mirror of
https://github.com/jcreek/denBot.git
synced 2026-07-12 18:33:45 +00:00
feat(*): Replace some key messages with embed messages
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@@ -2,6 +2,7 @@ const Discord = require('discord.js');
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const winston = require('winston');
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const Elasticsearch = require('winston-elasticsearch');
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const config = require('./config.json');
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const {sendEmbedMessage} = require('./helpers.js');
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const client = new Discord.Client();
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const { format } = winston;
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@@ -113,10 +114,10 @@ function generateRandomCode() {
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function checkQueue(message) {
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if (playerQueue.length === config.maxqueuesize || (playerQueue.length > 0 && playerQueue.length == playerVotes.length)) {
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// Queue is full
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logger.log('info', 'Queue is full');
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logger.info('Queue is full');
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// Post a message to say the queue is complete
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message.channel.send(`The adventure is beginning - players should check their DMs\n${playerQueue.map((player, index) => `${index + 1} - ${player.username}`).join('\n')}`);
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sendEmbedMessage(logger, message, Discord, 'Queue full', `The adventure is beginning - players should check their DMs\n${playerQueue.map((player, index) => `${index + 1} - ${player.username}`).join('\n')}`)
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const randomCode = generateRandomCode();
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const baseMessage = `@${playerQueue[0].username} is making the lobby. Here is your link code ${randomCode}`;
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@@ -131,32 +132,32 @@ function checkQueue(message) {
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});
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} catch (error) {
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logger.error('Tried to DM users: ', error);
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message.channel.send(`There was an error, please let an admin know!\n${error}`);
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sendEmbedMessage(logger, message, Discord, 'An error occurred', `There was an error, please let an admin know!\n${error}`, '#DB4437');
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}
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makeTempChannel(message, adventureMessage);
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// Clear the queue and votes
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playerQueue = [];
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logger.log('info', 'Emptied queue');
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logger.info('Emptied queue');
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playerVotes = [];
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logger.log('info', 'Emptied votes');
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logger.info('Emptied votes');
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pokemonName = '';
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captainInGameName = '';
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logger.log('info', 'Emptied pokemon name and captain name');
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logger.info('Emptied pokemon name and captain name');
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}
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else if (playerQueue.length === 0) {
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message.channel.send('The queue is empty :(');
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sendEmbedMessage(logger, message, Discord, 'Queue empty', 'The queue is empty :(');
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pokemonName = '';
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captainInGameName = '';
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}
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else {
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// Show queue after adding
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if (pokemonName === '' && captainInGameName === '') {
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message.channel.send(`${generateQueueTitle()}\n${playerQueue.map((player, index) => `${index + 1} - ${player.username}`).join('\n')}`);
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sendEmbedMessage(logger, message, Discord, generateQueueTitle(), `${playerQueue.map((player, index) => `${index + 1} - ${player.username}`).join('\n')}`);
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}
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else {
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message.channel.send(`${generateQueueTitle()}\nPokemon: ${pokemonName}\nCaptain's IGN: ${captainInGameName}\n${playerQueue.map((player, index) => `${index + 1} - ${player.username}`).join('\n')}`);
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sendEmbedMessage(logger, message, Discord, generateQueueTitle(), `**Pokemon**: ${pokemonName}\n**Captain's IGN**: ${captainInGameName}\n${playerQueue.map((player, index) => `${index + 1} - ${player.username}`).join('\n')}`);
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}
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}
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}
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@@ -259,8 +260,8 @@ client.on('message', function (message) {
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logger.info(`${message.author.username} used command q in ${message.channel.name}`);
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logger.log('info', `${message.author.username} joined the queue.`);
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message.channel.send(`=====\n${message.author.username} joined the queue.`);
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logger.info( `${message.author.username} joined the queue.`);
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sendEmbedMessage(logger, message, Discord, 'Queue in progress', `${message.author.username} joined the queue.`);
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playerQueue.push(message.author);
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@@ -306,8 +307,8 @@ client.on('message', function (message) {
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}
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}
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logger.log('info', `${message.author.username} left the queue.`);
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message.channel.send(`${message.author.username} left the queue.`);
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logger.info(`${message.author.username} left the queue.`);
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sendEmbedMessage(logger, message, Discord, 'Queue in progress', `${message.author.username} left the queue.`);
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checkQueue(message);
