mirror of
https://github.com/jcreek/Sarpy.git
synced 2026-07-13 03:03:43 +00:00
feat(*): Add bot files for rlbot
This commit is contained in:
@@ -0,0 +1,112 @@
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# Byte-compiled / optimized / DLL files
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__pycache__/
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*.py[cod]
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*$py.class
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# C extensions
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*.so
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# Distribution / packaging
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.Python
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env/
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build/
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develop-eggs/
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dist/
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downloads/
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eggs/
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.eggs/
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lib/
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lib64/
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parts/
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sdist/
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var/
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wheels/
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*.egg-info/
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.installed.cfg
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*.egg
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# PyInstaller
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# Usually these files are written by a python script from a template
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# before PyInstaller builds the exe, so as to inject date/other infos into it.
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*.manifest
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*.spec
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# Installer logs
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pip-log.txt
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pip-delete-this-directory.txt
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# Unit test / coverage reports
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htmlcov/
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.tox/
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.coverage
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.coverage.*
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.cache
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nosetests.xml
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coverage.xml
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*.cover
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.hypothesis/
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# Translations
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*.mo
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*.pot
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# Django stuff:
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*.log
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local_settings.py
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# Flask stuff:
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instance/
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.webassets-cache
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# Scrapy stuff:
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.scrapy
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# Sphinx documentation
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docs/_build/
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# PyBuilder
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target/
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# Jupyter Notebook
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.ipynb_checkpoints
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# pyenv
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.python-version
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# celery beat schedule file
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celerybeat-schedule
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# SageMath parsed files
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*.sage.py
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# virtualenv
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.venv
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venv/
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ENV/
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# Spyder project settings
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.spyderproject
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.spyproject
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# Rope project settings
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.ropeproject
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# mkdocs documentation
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/site
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# mypy
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.mypy_cache/
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# Intellij
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*.iml
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/.idea
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# Build output
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/build
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# Gradle files
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/.gradle
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# VSCode
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.vscode/
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*.code-workspace
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[TYPECHECK]
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generated-members=QuickChats.*
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MIT License
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Copyright (c) 2021 RLGym
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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@@ -0,0 +1,23 @@
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# RLGymExampleBot
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RLGym example bot for the RLBot framework, based on the official RLBotPythonExample
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## How to use this
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This bot runs the Actor class in `src/actor.py`, you're expected to replace that with the output of your model
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By default we use DefaultObs from RLGym, AdvancedObs is also available in this project.
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You can also provide your own custom ObservationBuilder by copying it over and replacing the `rlgym` imports with `rlgym_compat` (check `src/obs/` for some examples)
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## Changing the bot
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- Bot behavior is controlled by `src/bot.py`
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- Bot appearance is controlled by `src/appearance.cfg`
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See https://github.com/RLBot/RLBotPythonExample/wiki for documentation and tutorials.
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## Running a match
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You can start a match by running `run.py`, the match config for it is in `rlbot.cfg`
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N.B You may need to run `pip3 install eel` in the src folder from a terminal to be able to debug the rlbot gui from here but DO NOT add it to the requirements.txt as the bot does not need it to run.
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@@ -0,0 +1,66 @@
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@echo off
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:: This file is taken from chocolatey:
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:: https://github.com/chocolatey/choco/blob/master/src/chocolatey.resources/redirects/RefreshEnv.cmd
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::
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:: RefreshEnv.cmd
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::
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:: Batch file to read environment variables from registry and
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:: set session variables to these values.
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::
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:: With this batch file, there should be no need to reload command
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:: environment every time you want environment changes to propagate
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::echo "RefreshEnv.cmd only works from cmd.exe, please install the Chocolatey Profile to take advantage of refreshenv from PowerShell"
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echo | set /p dummy="Refreshing environment variables from registry for cmd.exe. Please wait..."
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goto main
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:: Set one environment variable from registry key
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:SetFromReg
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"%WinDir%\System32\Reg" QUERY "%~1" /v "%~2" > "%TEMP%\_envset.tmp" 2>NUL
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for /f "usebackq skip=2 tokens=2,*" %%A IN ("%TEMP%\_envset.tmp") do (
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echo/set "%~3=%%B"
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)
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goto :EOF
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:: Get a list of environment variables from registry
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:GetRegEnv
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"%WinDir%\System32\Reg" QUERY "%~1" > "%TEMP%\_envget.tmp"
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for /f "usebackq skip=2" %%A IN ("%TEMP%\_envget.tmp") do (
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if /I not "%%~A"=="Path" (
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call :SetFromReg "%~1" "%%~A" "%%~A"
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)
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)
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goto :EOF
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:main
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echo/@echo off >"%TEMP%\_env.cmd"
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:: Slowly generating final file
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call :GetRegEnv "HKLM\System\CurrentControlSet\Control\Session Manager\Environment" >> "%TEMP%\_env.cmd"
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call :GetRegEnv "HKCU\Environment">>"%TEMP%\_env.cmd" >> "%TEMP%\_env.cmd"
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:: Special handling for PATH - mix both User and System
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call :SetFromReg "HKLM\System\CurrentControlSet\Control\Session Manager\Environment" Path Path_HKLM >> "%TEMP%\_env.cmd"
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call :SetFromReg "HKCU\Environment" Path Path_HKCU >> "%TEMP%\_env.cmd"
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:: Caution: do not insert space-chars before >> redirection sign
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echo/set "Path=%%Path_HKLM%%;%%Path_HKCU%%" >> "%TEMP%\_env.cmd"
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:: Cleanup
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del /f /q "%TEMP%\_envset.tmp" 2>nul
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del /f /q "%TEMP%\_envget.tmp" 2>nul
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:: capture user / architecture
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SET "OriginalUserName=%USERNAME%"
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SET "OriginalArchitecture=%PROCESSOR_ARCHITECTURE%"
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:: Set these variables
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call "%TEMP%\_env.cmd"
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:: reset user / architecture
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SET "USERNAME=%OriginalUserName%"
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SET "PROCESSOR_ARCHITECTURE=%OriginalArchitecture%"
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echo | set /p dummy="Finished."
