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https://github.com/jcreek/CosmicClash.git
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chore(assets): VRAM-compress arena textures, BC7 for the nebula sky
Move the nebula sky, planet surface and particle glow textures to VRAM compression with mipmaps, so they stop being uploaded uncompressed. The sky panorama is forced to high quality (BC7). It is a 5 MB image of smooth nebula gradients seen through the arena walls, and BC1/BC3's 5:6:5 endpoint interpolation bands visibly across exactly that kind of content.
This commit is contained in:
@@ -3,9 +3,10 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cr3feyv7yldjc"
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path="res://.godot/imported/nebula_planet_planet_surface.png-4b68cca75d2d22d25510c7eb277c0b85.ctex"
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path.s3tc="res://.godot/imported/nebula_planet_planet_surface.png-4b68cca75d2d22d25510c7eb277c0b85.s3tc.ctex"
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metadata={
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"vram_texture": false
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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generator_parameters={
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"md5": "44a2e26010b529339e264deecde957e0"
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@@ -14,11 +15,11 @@ generator_parameters={
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[deps]
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source_file="res://assets/models/nebula_planet_planet_surface.png"
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dest_files=["res://.godot/imported/nebula_planet_planet_surface.png-4b68cca75d2d22d25510c7eb277c0b85.ctex"]
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dest_files=["res://.godot/imported/nebula_planet_planet_surface.png-4b68cca75d2d22d25510c7eb277c0b85.s3tc.ctex"]
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[params]
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compress/mode=0
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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@@ -40,4 +41,4 @@ process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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detect_3d/compress_to=0
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@@ -3,19 +3,20 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://damajpvo00prm"
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path="res://.godot/imported/particle_glow.png-e6c07ae4c700896e29ebe96adf51fa5c.ctex"
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path.s3tc="res://.godot/imported/particle_glow.png-e6c07ae4c700896e29ebe96adf51fa5c.s3tc.ctex"
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metadata={
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"vram_texture": false
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/textures/particle_glow.png"
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dest_files=["res://.godot/imported/particle_glow.png-e6c07ae4c700896e29ebe96adf51fa5c.ctex"]
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dest_files=["res://.godot/imported/particle_glow.png-e6c07ae4c700896e29ebe96adf51fa5c.s3tc.ctex"]
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[params]
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compress/mode=0
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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@@ -23,7 +24,7 @@ compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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@@ -37,4 +38,4 @@ process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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detect_3d/compress_to=0
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@@ -3,27 +3,28 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dc445qysyxwwv"
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path="res://.godot/imported/sky_nebula.png-70f974ab520aaa5206eef67a936b662e.ctex"
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path.bptc="res://.godot/imported/sky_nebula.png-70f974ab520aaa5206eef67a936b662e.bptc.ctex"
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metadata={
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"vram_texture": false
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/textures/sky_nebula.png"
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dest_files=["res://.godot/imported/sky_nebula.png-70f974ab520aaa5206eef67a936b662e.ctex"]
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dest_files=["res://.godot/imported/sky_nebula.png-70f974ab520aaa5206eef67a936b662e.bptc.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/mode=2
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compress/high_quality=true
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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@@ -37,4 +38,4 @@ process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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detect_3d/compress_to=0
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