mirror of
https://github.com/jcreek/denBot.git
synced 2026-07-12 18:33:45 +00:00
363 lines
11 KiB
JavaScript
363 lines
11 KiB
JavaScript
const {
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checkQueue,
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deleteChannel,
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getChannelName,
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getUserFromMention,
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sendEmbedMessage,
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} = require('./helpers.js');
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let playerQueue = [];
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let playerVotes = [];
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let pokemonName = '';
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let captainInGameName = '';
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module.exports = {
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matchCommand: function (Discord, config, logger, message, command, args) {
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switch (command) {
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case 'help':
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commandHelp(Discord, config, logger, message, command, args);
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break;
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case 'adminhelp':
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commandHelp(Discord, config, logger, message, command, args);
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break;
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case 'q':
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commandJoinQueue(Discord, config, logger, message, command, args);
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break;
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case 'lq':
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commandLeaveQueue(Discord, config, logger, message, command, args);
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break;
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case 'start':
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commandStartEarly(Discord, config, logger, message, command, args);
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break;
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case 'sq':
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commandShowQueue(Discord, config, logger, message, command, args);
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break;
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case 'cq':
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commandClearQueue(Discord, config, logger, message, command, args);
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break;
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case 'ru':
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commandRemoveUserFromQueue(Discord, config, logger, message, command, args);
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break;
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case 'dc':
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commandDeleteChannel(Discord, config, logger, message, command, args);
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break;
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default:
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message.channel.send('That command is not one I know yet!');
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}
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},
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};
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function commandHelp(Discord, config, logger, message, command, args) {
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const helpMessage = `
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The commands available to you are:
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\`${config.prefix}q\` - Join the queue
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\`${config.prefix}q <pokemon> <ign>\` - Join the queue (first player can set the pokemon and their in-game name)
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\`${config.prefix}lq\` - Leave the queue
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\`${config.prefix}sq\` - Show the queue
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\`${config.prefix}start\` - Vote to start the adventure early, without the full number of players (all players in the queue must use this to start early)
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\`${config.prefix}dc\` - Delete an adventure channel (only the captain can use this)
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`;
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message.channel.send(helpMessage);
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}
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function commandAdminHelp(Discord, config, logger, message, command, args) {
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const helpMessage = `
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The commands available to you are:
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\`${config.prefix}q\` - Join the queue
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\`${config.prefix}q <pokemon> <ign>\` - Join the queue (first player can set the pokemon and their in-game name)
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\`${config.prefix}lq\` - Leave the queue
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\`${config.prefix}sq\` - Show the queue
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\`${config.prefix}start\` - Vote to start the adventure early, without the full number of players (all players in the queue must use this to start early)
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\`${config.prefix}cq\` - Clear the queue (admin-only, not to be shared with normal users)
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\`${config.prefix}ru\` - Remove a tagged user from the queue (admin-only, not to be shared with normal users)
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\`${config.prefix}dc\` - Delete an adventure channel (only the captain can use this)
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`;
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message.channel.send(helpMessage);
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}
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function commandJoinQueue(Discord, config, logger, message, command, args) {
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if (!playerQueue.includes(message.author)) {
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// Delete the message with the bot command
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if (config.deletecommandstoggle) {
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message.delete();
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}
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logger.info(`${message.author.username} used command q in ${message.channel.name}`);
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logger.info(`${message.author.username} joined the queue.`);
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sendEmbedMessage(
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logger,
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message,
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Discord,
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'Queue in progress',
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`${message.author.username} joined the queue.`
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);
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playerQueue.push(message.author);
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if (playerQueue.length === 1 && args[0] && args[1]) {
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// First player can submit pokemon and in-game name
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pokemonName = args[0];
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captainInGameName = args[1];
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}
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checkQueue(
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message,
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playerQueue,
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playerVotes,
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logger,
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Discord,
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pokemonName,
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captainInGameName,
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config
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);
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} else if (playerQueue.includes(message.author)) {
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// Delete the message with the bot command
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if (config.deletecommandstoggle) {
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message.delete();
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}
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logger.info(`${message.author.username} used command q in ${message.channel.name}`);
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message.channel.send(
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`${message.author.username} is too keen, you're already in the queue mate!`
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);
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}
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}
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function commandLeaveQueue(Discord, config, logger, message, command, args) {
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if (playerQueue.includes(message.author)) {
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// Delete the message with the bot command
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if (config.deletecommandstoggle) {
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message.delete();
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}
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logger.info(`${message.author.username} used command lq in ${message.channel.name}`);
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for (var i = 0; i < playerQueue.length; i++) {
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if (playerQueue[i] === message.author) {
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playerQueue.splice(i, 1);
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i--;
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}
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}
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for (var i = 0; i < playerVotes.length; i++) {
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if (playerVotes[i] === message.author) {
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playerVotes.splice(i, 1);
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i--;
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}
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}
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logger.info(`${message.author.username} left the queue.`);
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sendEmbedMessage(
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logger,
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message,
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Discord,
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'Queue in progress',
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`${message.author.username} left the queue.`
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);
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checkQueue(
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message,
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playerQueue,
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playerVotes,
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logger,
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Discord,
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pokemonName,
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captainInGameName,
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config
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);
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} else if (!playerQueue.includes(message.author)) {
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// Delete the message with the bot command
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if (config.deletecommandstoggle) {
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message.delete();
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}
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logger.info(`${message.author.username} used command lq in ${message.channel.name}`);
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message.channel.send(
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`${message.author.username} you can't leave the queue before you've joined it!`
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);
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}
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}
