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chore(assets): VRAM-compress arena textures, BC7 for the nebula sky
Move the nebula sky, planet surface and particle glow textures to VRAM compression with mipmaps, so they stop being uploaded uncompressed. The sky panorama is forced to high quality (BC7). It is a 5 MB image of smooth nebula gradients seen through the arena walls, and BC1/BC3's 5:6:5 endpoint interpolation bands visibly across exactly that kind of content.
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@@ -3,9 +3,10 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cr3feyv7yldjc"
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path="res://.godot/imported/nebula_planet_planet_surface.png-4b68cca75d2d22d25510c7eb277c0b85.ctex"
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path.s3tc="res://.godot/imported/nebula_planet_planet_surface.png-4b68cca75d2d22d25510c7eb277c0b85.s3tc.ctex"
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metadata={
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"vram_texture": false
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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generator_parameters={
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"md5": "44a2e26010b529339e264deecde957e0"
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@@ -14,11 +15,11 @@ generator_parameters={
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[deps]
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source_file="res://assets/models/nebula_planet_planet_surface.png"
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dest_files=["res://.godot/imported/nebula_planet_planet_surface.png-4b68cca75d2d22d25510c7eb277c0b85.ctex"]
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dest_files=["res://.godot/imported/nebula_planet_planet_surface.png-4b68cca75d2d22d25510c7eb277c0b85.s3tc.ctex"]
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[params]
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compress/mode=0
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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@@ -40,4 +41,4 @@ process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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detect_3d/compress_to=0
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