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feat(*): Lock rotation of player objects
Until we can sort it out properly later on, for now it's a nicer testing experience to not have the player (and camera) rotating whenever they make contact with another object.
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@@ -16,6 +16,7 @@ size = Vector3(0.5, 0.5, 1)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.08165e-12, 0.5, 2)
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mass = 10.0
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gravity_scale = 10.0
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lock_rotation = true
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script = ExtResource("1_5snef")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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