal_id = 0
|
||||
wheels_id = 1565
|
||||
boost_id = 35
|
||||
antenna_id = 0
|
||||
hat_id = 0
|
||||
paint_finish_id = 1681
|
||||
custom_finish_id = 1681
|
||||
engine_audio_id = 0
|
||||
trails_id = 3220
|
||||
goal_explosion_id = 3018
|
||||
|
||||
[Bot Loadout Orange]
|
||||
team_color_id = 3
|
||||
custom_color_id = 0
|
||||
car_id = 23
|
||||
decal_id = 0
|
||||
wheels_id = 1565
|
||||
boost_id = 35
|
||||
antenna_id = 0
|
||||
hat_id = 0
|
||||
paint_finish_id = 1681
|
||||
custom_finish_id = 1681
|
||||
engine_audio_id = 0
|
||||
trails_id = 3220
|
||||
goal_explosion_id = 3018
|
||||
|
||||
[Bot Paint Blue]
|
||||
car_paint_id = 12
|
||||
decal_paint_id = 0
|
||||
wheels_paint_id = 7
|
||||
boost_paint_id = 7
|
||||
antenna_paint_id = 0
|
||||
hat_paint_id = 0
|
||||
trails_paint_id = 2
|
||||
goal_explosion_paint_id = 0
|
||||
|
||||
[Bot Paint Orange]
|
||||
car_paint_id = 12
|
||||
decal_paint_id = 0
|
||||
wheels_paint_id = 14
|
||||
boost_paint_id = 14
|
||||
antenna_paint_id = 0
|
||||
hat_paint_id = 0
|
||||
trails_paint_id = 14
|
||||
goal_explosion_paint_id = 0
|
||||
@@ -0,0 +1,30 @@
|
||||
[Locations]
|
||||
# Path to loadout config. Can use relative path from here.
|
||||
looks_config = ./appearance.cfg
|
||||
|
||||
# Path to python file. Can use relative path from here.
|
||||
python_file = ./bot.py
|
||||
requirements_file = ./requirements.txt
|
||||
|
||||
# Name of the bot in-game
|
||||
name = Sarpy v2
|
||||
|
||||
# The maximum number of ticks per second that your bot wishes to receive.
|
||||
maximum_tick_rate_preference = 120
|
||||
|
||||
[Details]
|
||||
# These values are optional but useful metadata for helper programs
|
||||
# Name of the bot's creator/developer
|
||||
developer = Scruffy238
|
||||
|
||||
# Short description of the bot
|
||||
description = This is a machine learning bot that uses the RLGym environment to train a neural network to play Rocket League.
|
||||
|
||||
# Fun fact about the bot
|
||||
fun_fact = Its name comes from SARPBC, the prequel to Rocket League.
|
||||
|
||||
# Link to github repository
|
||||
github = https://github.com/jcreek/Sarpy
|
||||
|
||||
# Programming language
|
||||
language = rlgym
|
||||
@@ -0,0 +1,89 @@
|
||||
from rlbot.agents.base_agent import BaseAgent, SimpleControllerState
|
||||
from rlbot.utils.structures.game_data_struct import GameTickPacket
|
||||
|
||||
import numpy as np
|
||||
|
||||
from action.default_act import DefaultAction
|
||||
from agent import Agent
|
||||
|
||||
# from obs.default_obs import DefaultObs
|
||||
from rlgym.utils.obs_builders import AdvancedObs
|
||||
from rlgym_compat import GameState
|
||||
from rlgym.utils.action_parsers import ContinuousAction
|
||||
|
||||
from rlgym_tools.extra_obs.advanced_padder import AdvancedObsPadder
|
||||
|
||||
|
||||
class Sarpy(BaseAgent):
|
||||
def __init__(self, name, team, index):
|
||||
super().__init__(name, team, index)
|
||||
|
||||
# FIXME Hey, botmaker. Start here:
|
||||
# Swap the obs builder if you are using a different one, RLGym's AdvancedObs is also available
|
||||
self.obs_builder = AdvancedObsPadder(team_size=3)
|
||||
# Swap the action parser if you are using a different one, RLGym's Discrete and Continuous are also available
|
