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fix(ci): force Godot asset cache regeneration
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@@ -6,7 +6,15 @@ RUN apt-get update \
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&& apt-get install -y --no-install-recommends libfontconfig1 \
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&& rm -rf /var/lib/apt/lists/*
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COPY Game /workspace/Game
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RUN godot --headless --editor --path Game --import --quit
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# `.import` metadata is tracked but the generated `.godot/imported` cache is
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# intentionally not. A fresh checkout gives both source and metadata the
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# same timestamp, which can make Godot skip regeneration. Mark importable
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# sources newer so this image always contains a complete generated cache.
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RUN find Game -type f \( -name '*.blend' -o -name '*.glb' -o -name '*.png' -o -name '*.svg' \) -exec touch {} + \
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&& godot --headless --editor --path Game --import --quit \
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&& test -f Game/.godot/imported/nebula_station.glb-fa9a6dd87ae3789d04205b52215e2e76.scn \
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&& test -f Game/.godot/imported/nebula_debris.glb-39af77a17c0998b5b73172577d906cb9.scn \
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&& test -f Game/.godot/imported/nebula_planet.glb-2431590907ff85cf1057e7d6ad614ed7.scn
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# Test the source client from an untouched, fully imported project. The
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# dedicated-server export below rewrites the main scene and must not be used
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