The root blocker (issue #14). The worker bound the provider allocation
and stopped. Service.PublishRoster and store.SaveVerifiedAssignmentRoster
both existed, fully tested, with zero non-test callers, and the
production allocator configured neither a roster store nor a signing
key. Nothing ever wrote the assignments table.
The allocated supervisor fetches a non-empty roster before it launches
the game child, so every real allocation failed at that fetch: no match
could reach ASSIGNMENT_READY or accept a player. Existing tests seeded
assignments directly, which is exactly why the missing hand-off went
unnoticed.
The worker now builds one join authorisation per durable participant,
signs each with the active key, and publishes them. Participants are
read through the same query SaveVerifiedAssignmentRoster re-validates
against, so the allocator cannot construct a roster the persistence
boundary would reject. The manifest commits to a digest over the whole
roster, so a server cannot be handed a truncated roster whose surviving
entries are each individually valid.
Persist the provider endpoint on the allocation: it arrived on the
provider response and was never stored, so a worker crashing between
allocating and publishing had no endpoint to recover and would have
stranded the match permanently. Republishing is idempotent, so that
crash now simply retries.
cmd/allocator refuses to start without key material rather than running
an allocator that binds allocations and silently strands every match.
The k8s allocator Deployment mounts the same key set the Fleet does, and
both now take the JSON key map so a rotation can publish several.
New integration test drives the real worker through to the supervisor's
own roster read path without seeding the assignments table. Verified it
fails with "assignments = 0, want 2" when the publish step is removed.
Closes the remaining gap the previous two commits left open: WorkloadVerify
itself worked, but nothing minted a real token at allocation time or handed
it to a running pod, so it had no real caller yet.
agones.Client gains WorkloadSecret/WorkloadTokenTTL. When set, Allocate
mints a signed workload token for the allocation (allocation_id is known at
request-construction time, before Agones has picked a server -- see the
previous commit for why that's the only identifier the token can bind) and
requests it as a third cosmic-clash.io/workload-token annotation, alongside
the existing match-id/allocation-id ones. Left unset (the default), Allocate
requests no such annotation, so a deployment not yet using this path is
unaffected. cmd/allocator wires it from a new --workload-secret /
COSMIC_CLASH_WORKLOAD_SECRET flag (must match cmd/control-plane's own), with
a startup warning if left unset.
supervisor.Supervisor.workloadToken() resolves the bearer credential for
control-plane registration: an explicitly configured --workload-token-path
always wins (kept for a future Kubernetes-projected-JWT WorkloadVerify path,
not yet wired server-side), otherwise it falls back to the
cosmic-clash.io/workload-token annotation on the allocated GameServer --
the same annotation-fallback pattern matchID already used for
cosmic-clash.io/match-id. WorkloadTokenPath is accordingly no longer
required at construction time when ControlPlaneURL is set.
Verified: new agones test proves the annotation is requested (and parses/
verifies against the same secret, naming the right allocation) when
WorkloadSecret is configured, and that it's absent when it isn't; new
supervisor tests prove the annotation-sourced token is what's actually sent
as the Authorization bearer, and that Start fails closed with neither a
configured path nor an annotation present. Full
`go build ./... && go vet ./... && gofmt -l . && go test ./... -race` and
`go test -tags integration ./... -race` both clean.