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}
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@@ -341,10 +342,10 @@ client.on('message', function (message) {
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// First player to vote
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playerVotes.push(message.author);
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message.channel.send(`=====\n${message.author.username} voted to start the adventure.\nAll other players in the queue must also vote to start the adventure for it to begin without ${config.maxqueuesize} players.`);
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sendEmbedMessage(logger, message, Discord, 'Voting to start early', `${message.author.username} voted to start the adventure.\nAll other players in the queue must also vote to start the adventure for it to begin without ${config.maxqueuesize} players.`);
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}
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else if (playerVotes.includes(message.author.username)) {
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message.channel.send(`=====\n${message.author.username} has already voted to start the adventure.\nAll other players in the queue must also vote to start the adventure for it to begin without ${config.maxqueuesize} players.`);
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sendEmbedMessage(logger, message, Discord, 'Voting to start early', `${message.author.username} has already voted to start the adventure.\nAll other players in the queue must also vote to start the adventure for it to begin without ${config.maxqueuesize} players.`);
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}
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else if (playerVotes.length < config.maxqueuesize) {
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// Not the first player to vote
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@@ -352,7 +353,7 @@ client.on('message', function (message) {
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if (playerVotes.length < playerQueue.length) {
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// Still not all players voted
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message.channel.send(`=====\n${message.author.username} voted to start the adventure.\nAll other players in the queue must also vote to start the adventure for it to begin without ${config.maxqueuesize} players.`);
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sendEmbedMessage(logger, message, Discord, 'Voting to start early', `${message.author.username} voted to start the adventure.\nAll other players in the queue must also vote to start the adventure for it to begin without ${config.maxqueuesize} players.`);
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}
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else {
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// All players have voted, we can start the adventure early
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@@ -384,16 +385,16 @@ client.on('message', function (message) {
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if (playerQueue.length === 0) {
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message.channel.send(`The queue is already empty...`);
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logger.log('info', `${message.author.username} attempted to clear the queue but it was already empty.`);
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logger.info( `${message.author.username} attempted to clear the queue but it was already empty.`);
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}
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else {
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playerQueue = [];
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playerVotes = [];
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message.channel.send(`The queue has been cleared!`);
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logger.log('info', `${message.author.username} cleared the queue and the votes.`);
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logger.info( `${message.author.username} cleared the queue and the votes.`);
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pokemonName = '';
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captainInGameName = '';
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logger.log('info', 'Emptied pokemon name and captain name');
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logger.info('Emptied pokemon name and captain name');
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}
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}
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@@ -426,13 +427,13 @@ client.on('message', function (message) {
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}
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message.channel.send(`${user.username} removed from queue.`);
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logger.log('info', `${message.author.username} removed ${user.username} from queue.`);
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logger.info( `${message.author.username} removed ${user.username} from queue.`);
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checkQueue(message);
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}
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else if (!(playerQueue.includes(user))) {
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message.channel.send(`${user.username} is not in the queue.`);
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logger.log('info', `${message.author.username} attempted to remove ${user.username} from queue but they weren't in it.`);
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logger.info( `${message.author.username} attempted to remove ${user.username} from queue but they weren't in it.`);
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}
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}
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@@ -442,11 +443,11 @@ client.on('message', function (message) {
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// Determine if they can delete the channel (i.e. it's their temporary one) - compare the name
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if (message.channel.name === getChannelName(message.author.username)) {
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deleteChannel(message, message.channel.name)
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logger.log('info', `${message.author.username} deleted their adventure channel.`);
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logger.info( `${message.author.username} deleted their adventure channel.`);
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}
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else {
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message.channel.send(`${message.author.username} is not allowed to delete this channel.`);
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logger.log('info', `${message.author.username} attempted to delete channel ${message.channel.name} but it's not their adventure channel.`);
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logger.info( `${message.author.username} attempted to delete channel ${message.channel.name} but it's not their adventure channel.`);
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}
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}
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