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echo .
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@@ -0,0 +1,76 @@
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[RLBot Configuration]
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# Visit https://github.com/RLBot/RLBot/wiki/Config-File-Documentation to see what you can put here.
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[Team Configuration]
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# Visit https://github.com/RLBot/RLBot/wiki/Config-File-Documentation to see what you can put here.
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[Match Configuration]
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# Visit https://github.com/RLBot/RLBot/wiki/Config-File-Documentation to see what you can put here.
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# Number of bots/players which will be spawned. We support up to max 64.
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num_participants = 6
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game_mode = Soccer
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game_map = Mannfield
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enable_rendering = True
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enable_state_setting = True
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[Mutator Configuration]
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# Visit https://github.com/RLBot/RLBot/wiki/Config-File-Documentation to see what you can put here.
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[Participant Configuration]
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# Put the name of your bot config file here. Only num_participants config files will be read!
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# Everything needs a config, even players and default bots. We still set loadouts and names from config!
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participant_config_0 = src/bot.cfg
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participant_config_1 = src/bot.cfg
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participant_config_2 = src/bot.cfg
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participant_config_3 = src/bot.cfg
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participant_config_4 = src/bot.cfg
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participant_config_5 = src/bot.cfg
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participant_config_6 = src/bot.cfg
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participant_config_7 = src/bot.cfg
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participant_config_8 = src/bot.cfg
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participant_config_9 = src/bot.cfg
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# team 0 shoots on positive goal, team 1 shoots on negative goal
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participant_team_0 = 0
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participant_team_1 = 1
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participant_team_2 = 0
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participant_team_3 = 1
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participant_team_4 = 0
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participant_team_5 = 1
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participant_team_6 = 0
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participant_team_7 = 1
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participant_team_8 = 0
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participant_team_9 = 1
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# Accepted values are "human", "rlbot", "psyonix", and "party_member_bot"
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# You can have up to 4 local players and they must be activated in game or it will crash.
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# If no player is specified you will be spawned in as spectator!
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# human - not controlled by the framework
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# rlbot - controlled by the framework
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# psyonix - default bots (skill level can be changed with participant_bot_skill
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# party_member_bot - controlled by the framework but the game detects it as a human
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participant_type_0 = rlbot
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participant_type_1 = rlbot
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participant_type_2 = rlbot
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participant_type_3 = rlbot
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participant_type_4 = rlbot
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participant_type_5 = rlbot
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participant_type_6 = rlbot
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participant_type_7 = rlbot
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participant_type_8 = rlbot
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participant_type_9 = rlbot
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# If participant is a bot and not RLBot controlled, this value will be used to set bot skill.
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# 0.0 is Rookie, 0.5 is pro, 1.0 is all-star. You can set values in-between as well.
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# Please leave a value here even if it isn't used :)
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participant_bot_skill_0 = 1.0
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participant_bot_skill_1 = 1.0
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participant_bot_skill_2 = 1.0
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participant_bot_skill_3 = 1.0
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participant_bot_skill_4 = 1.0
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participant_bot_skill_5 = 1.0
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participant_bot_skill_6 = 1.0
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participant_bot_skill_7 = 1.0
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participant_bot_skill_8 = 1.0
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participant_bot_skill_9 = 1.0
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@@ -0,0 +1,33 @@
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import subprocess
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import sys
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|
|
||||||
|
DEFAULT_LOGGER = 'rlbot'
|
||||||
|
|
||||||
|
if __name__ == '__main__':
|
||||||
|
|
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|
try:
|
||||||
|
from rlbot.utils import public_utils, logging_utils
|
||||||
|
|
||||||
|
logger = logging_utils.get_logger(DEFAULT_LOGGER)
|
||||||
|
if not public_utils.have_internet():
|
||||||
|
logger.log(logging_utils.logging_level,
|
||||||
|
'Skipping upgrade check for now since it looks like you have no internet')
|
||||||
|
elif public_utils.is_safe_to_upgrade():
|
||||||
|
subprocess.call([sys.executable, "-m", "pip", "install", '-r', 'requirements.txt'])
|
||||||
|
subprocess.call([sys.executable, "-m", "pip", "install", 'rlbot', '--upgrade'])
|
||||||
|
|
||||||
|
# https://stackoverflow.com/a/44401013
|
||||||
|
rlbots = [module for module in sys.modules if module.startswith('rlbot')]
|
||||||
|
for rlbot_module in rlbots:
|
||||||
|
sys.modules.pop(rlbot_module)
|
||||||
|
|
||||||
|
except ImportError:
|
||||||
|
subprocess.call([sys.executable, "-m", "pip", "install", '-r', 'requirements.txt', '--upgrade', '--upgrade-strategy=eager'])
|
||||||
|
|
||||||
|
try:
|
||||||
|
from rlbot import runner
|
||||||
|
runner.main()
|
||||||
|
except Exception as e:
|
||||||
|
print("Encountered exception: ", e)
|
||||||
|
print("Press enter to close.")
