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chore(*): Update todos
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@@ -14,13 +14,6 @@ The training pipeline is built — see `TRAINING.md` (self-play PPO via the vend
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- [ ] Main-menu difficulty picker (Match already takes `bot_model_path`/`bot_reaction_ticks`/`bot_action_noise` exports).
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- [ ] Optional: exported headless Linux build for faster parallel training instances (train.py currently runs the project from source, which is fine but re-parses scripts per instance).
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## Match mode polish
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- [ ] Kickoff countdown (3-2-1) before play starts and after each goal, instead of instant reset.
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- [ ] HUD scoreboard widget consuming the existing `score_changed` signal.
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- [ ] Results screen on timer expiry (winner, final score) instead of dumping straight back to the main menu.
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- [ ] Overtime / golden-goal rule on a draw.
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## Multiplayer (long term)
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- [ ] `RemoteShipController extends ShipController` — feeds replicated `ShipAction`s from a network peer into the local ship simulation.
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