mirror of
https://github.com/jcreek/CosmicClash.git
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feat(multiplayer): lease allocating match claims
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@@ -0,0 +1,134 @@
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package store
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import (
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"context"
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"database/sql"
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"fmt"
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"time"
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"github.com/cosmic-clash/cosmic-clash/server/domain"
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)
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const AllocationClaimLease = time.Minute
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type PendingAllocation struct {
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Request domain.AllocationRequest
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}
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const ClaimAllocatingMatchSQL = `WITH candidate AS (
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SELECT match_id FROM matches
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WHERE state = 'ALLOCATING' AND server_id IS NULL
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AND (allocation_id IS NULL OR allocation_claimed_at <= $1)
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ORDER BY created_at, match_id
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LIMIT 1
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FOR UPDATE SKIP LOCKED
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)
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UPDATE matches m
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SET allocation_id = 'allocation-' || candidate.match_id, allocation_claimed_at = $2
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FROM candidate
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WHERE m.match_id = candidate.match_id
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RETURNING m.match_id, m.region, m.protocol_version, m.allocation_id`
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const AllocatingMatchBuildSQL = `SELECT client_build
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FROM queue_tickets q
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JOIN match_participants mp ON mp.ticket_id = q.ticket_id AND mp.player_id = q.player_id
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WHERE mp.match_id = $1
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ORDER BY q.client_build`
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const BindAllocatedMatchSQL = `UPDATE matches
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SET server_id = $3
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WHERE match_id = $1 AND state = 'ALLOCATING' AND allocation_id = $2 AND server_id IS NULL
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AND EXISTS (
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SELECT 1 FROM allocations
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WHERE allocation_id = $2 AND match_id = $1 AND server_id = $3 AND state = 'ALLOCATED'
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)`
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const ReleaseAllocatedMatchClaimSQL = `UPDATE matches
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SET allocation_id = NULL, allocation_claimed_at = NULL
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WHERE match_id = $1 AND state = 'ALLOCATING' AND allocation_id = $2 AND server_id IS NULL`
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// ClaimAllocatingMatch returns one durable provider work item. The fixed
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// allocation ID is retained across a lease recovery, allowing every later
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// reconciliation step to reject a different server for the same match.
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func ClaimAllocatingMatch(ctx context.Context, db *sql.DB, transport string, now time.Time) (PendingAllocation, bool, error) {
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if db == nil || (transport != "enet" && transport != "steam_sdr") || now.IsZero() {
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return PendingAllocation{}, false, fmt.Errorf("invalid allocation claim arguments")
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}
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var item PendingAllocation
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found := false
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err := RunSerializable(ctx, db, DefaultSerializableAttempts, func(ctx context.Context, tx *sql.Tx) error {
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var matchID, region string
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var protocol int
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var claimedID string
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err := tx.QueryRowContext(ctx, ClaimAllocatingMatchSQL, now.Add(-AllocationClaimLease), now).Scan(&matchID, ®ion, &protocol, &claimedID)
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if err == sql.ErrNoRows {
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return nil
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}
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if err != nil {
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return err
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}
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rows, err := tx.QueryContext(ctx, AllocatingMatchBuildSQL, matchID)
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if err != nil {
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return err
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}
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defer rows.Close()
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build := ""
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for rows.Next() {
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var candidate string
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if err := rows.Scan(&candidate); err != nil {
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return err
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}
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if build == "" {
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build = candidate
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} else if build != candidate {
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return fmt.Errorf("allocating match has mixed client builds")
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}
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}
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if err := rows.Err(); err != nil {
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return err
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}
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if build == "" {
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return fmt.Errorf("allocating match has no participants")
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}
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item.Request = domain.AllocationRequest{AllocationID: claimedID, MatchID: matchID, Region: region, Build: build, Protocol: protocol, Transport: transport}
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found = true
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return nil
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})
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return item, found, err
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}
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func BindAllocatedMatch(ctx context.Context, db *sql.DB, allocation domain.Allocation) error {
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if db == nil || allocation.MatchID == "" || allocation.AllocationID == "" || allocation.ServerID == "" || allocation.State != domain.ServerAllocated {
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return fmt.Errorf("invalid allocated match binding")
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}
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result, err := db.ExecContext(ctx, BindAllocatedMatchSQL, allocation.MatchID, allocation.AllocationID, allocation.ServerID)
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if err != nil {
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return err
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}
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changed, err := result.RowsAffected()
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if err != nil {
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return err
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}
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if changed != 1 {
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return domain.ErrConflict
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}
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return nil
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}
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func ReleaseAllocatedMatchClaim(ctx context.Context, db *sql.DB, matchID, allocationID string) error {
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if db == nil || matchID == "" || allocationID == "" {
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return fmt.Errorf("invalid allocated match claim release")
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}
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result, err := db.ExecContext(ctx, ReleaseAllocatedMatchClaimSQL, matchID, allocationID)
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if err != nil {
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return err
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}
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changed, err := result.RowsAffected()
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if err != nil {
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return err
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}
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if changed != 1 {
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return domain.ErrConflict
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}
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return nil
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}
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