|
||||||
|
input()
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
from rlbot_gui import gui
|
||||||
|
|
||||||
|
# This is a useful way to start up RLBotGUI directly from your bot project. You can use it to
|
||||||
|
# arrange a match with the settings you like, and if you have a good IDE like PyCharm,
|
||||||
|
# you can do breakpoint debugging on your bot.
|
||||||
|
if __name__ == '__main__':
|
||||||
|
gui.start()
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
import numpy as np
|
||||||
|
from rlgym_compat import GameState
|
||||||
|
|
||||||
|
|
||||||
|
class ContinuousAction:
|
||||||
|
"""
|
||||||
|
Simple continuous action space. Operates in the range -1 to 1, even for the binary actions which are converted back to binary later.
|
||||||
|
This is for improved compatibility, stable baselines doesn't support tuple spaces right now.
|
||||||
|
"""
|
||||||
|
|
||||||
|
def __init__(self):
|
||||||
|
pass
|
||||||
|
|
||||||
|
def get_action_space(self):
|
||||||
|
raise NotImplementedError("We don't implement get_action_space to remove the gym dependency")
|
||||||
|
|
||||||
|
def parse_actions(self, actions: np.ndarray, state: GameState) -> np.ndarray:
|
||||||
|
actions = actions.reshape((-1, 8))
|
||||||
|
|
||||||
|
actions[..., :5] = actions[..., :5].clip(-1, 1)
|
||||||
|
# The final 3 actions handle are jump, boost and handbrake. They are inherently discrete so we convert them to either 0 or 1.
|
||||||
|
actions[..., 5:] = actions[..., 5:] > 0
|
||||||
|
|
||||||
|
return actions
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
import numpy as np
|
||||||
|
from rlgym_compat import GameState
|
||||||
|
from .continuous_act import ContinuousAction
|
||||||
|
from typing import Union, List
|
||||||
|
|
||||||
|
|
||||||
|
class DefaultAction(ContinuousAction):
|
||||||
|
"""
|
||||||
|
Continuous Action space, that also accepts a few other input formats for QoL reasons and to remain
|
||||||
|
compatible with older versions.
|
||||||
|
"""
|
||||||
|
|
||||||
|
def __init__(self):
|
||||||
|
super().__init__()
|
||||||
|
|
||||||
|
def get_action_space(self):
|
||||||
|
return super().get_action_space()
|
||||||
|
|
||||||
|
def parse_actions(self, actions: Union[np.ndarray, List[np.ndarray], List[float]], state: GameState) -> np.ndarray:
|
||||||
|
|
||||||
|
# allow other data types, this part should not be necessary but is nice to have in the default action parser.
|
||||||
|
if type(actions) != np.ndarray:
|
||||||
|
actions = np.asarray(actions)
|
||||||
|
|
||||||
|
if len(actions.shape) == 1:
|
||||||
|
actions = actions.reshape((-1, 8))
|
||||||
|
elif len(actions.shape) > 2:
|
||||||
|
raise ValueError('{} is not a valid action shape'.format(actions.shape))
|
||||||
|
|
||||||
|
return super().parse_actions(actions, state)
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
import numpy as np
|
||||||
|
from rlgym_compat import GameState
|
||||||
|
|
||||||
|
|
||||||
|
class DiscreteAction:
|
||||||
|
"""
|
||||||
|
Simple discrete action space. All the analog actions have 3 bins by default: -1, 0 and 1.
