mirror of
https://github.com/jcreek/CosmicClash.git
synced 2026-09-10 16:04:04 +00:00
fix(render): drop SDFGI, add fill lights and enable debanding
SDFGI ran with default cascades in a volume that was almost entirely transparent, so its low-resolution probes had little solid geometry to capture and contributed blotching across large flat surfaces. With the boundary now an opaque deck plus an unshaded additive field, it earns nothing, and the existing ReflectionProbe and ambient carry the lighting. Each arena also gains a shadowless fill light opposite its key light so the deck is not lit from a single direction, and passes its own tint through to the boundary's containment field so the three arenas read differently. use_debanding was absent. Glow runs at hdr_scale 2.0 with adjustment_contrast above 1.0, which amplifies 8-bit quantisation on exactly the kind of smooth gradients the new shell is made of. The remaining project.godot churn is Godot's own key reordering on save.
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+15
-11
@@ -18,13 +18,14 @@ config/name="Cosmic Clash"
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config/description="A fast-paced, physics-based sports game set in space. From Raymond Studios."
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config/version="0.0.1"
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run/main_scene="uid://bcq14356s3e2i"
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run/main_scene.training="res://scenes/training.tscn"
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config/features=PackedStringArray("4.7", "Forward Plus")
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config/icon="res://icon.svg"
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run/main_scene.training="res://scenes/training.tscn"
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[editor_plugins]
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[autoload]
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enabled=PackedStringArray("res://addons/godot_rl_agents/plugin.cfg")
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GameSettings="*res://scripts/game_settings.gd"
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VideoSettings="*res://scripts/video_settings.gd"
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[display]
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@@ -34,10 +35,17 @@ window/size/mode=2
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window/stretch/mode="viewport"
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window/stretch/aspect="expand"
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[editor_plugins]
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enabled=PackedStringArray("res://addons/godot_rl_agents/plugin.cfg")
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[input]
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reset_ball={"deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)]}
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reset_ball={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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move_forward={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
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@@ -113,15 +121,11 @@ roll_right={
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[physics]
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common/physics_interpolation=true
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3d/physics_engine="Jolt Physics"
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common/physics_interpolation=true
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[rendering]
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anti_aliasing/quality/msaa_3d=2
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anti_aliasing/quality/screen_space_aa=1
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[autoload]
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GameSettings="*res://scripts/game_settings.gd"
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VideoSettings="*res://scripts/video_settings.gd"
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anti_aliasing/quality/use_debanding=true
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@@ -33,7 +33,6 @@ sky_material = SubResource("ShaderMaterial_stars")
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[sub_resource type="Environment" id="Environment_space"]
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background_mode = 2
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sky = SubResource("Sky_space")
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sdfgi_enabled = true
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ambient_light_source = 2
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ambient_light_color = Color(0.55, 0.6, 0.75, 1)
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ambient_light_energy = 0.4
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@@ -58,11 +57,19 @@ adjustment_saturation = 1.08
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script = ExtResource("1_iywne")
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[node name="Boundary" parent="." instance=ExtResource("2_bndry")]
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field_tint = Color(0.5, 0.7, 1, 1)
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field_intensity = 0.09
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(0.866025, -0.383022, 0.321394, 0, 0.642788, 0.766044, -0.5, -0.663414, 0.55667, 0, 11, 0)
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shadow_enabled = true
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[node name="FillLight" type="DirectionalLight3D" parent="."]
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transform = Transform3D(-0.866025, -0.383022, -0.321394, 0, 0.642788, 0.766044, 0.5, -0.663414, 0.55667, 0, 11, 0)
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light_color = Color(0.55, 0.65, 0.85, 1)
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light_energy = 0.4
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shadow_enabled = false
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_space")
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@@ -19,7 +19,6 @@ sky_material = SubResource("PanoramaSkyMaterial_nebula")
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[sub_resource type="Environment" id="Environment_nebula"]
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background_mode = 2
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sky = SubResource("Sky_nebula")
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sdfgi_enabled = true
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ambient_light_source = 2
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ambient_light_color = Color(0.65, 0.35, 0.75, 1)
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ambient_light_energy = 0.45
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@@ -80,12 +79,20 @@ color_ramp = SubResource("GradientTexture1D_dust")
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script = ExtResource("1_iywne")
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[node name="Boundary" parent="." instance=ExtResource("2_bndry")]
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field_tint = Color(0.78, 0.55, 1, 1)
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field_intensity = 0.1
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(0.866025, -0.383022, 0.321394, 0, 0.642788, 0.766044, -0.5, -0.663414, 0.55667, 0, 11, 0)
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light_color = Color(0.85, 0.75, 1, 1)
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shadow_enabled = true
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[node name="FillLight" type="DirectionalLight3D" parent="."]
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transform = Transform3D(-0.866025, -0.383022, -0.321394, 0, 0.642788, 0.766044, 0.5, -0.663414, 0.55667, 0, 11, 0)
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light_color = Color(0.55, 0.35, 0.65, 1)
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light_energy = 0.45
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shadow_enabled = false
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_nebula")
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@@ -14,7 +14,6 @@ sky_material = SubResource("ShaderMaterial_asteroid")
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[sub_resource type="Environment" id="Environment_asteroid"]
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background_mode = 2
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sky = SubResource("Sky_asteroid")
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sdfgi_enabled = true
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ambient_light_source = 2
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ambient_light_color = Color(0.6, 0.45, 0.3, 1)
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ambient_light_energy = 0.3
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@@ -39,12 +38,20 @@ adjustment_saturation = 1.08
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script = ExtResource("1_iywne")
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[node name="Boundary" parent="." instance=ExtResource("2_bndry")]
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field_tint = Color(1, 0.72, 0.4, 1)
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field_intensity = 0.09
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(0.866025, -0.383022, 0.321394, 0, 0.642788, 0.766044, -0.5, -0.663414, 0.55667, 0, 11, 0)
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light_color = Color(1, 0.85, 0.65, 1)
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shadow_enabled = true
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[node name="FillLight" type="DirectionalLight3D" parent="."]
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transform = Transform3D(-0.866025, -0.383022, -0.321394, 0, 0.642788, 0.766044, 0.5, -0.663414, 0.55667, 0, 11, 0)
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light_color = Color(0.55, 0.4, 0.3, 1)
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light_energy = 0.4
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shadow_enabled = false
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_asteroid")
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