ci: ignore Blender authoring sources during import

This commit is contained in:
Josh Creek
2026-08-21 20:41:28 +01:00
parent 04865abb39
commit b99f63afb7
4 changed files with 3 additions and 189 deletions
+3
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# Blender authoring sources live here, but the game consumes the exported
# runtime assets under res://assets/models. Keep Godot's project scanner from
# requiring Blender when importing or testing in headless environments.