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https://github.com/jcreek/CosmicClash.git
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build(*): Update project to Godot 4.7
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@@ -15,9 +15,13 @@ dest_files=["res://.godot/imported/gold_ball.glb-704aa0b9ad2b63d580121e20c448248
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nodes/root_type="Node3D"
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nodes/root_name="Scene Root"
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nodes/root_script=null
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mesh_library/use_node_names_as_mesh_names=false
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array_mesh/deduplicate_surfaces=true
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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@@ -32,6 +36,9 @@ animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={
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"meshes": {
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"gold_ball_Sphere": {
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@@ -41,10 +48,12 @@ _subresources={
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"lods/normal_merge_angle": 60.0,
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"lods/normal_split_angle": 25.0,
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"save_to_file/enabled": true,
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"save_to_file/fallback_path": "res://assets/models/gold_ball.res",
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"save_to_file/make_streamable": "",
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"save_to_file/path": "res://assets/models/gold_ball.res"
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"save_to_file/path": "uid://ucw1lyo43yi4"
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}
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}
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}
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gltf/naming_version=0
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gltf/embedded_image_handling=1
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gltf/texture_map_mode=0
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