|
||||||
|
"""
|
||||||
|
|
||||||
|
def __init__(self, n_bins=3):
|
||||||
|
assert n_bins % 2 == 1, "n_bins must be an odd number"
|
||||||
|
self._n_bins = n_bins
|
||||||
|
|
||||||
|
def get_action_space(self):
|
||||||
|
raise NotImplementedError("We don't implement get_action_space to remove the gym dependency")
|
||||||
|
|
||||||
|
def parse_actions(self, actions: np.ndarray, state: GameState) -> np.ndarray:
|
||||||
|
actions = actions.reshape((-1, 8)).astype(dtype=np.float32)
|
||||||
|
|
||||||
|
# map all binned actions from {0, 1, 2 .. n_bins - 1} to {-1 .. 1}.
|
||||||
|
actions[..., :5] = actions[..., :5] / (self._n_bins // 2) - 1
|
||||||
|
|
||||||
|
return actions
|
||||||
|
|
||||||
@@ -0,0 +1,77 @@
|
|||||||
|
import os
|
||||||
|
import numpy as np
|
||||||
|
from rlgym_ppo import ppo
|
||||||
|
from rlgym_ppo.ppo import ContinuousPolicy
|
||||||
|
import torch
|
||||||
|
|
||||||
|
model_zip = "exit_save.zip"
|
||||||
|
|
||||||
|
|
||||||
|
class Agent:
|
||||||
|
def __init__(self):
|
||||||
|
# Get the directory of agent.py
|
||||||
|
script_dir = os.path.dirname(os.path.realpath(__file__))
|
||||||
|
|
||||||
|
root_folder = os.path.join(script_dir, "../../checkpoints/")
|
||||||
|
checkpoint_load_folder = ""
|
||||||
|
|
||||||
|
# Get a list of all subdirectories in the root folder
|
||||||
|
subdirectories = [
|
||||||
|
f
|
||||||
|
for f in os.listdir(root_folder)
|
||||||
|
if os.path.isdir(os.path.join(root_folder, f))
|
||||||
|
]
|
||||||
|
|
||||||
|
highest_checkpoint_folder = None
|
||||||
|
highest_checkpoint_number = -1
|
||||||
|
|
||||||
|
# Iterate through the subdirectories to find the highest "checkpoints-" directory
|
||||||
|
for subdir in subdirectories:
|
||||||
|
if subdir.startswith("checkpoints-") and subdir[12:].isdigit():
|
||||||
|
checkpoint_number = int(subdir[12:])
|
||||||
|
if checkpoint_number > highest_checkpoint_number:
|
||||||
|
highest_checkpoint_number = checkpoint_number
|
||||||
|
highest_checkpoint_folder = subdir
|
||||||
|
|
||||||
|
if highest_checkpoint_folder:
|
||||||
|
checkpoint_load_folder = os.path.join(
|
||||||
|
root_folder, highest_checkpoint_folder
|
||||||
|
)
|
||||||
|
|
||||||
|
# Now, let's find the highest numbered folder within the highest checkpoint folder
|
||||||
|
highest_numbered_subfolder = None
|
||||||
|
highest_number = -1
|
||||||
|
checkpoint_subdirectories = [
|
||||||
|
f
|
||||||
|
for f in os.listdir(checkpoint_load_folder)
|
||||||
|
if os.path.isdir(os.path.join(checkpoint_load_folder, f))
|
||||||
|
]
|
||||||
|
|
||||||
|
for subdir in checkpoint_subdirectories:
|
||||||
|
if subdir.isdigit():
|
||||||
|
subdir_number = int(subdir)
|
||||||
|
if subdir_number > highest_number:
|
||||||
|
highest_number = subdir_number
|
||||||
|
highest_numbered_subfolder = subdir
|
||||||
|
|
||||||
|
if highest_numbered_subfolder:
|
||||||
|
checkpoint_load_folder = os.path.join(
|
||||||
|
checkpoint_load_folder, highest_numbered_subfolder
|
||||||
|
)
|
||||||
|
else:
|
||||||
|
print("No 'checkpoints-' directories found in the checkpoints folder.")
|
||||||
|
|
||||||
|
input_shape = 109 # obs_space_size = np.prod(obs_space_size)
|
||||||
|
output_shape = 16 # 2*num_actions_in_rocket_league
|
||||||
|
layer_sizes = (256, 256, 256) # (256,256,256) by default
|
||||||
|
self.policy = ContinuousPolicy(input_shape, output_shape, layer_sizes, "cpu")
|
||||||
|
self.policy.load_state_dict(
|
||||||
|
torch.load(os.path.join(checkpoint_load_folder, "PPO_POLICY.pt"))
|
||||||
|
)
|
||||||
|
# self.model =
|
||||||
|
|
||||||
|
def act(self, obs):
|
||||||
|
action, logprob = self.policy.get_action(obs, deterministic=False)
|
||||||
|
action = self.actor.eval(obs)
|
||||||
|
# action, _ = self.model.predict(obs)
|
||||||
|
return action.tolist()
