feat(*): Lock rotation of player objects

Until we can sort it out properly later on, for now it's a nicer testing experience to not have the player (and camera) rotating whenever they make contact with another object.
This commit is contained in:
Josh Creek
2024-03-21 20:26:36 +00:00
parent d11c566ed9
commit 69cd778c7c
+1
View File
@@ -16,6 +16,7 @@ size = Vector3(0.5, 0.5, 1)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.08165e-12, 0.5, 2)
mass = 10.0
gravity_scale = 10.0
lock_rotation = true
script = ExtResource("1_5snef")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]