||||
self.act_parser = ContinuousAction()
|
||||
# Your neural network logic goes inside the Agent class, go take a look inside src/agent.py
|
||||
self.agent = Agent()
|
||||
# Adjust the tickskip if your agent was trained with a different value
|
||||
self.tick_skip = 8
|
||||
|
||||
self.game_state: GameState = None
|
||||
self.controls = None
|
||||
self.action = None
|
||||
self.update_action = True
|
||||
self.ticks = 0
|
||||
self.prev_time = 0
|
||||
print("Sarpy Ready - Index:", index)
|
||||
|
||||
def initialize_agent(self):
|
||||
# Initialize the rlgym GameState object now that the game is active and the info is available
|
||||
self.game_state = GameState(self.get_field_info())
|
||||
self.ticks = self.tick_skip # So we take an action the first tick
|
||||
self.prev_time = 0
|
||||
self.controls = SimpleControllerState()
|
||||
self.action = np.zeros(8)
|
||||
self.update_action = True
|
||||
|
||||
def get_output(self, packet: GameTickPacket) -> SimpleControllerState:
|
||||
cur_time = packet.game_info.seconds_elapsed
|
||||
delta = cur_time - self.prev_time
|
||||
self.prev_time = cur_time
|
||||
|
||||
ticks_elapsed = round(delta * 120)
|
||||
self.ticks += ticks_elapsed
|
||||
self.game_state.decode(packet, ticks_elapsed)
|
||||
|
||||
if self.update_action:
|
||||
self.update_action = False
|
||||
|
||||
# FIXME Hey, botmaker. Verify that this is what you need for your agent
|
||||
# By default we treat every match as a 1v1 against a fixed opponent,
|
||||
# by doing this your bot can participate in 2v2 or 3v3 matches. Feel free to change this
|
||||
player = self.game_state.players[self.index]
|
||||
|
||||
obs = self.obs_builder.build_obs(player, self.game_state, self.action)
|
||||
self.action = self.act_parser.parse_actions(
|
||||
np.array(self.agent.act(obs)), self.game_state
|
||||
)[
|
||||
0
|
||||
] # Dim is (N, 8)
|
||||
|
||||
if self.ticks >= self.tick_skip - 1:
|
||||
self.update_controls(self.action)
|
||||
|
||||
if self.ticks >= self.tick_skip:
|
||||
self.ticks = 0
|
||||
self.update_action = True
|
||||
|
||||
return self.controls
|
||||
|
||||
def update_controls(self, action):
|
||||
self.controls.throttle = action[0]
|
||||
self.controls.steer = action[1]
|
||||
self.controls.pitch = action[2]
|
||||
self.controls.yaw = 0 if action[5] > 0 else action[3]
|
||||
self.controls.roll = action[4]
|
||||
self.controls.jump = action[5] > 0
|
||||
self.controls.boost = action[6] > 0
|
||||
self.controls.handbrake = action[7] > 0
|
||||
@@ -0,0 +1,83 @@
|
||||
import math
|
||||
import numpy as np
|
||||
from typing import Any, List
|
||||
from rlgym_compat import common_values
|
||||
from rlgym_compat import PlayerData, GameState, PhysicsObject
|
||||
|
||||
|
||||
class AdvancedObs:
|
||||
POS_STD = 2300
|
||||
ANG_STD = math.pi
|
||||
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
|
||||
def reset(self, initial_state: GameState):
|
||||
pass
|
||||
|
||||
def build_obs(self, player: PlayerData, state: GameState, previous_action: np.ndarray) -> Any:
|
||||
|
||||
if player.team_num == common_values.ORANGE_TEAM:
|
||||
inverted = True
|
||||
ball = state.inverted_ball
|
||||
pads = state.inverted_boost_pads
|
||||
else:
|
||||
inverted = False