|
||||||
@@ -0,0 +1,53 @@
|
|||||||
|
# You don't have to manually edit this file!
|
||||||
|
# RLBotGUI has an appearance editor with a nice colorpicker, database of items and more!
|
||||||
|
# To open it up, simply click the (i) icon next to your bot's name and then click Edit Appearance
|
||||||
|
|
||||||
|
[Bot Loadout]
|
||||||
|
team_color_id = 60
|
||||||
|
custom_color_id = 0
|
||||||
|
car_id = 23
|
||||||
|
decal_id = 0
|
||||||
|
wheels_id = 1565
|
||||||
|
boost_id = 35
|
||||||
|
antenna_id = 0
|
||||||
|
hat_id = 0
|
||||||
|
paint_finish_id = 1681
|
||||||
|
custom_finish_id = 1681
|
||||||
|
engine_audio_id = 0
|
||||||
|
trails_id = 3220
|
||||||
|
goal_explosion_id = 3018
|
||||||
|
|
||||||
|
[Bot Loadout Orange]
|
||||||
|
team_color_id = 3
|
||||||
|
custom_color_id = 0
|
||||||
|
car_id = 23
|
||||||
|
decal_id = 0
|
||||||
|
wheels_id = 1565
|
||||||
|
boost_id = 35
|
||||||
|
antenna_id = 0
|
||||||
|
hat_id = 0
|
||||||
|
paint_finish_id = 1681
|
||||||
|
custom_finish_id = 1681
|
||||||
|
engine_audio_id = 0
|
||||||
|
trails_id = 3220
|
||||||
|
goal_explosion_id = 3018
|
||||||
|
|
||||||
|
[Bot Paint Blue]
|
||||||
|
car_paint_id = 12
|
||||||
|
decal_paint_id = 0
|
||||||
|
wheels_paint_id = 7
|
||||||
|
boost_paint_id = 7
|
||||||
|
antenna_paint_id = 0
|
||||||
|
hat_paint_id = 0
|
||||||
|
trails_paint_id = 2
|
||||||
|
goal_explosion_paint_id = 0
|
||||||
|
|
||||||
|
[Bot Paint Orange]
|
||||||
|
car_paint_id = 12
|
||||||
|
decal_paint_id = 0
|
||||||
|
wheels_paint_id = 14
|
||||||
|
boost_paint_id = 14
|
||||||
|
antenna_paint_id = 0
|
||||||
|
hat_paint_id = 0
|
||||||
|
trails_paint_id = 14
|
||||||
|
goal_explosion_paint_id = 0
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
[Locations]
|
||||||
|
# Path to loadout config. Can use relative path from here.
|
||||||
|
looks_config = ./appearance.cfg
|
||||||
|
|
||||||
|
# Path to python file. Can use relative path from here.
|
||||||
|
python_file = ./bot.py
|
||||||
|
requirements_file = ./requirements.txt
|
||||||
|
|
||||||
|
# Name of the bot in-game
|
||||||
|
name = Sarpy v2
|
||||||
|
|
||||||
|
# The maximum number of ticks per second that your bot wishes to receive.
|
||||||
|
maximum_tick_rate_preference = 120
|
||||||
|
|
||||||
|
[Details]
|
||||||
|
# These values are optional but useful metadata for helper programs
|
||||||
|
# Name of the bot's creator/developer
|
||||||
|
developer = Scruffy238
|
||||||
|
|
||||||
|
# Short description of the bot
|
||||||
|
description = This is a machine learning bot that uses the RLGym environment to train a neural network to play Rocket League.
|
||||||
|
|
||||||
|
# Fun fact about the bot
|
||||||
|
fun_fact = Its name comes from SARPBC, the prequel to Rocket League.
|
||||||
|
|
||||||
|
# Link to github repository
|
||||||
|
github = https://github.com/jcreek/Sarpy
|
||||||
|
|
||||||
|
# Programming language
|
||||||
|
language = rlgym
|
||||||
@@ -0,0 +1,89 @@
|
|||||||
|
from rlbot.agents.base_agent import BaseAgent, SimpleControllerState
|
||||||
|
from rlbot.utils.structures.game_data_struct import GameTickPacket
|
||||||
|
|
||||||
|
import numpy as np
|
||||||
|
|
||||||
|
from action.default_act import DefaultAction
|
||||||
|
from agent import Agent
|
||||||
|
|
||||||
|
# from obs.default_obs import DefaultObs
|
||||||
|
from rlgym.utils.obs_builders import AdvancedObs
|
||||||
|
from rlgym_compat import GameState
|
||||||
|
from rlgym.utils.action_parsers import ContinuousAction
|
||||||
|
|
||||||
|
from rlgym_tools.extra_obs.advanced_padder import AdvancedObsPadder
|
||||||
|
|
||||||
|
|
||||||
|
class Sarpy(BaseAgent):
|
||||||
|
def __init__(self, name, team, index):
|
||||||
|
super().__init__(name, team, index)
|
||||||
|
|
||||||
|