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function commandStartEarly(Discord, config, logger, message, command, args) {
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// Vote to start early with only the users currently in the queue
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// Delete the message with the bot command
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if (config.deletecommandstoggle) {
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message.delete();
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}
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logger.info(`${message.author.username} used command ${command} in ${message.channel.name}`);
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if (playerQueue.length == 0) {
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message.channel.send(
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`You can only vote to start an adventure early if there is a queue. You can start a queue by using the command ${config.prefix}help`
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);
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} else if (!playerQueue.includes(message.author)) {
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message.channel.send(
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`You can only vote to start an adventure early if you are in the queue. You can join the queue by using the command ${config.prefix}q`
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);
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} else if (playerVotes.length == 0) {
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// First player to vote
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playerVotes.push(message.author);
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sendEmbedMessage(
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logger,
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message,
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Discord,
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'Voting to start early',
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`${message.author.username} voted to start the adventure.\nAll other players in the queue must also vote to start the adventure for it to begin without ${config.maxqueuesize} players.`
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);
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} else if (playerVotes.includes(message.author.username)) {
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sendEmbedMessage(
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logger,
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message,
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Discord,
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'Voting to start early',
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`${message.author.username} has already voted to start the adventure.\nAll other players in the queue must also vote to start the adventure for it to begin without ${config.maxqueuesize} players.`
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);
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} else if (playerVotes.length < config.maxqueuesize) {
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// Not the first player to vote
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playerVotes.push(message.author);
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if (playerVotes.length < playerQueue.length) {
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// Still not all players voted
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sendEmbedMessage(
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logger,
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message,
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Discord,
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'Voting to start early',
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`${message.author.username} voted to start the adventure.\nAll other players in the queue must also vote to start the adventure for it to begin without ${config.maxqueuesize} players.`
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);
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} else {
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// All players have voted, we can start the adventure early
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checkQueue(
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message,
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playerQueue,
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playerVotes,
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logger,
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Discord,
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pokemonName,
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captainInGameName,
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config
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);
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}
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}
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}
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function commandShowQueue(Discord, config, logger, message, command, args) {
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// Delete the message with the bot command
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if (config.deletecommandstoggle) {
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message.delete();
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}
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logger.info(`${message.author.username} used command sq in ${message.channel.name}`);
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checkQueue(
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message,
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playerQueue,
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playerVotes,
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logger,
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Discord,
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pokemonName,
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captainInGameName,
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config
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);
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}
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function commandClearQueue(Discord, config, logger, message, command, args) {
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// Delete the message with the bot command
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if (config.deletecommandstoggle) {
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message.delete();
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}
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logger.info(`${message.author.username} used command cq in ${message.channel.name}`);
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if (playerQueue.length === 0) {
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message.channel.send(`The queue is already empty...`);
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logger.info(
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`${message.author.username} attempted to clear the queue but it was already empty.`
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);
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} else {
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playerQueue = [];
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playerVotes = [];
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message.channel.send(`The queue has been cleared!`);
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logger.info(`${message.author.username} cleared the queue and the votes.`);
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pokemonName = '';
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captainInGameName = '';
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logger.info('Emptied pokemon name and captain name');
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}
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}
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function commandRemoveUserFromQueue(Discord, config, logger, message, command, args) {
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// Remove a tagged user from the queue
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if (args[0]) {
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// Delete the message with the bot command
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if (config.deletecommandstoggle) {
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message.delete();
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}
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try {
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const user = getUserFromMention(args[0], logger, message);
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logger.info(`${message.author.username} used command ru ${user} in ${message.channel.name}`);
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if (playerQueue.includes(user)) {
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// Search for the user
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for (var i = 0; i < playerQueue.length; i++) {
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if (playerQueue[i].username === user.username) {
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playerQueue.splice(i, 1);
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i--;
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}
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}
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for (var i = 0; i < playerVotes.length; i++) {
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if (playerVotes[i].username === user.username) {
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playerVotes.splice(i, 1);
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i--;
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}
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}
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message.channel.send(`${user.username} removed from queue.`);
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logger.info(`${message.author.username} removed ${user.username} from queue.`);
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checkQueue(
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message,
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playerQueue,
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playerVotes,
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logger,
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Discord,
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pokemonName,
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captainInGameName,
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config
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);
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} else if (!playerQueue.includes(user)) {
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message.channel.send(`${user.username} is not in the queue.`);
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logger.info(
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`${message.author.username} attempted to remove ${user.username} from queue but they weren't in it.`
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);
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}
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} catch (error) {
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logger.error(`Tried to remove user ${args[0]} from queue but got an error: ${error}`);
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message.channel.send(`Failed to remove ${args[0]} from the queue.`);
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}
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}
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}
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function commandDeleteChannel(Discord, config, logger, message, command, args) {
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logger.info(`${message.author.username} used command dc in ${message.channel.name}`);
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// Determine if they can delete the channel (i.e. it's their temporary one) - compare the name
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if (message.channel.name === getChannelName(message.author.username)) {
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deleteChannel(message, message.channel.name, logger);
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logger.info(`${message.author.username} deleted their adventure channel.`);
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} else {
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message.channel.send(`${message.author.username} is not allowed to delete this channel.`);
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logger.info(
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`${message.author.username} attempted to delete channel ${message.channel.name} but it's not their adventure channel.`
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);
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}
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}
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