|
||||
ball = state.ball
|
||||
pads = state.boost_pads
|
||||
|
||||
obs = [ball.position / self.POS_STD,
|
||||
ball.linear_velocity / self.POS_STD,
|
||||
ball.angular_velocity / self.ANG_STD,
|
||||
previous_action,
|
||||
pads]
|
||||
|
||||
player_car = self._add_player_to_obs(obs, player, ball, inverted)
|
||||
|
||||
allies = []
|
||||
enemies = []
|
||||
|
||||
for other in state.players:
|
||||
if other.car_id == player.car_id:
|
||||
continue
|
||||
|
||||
if other.team_num == player.team_num:
|
||||
team_obs = allies
|
||||
else:
|
||||
team_obs = enemies
|
||||
|
||||
other_car = self._add_player_to_obs(team_obs, other, ball, inverted)
|
||||
|
||||
# Extra info
|
||||
team_obs.extend([
|
||||
(other_car.position - player_car.position) / self.POS_STD,
|
||||
(other_car.linear_velocity - player_car.linear_velocity) / self.POS_STD
|
||||
])
|
||||
|
||||
obs.extend(allies)
|
||||
obs.extend(enemies)
|
||||
return np.concatenate(obs)
|
||||
|
||||
def _add_player_to_obs(self, obs: List, player: PlayerData, ball: PhysicsObject, inverted: bool):
|
||||
if inverted:
|
||||
player_car = player.inverted_car_data
|
||||
else:
|
||||
player_car = player.car_data
|
||||
|
||||
rel_pos = ball.position - player_car.position
|
||||
rel_vel = ball.linear_velocity - player_car.linear_velocity
|
||||
|
||||
obs.extend([
|
||||
rel_pos / self.POS_STD,
|
||||
rel_vel / self.POS_STD,
|
||||
player_car.position / self.POS_STD,
|
||||
player_car.forward(),
|
||||
player_car.up(),
|
||||
player_car.linear_velocity / self.POS_STD,
|
||||
player_car.angular_velocity / self.ANG_STD,
|
||||
[player.boost_amount,
|
||||
int(player.on_ground),
|
||||
int(player.has_flip),
|
||||
int(player.is_demoed)]])
|
||||
|
||||
return player_car
|
||||
@@ -0,0 +1,78 @@
|
||||
import math
|
||||
import numpy as np
|
||||
from typing import Any, List
|
||||
from rlgym_compat import common_values
|
||||
from rlgym_compat import PlayerData, GameState
|
||||
|
||||
|
||||
class DefaultObs:
|
||||
def __init__(self, pos_coef=1/2300, ang_coef=1/math.pi, lin_vel_coef=1/2300, ang_vel_coef=1/math.pi):
|
||||
"""
|
||||
:param pos_coef: Position normalization coefficient
|
||||
:param ang_coef: Rotation angle normalization coefficient
|
||||
:param lin_vel_coef: Linear velocity normalization coefficient
|
||||
:param ang_vel_coef: Angular velocity normalization coefficient
|
||||
"""
|
||||
super().__init__()
|
||||
self.POS_COEF = pos_coef
|
||||
self.ANG_COEF = ang_coef
|
||||
self.LIN_VEL_COEF = lin_vel_coef
|
||||
self.ANG_VEL_COEF = ang_vel_coef
|
||||
|
||||
def reset(self, initial_state: GameState):
|
||||
pass
|
||||
|
||||
def build_obs(self, player: PlayerData, state: GameState, previous_action: np.ndarray) -> Any:
|
||||
if player.team_num == common_values.ORANGE_TEAM:
|
||||
inverted = True
|
||||
ball = state.inverted_ball
|
||||
pads = state.inverted_boost_pads
|
||||
else:
|
||||
inverted = False
|
||||
ball = state.ball
|
||||
pads = state.boost_pads
|
||||
|
||||
obs = [ball.position * self.POS_COEF,
|
||||
ball.linear_velocity * self.LIN_VEL_COEF,
|
||||
ball.angular_velocity * self.ANG_VEL_COEF,
|
||||
previous_action,
|
||||
pads]
|
||||
|
||||
self._add_player_to_obs(obs, player, inverted)
|
||||