# FIXME Hey, botmaker. Start here:
|
||||||
|
# Swap the obs builder if you are using a different one, RLGym's AdvancedObs is also available
|
||||||
|
self.obs_builder = AdvancedObsPadder(team_size=3)
|
||||||
|
# Swap the action parser if you are using a different one, RLGym's Discrete and Continuous are also available
|
||||||
|
self.act_parser = ContinuousAction()
|
||||||
|
# Your neural network logic goes inside the Agent class, go take a look inside src/agent.py
|
||||||
|
self.agent = Agent()
|
||||||
|
# Adjust the tickskip if your agent was trained with a different value
|
||||||
|
self.tick_skip = 8
|
||||||
|
|
||||||
|
self.game_state: GameState = None
|
||||||
|
self.controls = None
|
||||||
|
self.action = None
|
||||||
|
self.update_action = True
|
||||||
|
self.ticks = 0
|
||||||
|
self.prev_time = 0
|
||||||
|
print("Sarpy Ready - Index:", index)
|
||||||
|
|
||||||
|
def initialize_agent(self):
|
||||||
|
# Initialize the rlgym GameState object now that the game is active and the info is available
|
||||||
|
self.game_state = GameState(self.get_field_info())
|
||||||
|
self.ticks = self.tick_skip # So we take an action the first tick
|
||||||
|
self.prev_time = 0
|
||||||
|
self.controls = SimpleControllerState()
|
||||||
|
self.action = np.zeros(8)
|
||||||
|
self.update_action = True
|
||||||
|
|
||||||
|
def get_output(self, packet: GameTickPacket) -> SimpleControllerState:
|
||||||
|
cur_time = packet.game_info.seconds_elapsed
|
||||||
|
delta = cur_time - self.prev_time
|
||||||
|
self.prev_time = cur_time
|
||||||
|
|
||||||
|
ticks_elapsed = round(delta * 120)
|
||||||
|
self.ticks += ticks_elapsed
|
||||||
|
self.game_state.decode(packet, ticks_elapsed)
|
||||||
|
|
||||||
|
if self.update_action:
|
||||||
|
self.update_action = False
|
||||||
|
|
||||||
|
# FIXME Hey, botmaker. Verify that this is what you need for your agent
|
||||||
|
# By default we treat every match as a 1v1 against a fixed opponent,
|
||||||
|
# by doing this your bot can participate in 2v2 or 3v3 matches. Feel free to change this
|
||||||
|
player = self.game_state.players[self.index]
|
||||||
|
|
||||||
|
obs = self.obs_builder.build_obs(player, self.game_state, self.action)
|
||||||
|
self.action = self.act_parser.parse_actions(
|
||||||
|
np.array(self.agent.act(obs)), self.game_state
|
||||||
|
)[
|
||||||
|
0
|
||||||
|
] # Dim is (N, 8)
|
||||||
|
|
||||||
|
if self.ticks >= self.tick_skip - 1:
|
||||||
|
self.update_controls(self.action)
|
||||||
|
|
||||||
|
if self.ticks >= self.tick_skip:
|
||||||
|
self.ticks = 0
|
||||||
|
self.update_action = True
|
||||||
|
|
||||||
|
return self.controls
|
||||||
|
|
||||||
|
def update_controls(self, action):
|
||||||
|
self.controls.throttle = action[0]
|
||||||
|
self.controls.steer = action[1]
|
||||||
|
self.controls.pitch = action[2]
|
||||||
|
self.controls.yaw = 0 if action[5] > 0 else action[3]
|
||||||
|
self.controls.roll = action[4]
|
||||||
|
self.controls.jump = action[5] > 0
|
||||||
|
self.controls.boost = action[6] > 0
|
||||||
|
self.controls.handbrake = action[7] > 0
|
||||||
@@ -0,0 +1,83 @@
|
|||||||
|
import math
|
||||||
|
import numpy as np
|
||||||
|
from typing import Any, List
|
||||||
|
from rlgym_compat import common_values
|
||||||
|
from rlgym_compat import PlayerData, GameState, PhysicsObject
|
||||||
|
|
||||||
|
|
||||||
|
class AdvancedObs:
|
||||||
|
POS_STD = 2300
|
||||||
|
ANG_STD = math.pi
|
||||||
|
|
||||||
|
def __init__(self):
|
||||||
|
super().__init__()
|
||||||
|
|
||||||
|
def reset(self, initial_state: GameState):
|
||||||
|
pass
|
||||||
|
|
||||||
|
def build_obs(self, player: PlayerData, state: GameState, previous_action: np.ndarray) -> Any:
|
||||||
|
|
||||||
|
if player.team_num == common_values.ORANGE_TEAM:
|
||||||
|
inverted = True
|
||||||
|
ball = state.inverted_ball
|
||||||
|
pads = state.inverted_boost_pads
|
||||||
|
else:
|
||||||
|
inverted = False
|
||||||
|
ball = state.ball
|
||||||
|
pads = state.boost_pads
|
||||||
|
|
||||||
|
obs = [ball.position / self.POS_STD,
|
||||||
|
ball.linear_velocity / self.POS_STD,
|
||||||
|
ball.angular_velocity / self.ANG_STD,
|
||||||
|
previous_action,
|
||||||
|
pads]
|
||||||
|
|
||||||
|
player_car = self._add_player_to_obs(obs, player, ball, inverted)
|
||||||
|
|
||||||
|
allies = []
|
||||||
|
enemies = []
|
||||||
|
|
||||||
|
for other in state.players:
|
||||||
|
if other.car_id == player.car_id:
|
||||||
|
continue
|
||||||
|
|
||||||
|
if other.team_num == player.team_num:
|
||||||
|
team_obs = allies
|
||||||
|
else:
|
||||||
|
team_obs = enemies
|
||||||
|
|
||||||
|
other_car = self._add_player_to_obs(team_obs, other, ball, inverted)
|
||||||
|
|
||||||
|
# Extra info
|
||||||
|
team_obs.extend([
|
||||||
|
(other_car.position - player_car.position) / self.POS_STD,
|
||||||
|
(other_car.linear_velocity - player_car.linear_velocity) / self.POS_STD
|
||||||
|
])
|
||||||
|
|
||||||
|
obs.extend(allies)
|
||||||
|
obs.extend(enemies)
|
||||||
|
return np.concatenate(obs)
|
||||||
|
|
||||||
|
def _add_player_to_obs(self, obs: List, player: PlayerData, ball: PhysicsObject, inverted: bool):
|
||||||
|
if inverted:
|
||||||
|
player_car = player.inverted_car_data
|
||||||
|
else:
|
||||||
|
player_car = player.car_data
|
||||||
|
|
||||||
|
rel_pos = ball.position - player_car.position
|
||||||
|
rel_vel = ball.linear_velocity - player_car.linear_velocity
|
||||||
|
|
||||||
|
obs.extend([
|
||||||
|
rel_pos / self.POS_STD,
|
||||||
|
rel_vel / self.POS_STD,
|
||||||
|
player_car.position / self.POS_STD,
|
||||||
|
player_car.forward(),
|
||||||
|
player_car.up(),
|
||||||
|
player_car.linear_velocity / self.POS_STD,
|
||||||
|
player_car.angular_velocity / self.ANG_STD,
|
||||||
|
[player.boost_amount,
|
||||||
|
int(player.on_ground),
|
||||||
|
int(player.has_flip),
|
||||||
|
int(player.is_demoed)]])
|
||||||
|
|
||||||
|
return player_car
|
||||||
@@ -0,0 +1,78 @@
|
|||||||
|
import math
|
||||||
|
import numpy as np
|
||||||
|
from typing import Any, List
|
||||||
|
from rlgym_compat import common_values
|
||||||
|
from rlgym_compat import PlayerData, GameState
|
||||||
|
|
||||||
|
|
||||||
|
class DefaultObs:
|
||||||
|
def __init__(self, pos_coef=1/2300, ang_coef=1/math.pi, lin_vel_coef=1/2300, ang_vel_coef=1/math.pi):
|
||||||
|
"""
|
||||||
|
:param pos_coef: Position normalization coefficient
|
||||||
|
:param ang_coef: Rotation angle normalization coefficient
|
||||||
|
:param lin_vel_coef: Linear velocity normalization coefficient
|
||||||
|
:param ang_vel_coef: Angular velocity normalization coefficient
|
||||||
|
"""
|
||||||
|
super().__init__()
|
||||||
|
self.POS_COEF = pos_coef
|
||||||
|
self.ANG_COEF = ang_coef
|
||||||
|
self.LIN_VEL_COEF = lin_vel_coef
|
||||||
|
self.ANG_VEL_COEF = ang_vel_coef
|
||||||
|
|
||||||
|
def reset(self, initial_state: GameState):
|
||||||
|
pass
|
||||||
|
|
||||||
|
def build_obs(self, player: PlayerData, state: GameState, previous_action: np.ndarray) -> Any:
|
||||||
|
if player.team_num == common_values.ORANGE_TEAM:
|
||||||
|
inverted = True
|
||||||
|
ball = state.inverted_ball
|
||||||
|
pads = state.inverted_boost_pads
|
||||||
|
else:
|
||||||
|
inverted = False
|
||||||
|
ball = state.ball
|
||||||
|
pads = state.boost_pads
|
||||||
|
|
||||||
|
obs = [ball.position * self.POS_COEF,
|
||||||
|
ball.linear_velocity * self.LIN_VEL_COEF,
|
||||||
|
ball.angular_velocity * self.ANG_VEL_COEF,
|
||||||
|
previous_action,
|
||||||
|
pads]
|
||||||
|
|
||||||
|
self._add_player_to_obs(obs, player, inverted)
