fix(ci): force Godot asset cache regeneration

This commit is contained in:
Josh Creek
2026-08-21 20:21:04 +01:00
parent 24d6a547d6
commit d551ff9cce
+9 -1
View File
@@ -6,7 +6,15 @@ RUN apt-get update \
&& apt-get install -y --no-install-recommends libfontconfig1 \
&& rm -rf /var/lib/apt/lists/*
COPY Game /workspace/Game
RUN godot --headless --editor --path Game --import --quit
# `.import` metadata is tracked but the generated `.godot/imported` cache is
# intentionally not. A fresh checkout gives both source and metadata the
# same timestamp, which can make Godot skip regeneration. Mark importable
# sources newer so this image always contains a complete generated cache.
RUN find Game -type f \( -name '*.blend' -o -name '*.glb' -o -name '*.png' -o -name '*.svg' \) -exec touch {} + \
&& godot --headless --editor --path Game --import --quit \
&& test -f Game/.godot/imported/nebula_station.glb-fa9a6dd87ae3789d04205b52215e2e76.scn \
&& test -f Game/.godot/imported/nebula_debris.glb-39af77a17c0998b5b73172577d906cb9.scn \
&& test -f Game/.godot/imported/nebula_planet.glb-2431590907ff85cf1057e7d6ad614ed7.scn
# Test the source client from an untouched, fully imported project. The
# dedicated-server export below rewrites the main scene and must not be used