|
||||
allies = []
|
||||
enemies = []
|
||||
|
||||
for other in state.players:
|
||||
if other.car_id == player.car_id:
|
||||
continue
|
||||
|
||||
if other.team_num == player.team_num:
|
||||
team_obs = allies
|
||||
else:
|
||||
team_obs = enemies
|
||||
|
||||
self._add_player_to_obs(team_obs, other, inverted)
|
||||
|
||||
obs.extend(allies)
|
||||
obs.extend(enemies)
|
||||
return np.concatenate(obs)
|
||||
|
||||
def _add_player_to_obs(self, obs: List, player: PlayerData, inverted: bool):
|
||||
if inverted:
|
||||
player_car = player.inverted_car_data
|
||||
else:
|
||||
player_car = player.car_data
|
||||
|
||||
obs.extend([
|
||||
player_car.position * self.POS_COEF,
|
||||
player_car.forward(),
|
||||
player_car.up(),
|
||||
player_car.linear_velocity * self.LIN_VEL_COEF,
|
||||
player_car.angular_velocity * self.ANG_VEL_COEF,
|
||||
[player.boost_amount,
|
||||
int(player.on_ground),
|
||||
int(player.has_flip),
|
||||
int(player.is_demoed)]])
|
||||
|
||||
return player_car
|
||||
@@ -0,0 +1,90 @@
|
||||
appdirs==1.4.4
|
||||
attrs==23.1.0
|
||||
bottle==0.12.25
|
||||
bottle-websocket==0.2.9
|
||||
certifi==2022.12.7
|
||||
cffi==1.16.0
|
||||
charset-normalizer==2.1.1
|
||||
click==8.1.7
|
||||
cloudpickle==3.0.0
|
||||
colorama==0.4.6
|
||||
comtypes==1.2.0
|
||||
dataclasses==0.6
|
||||
docker-pycreds==0.4.0
|
||||
docopt==0.6.2
|
||||
Eel==0.16.0
|
||||
exceptiongroup==1.1.3
|
||||
filelock==3.9.0
|
||||
flatbuffers==1.12
|
||||
fsspec==2023.4.0
|
||||
future==0.18.3
|
||||
gevent==23.9.1
|
||||
gevent-websocket==0.10.1
|
||||
gitdb==4.0.11
|
||||
GitPython==3.1.40
|
||||
greenlet==3.0.0
|
||||
gym==0.26.2
|
||||
gym-notices==0.0.8
|
||||
h11==0.14.0
|
||||
idna==3.4
|
||||
importlib-metadata==6.8.0
|
||||
inputs==0.5
|
||||
Jinja2==3.1.2
|
||||
llvmlite==0.38.1
|
||||
MarkupSafe==2.1.2
|
||||
mpmath==1.3.0
|
||||
networkx==3.0
|
||||
numba==0.55.1
|
||||
numpy==1.21.6
|
||||
outcome==1.3.0
|
||||
packaging==23.2
|
||||
pathtools==0.1.2
|
||||
Pillow==9.3.0
|
||||
protobuf==4.24.4
|
||||
psutil==5.9.6
|
||||
pycparser==2.21
|
||||
pyparsing==3.1.1
|
||||
PyQt5==5.15.10
|
||||
PyQt5-Qt5==5.15.2
|
||||
PyQt5-sip==12.13.0
|
||||
PySocks==1.7.1
|
||||
python-dotenv==1.0.0
|
||||
pywin32==228
|
||||
pywinauto==0.6.8
|
||||
PyYAML==6.0.1
|
||||
requests==2.28.1
|
||||
requirements-parser==0.5.0
|
||||
rlbot==1.67.7
|
||||
rlbot-gui==0.0.154
|
||||
rlgym==1.2.2
|
||||
rlgym-compat==1.1.0
|
||||
rlgym-ppo==1.2.5
|
||||
rlgym-sim==1.2.5
|
||||
rlgym-tools==1.8.2
|
||||
RLUtilities==0.0.13
|
||||
RocketSim==1.2.0
|
||||
scipy==1.11.3
|
||||
selenium==4.14.0
|
||||
sentry-sdk==1.32.0
|
||||
setproctitle==1.3.3
|
||||
six==1.16.0
|
||||
smmap==5.0.1
|
||||
sniffio==1.3.0
|
||||
sortedcontainers==2.4.0
|
||||
sympy==1.12
|
||||
torch==2.1.0+cu118
|
||||
torchaudio==2.1.0+cu118
|
||||
torchvision==0.16.0+cu118
|
||||
trio==0.22.2
|
||||
trio-websocket==0.11.1
|
||||
types-setuptools==68.2.0.0
|
||||
typing-extensions==4.8.0
|
||||
urllib3==1.26.13
|
||||
wandb==0.15.12
|
||||
webdriver-manager==4.0.1
|
||||
websockets==12.0
|
||||
whichcraft==0.6.1
|
||||
wsproto==1.2.0
|
||||
zipp==3.17.0
|
||||
zope.event==5.0
|
||||
zope.interface==6.1
|
||||
Reference in New Issue
Block a user