|
||||||
|
|
||||||
|
allies = []
|
||||||
|
enemies = []
|
||||||
|
|
||||||
|
for other in state.players:
|
||||||
|
if other.car_id == player.car_id:
|
||||||
|
continue
|
||||||
|
|
||||||
|
if other.team_num == player.team_num:
|
||||||
|
team_obs = allies
|
||||||
|
else:
|
||||||
|
team_obs = enemies
|
||||||
|
|
||||||
|
self._add_player_to_obs(team_obs, other, inverted)
|
||||||
|
|
||||||
|
obs.extend(allies)
|
||||||
|
obs.extend(enemies)
|
||||||
|
return np.concatenate(obs)
|
||||||
|
|
||||||
|
def _add_player_to_obs(self, obs: List, player: PlayerData, inverted: bool):
|
||||||
|
if inverted:
|
||||||
|
player_car = player.inverted_car_data
|
||||||
|
else:
|
||||||
|
player_car = player.car_data
|
||||||
|
|
||||||
|
obs.extend([
|
||||||
|
player_car.position * self.POS_COEF,
|
||||||
|
player_car.forward(),
|
||||||
|
player_car.up(),
|
||||||
|
player_car.linear_velocity * self.LIN_VEL_COEF,
|
||||||
|
player_car.angular_velocity * self.ANG_VEL_COEF,
|
||||||
|
[player.boost_amount,
|
||||||
|
int(player.on_ground),
|
||||||
|
int(player.has_flip),
|
||||||
|
int(player.is_demoed)]])
|
||||||
|
|
||||||
|
return player_car
|
||||||
@@ -0,0 +1,90 @@
|
|||||||
|
appdirs==1.4.4
|
||||||
|
attrs==23.1.0
|
||||||
|
bottle==0.12.25
|
||||||
|
bottle-websocket==0.2.9
|
||||||
|
certifi==2022.12.7
|
||||||
|
cffi==1.16.0
|
||||||
|
charset-normalizer==2.1.1
|
||||||
|
click==8.1.7
|
||||||
|
cloudpickle==3.0.0
|
||||||
|
colorama==0.4.6
|
||||||
|
comtypes==1.2.0
|
||||||
|
dataclasses==0.6
|
||||||
|
docker-pycreds==0.4.0
|
||||||
|
docopt==0.6.2
|
||||||
|
Eel==0.16.0
|
||||||
|
exceptiongroup==1.1.3
|
||||||
|
filelock==3.9.0
|
||||||
|
flatbuffers==1.12
|
||||||
|
fsspec==2023.4.0
|
||||||
|
future==0.18.3
|
||||||
|
gevent==23.9.1
|
||||||
|
gevent-websocket==0.10.1
|
||||||
|
gitdb==4.0.11
|
||||||
|
GitPython==3.1.40
|
||||||
|
greenlet==3.0.0
|
||||||
|
gym==0.26.2
|
||||||
|
gym-notices==0.0.8
|
||||||
|
h11==0.14.0
|
||||||
|
idna==3.4
|
||||||
|
importlib-metadata==6.8.0
|
||||||
|
inputs==0.5
|
||||||
|
Jinja2==3.1.2
|
||||||
|
llvmlite==0.38.1
|
||||||
|
MarkupSafe==2.1.2
|
||||||
|
mpmath==1.3.0
|
||||||
|
networkx==3.0
|
||||||
|
numba==0.55.1
|
||||||
|
numpy==1.21.6
|
||||||
|
outcome==1.3.0
|
||||||
|
packaging==23.2
|
||||||
|
pathtools==0.1.2
|
||||||
|
Pillow==9.3.0
|
||||||
|
protobuf==4.24.4
|
||||||
|
psutil==5.9.6
|
||||||
|
pycparser==2.21
|
||||||
|
pyparsing==3.1.1
|
||||||
|
PyQt5==5.15.10
|
||||||
|
PyQt5-Qt5==5.15.2
|
||||||
|
PyQt5-sip==12.13.0
|
||||||
|
PySocks==1.7.1
|
||||||
|
python-dotenv==1.0.0
|
||||||
|
pywin32==228
|
||||||
|
pywinauto==0.6.8
|
||||||
|
PyYAML==6.0.1
|
||||||
|
requests==2.28.1
|
||||||
|
requirements-parser==0.5.0
|
||||||
|
rlbot==1.67.7
|
||||||
|
rlbot-gui==0.0.154
|
||||||
|
rlgym==1.2.2
|
||||||
|
rlgym-compat==1.1.0
|
||||||
|
rlgym-ppo==1.2.5
|
||||||
|
rlgym-sim==1.2.5
|
||||||
|
rlgym-tools==1.8.2
|
||||||
|
RLUtilities==0.0.13
|
||||||
|
RocketSim==1.2.0
|
||||||
|
scipy==1.11.3
|
||||||
|
selenium==4.14.0
|
||||||
|
sentry-sdk==1.32.0
|
||||||
|
setproctitle==1.3.3
|
||||||
|
six==1.16.0
|
||||||
|
smmap==5.0.1
|
||||||
|
sniffio==1.3.0
|
||||||
|
sortedcontainers==2.4.0
|
||||||
|
sympy==1.12
|
||||||
|
torch==2.1.0+cu118
|
||||||
|
torchaudio==2.1.0+cu118
|
||||||
|
torchvision==0.16.0+cu118
|
||||||
|
trio==0.22.2
|
||||||
|
trio-websocket==0.11.1
|
||||||
|
types-setuptools==68.2.0.0
|
||||||
|
typing-extensions==4.8.0
|
||||||
|
urllib3==1.26.13
|
||||||
|
wandb==0.15.12
|
||||||
|
webdriver-manager==4.0.1
|
||||||
|
websockets==12.0
|
||||||
|
whichcraft==0.6.1
|
||||||
|
wsproto==1.2.0
|
||||||
|
zipp==3.17.0
|
||||||
|
zope.event==5.0
|
||||||
|
zope.interface==6.1
|
||||||
Reference in New Issue
Block a user