Commit Graph

185 Commits

Author SHA1 Message Date
Josh Creek 0e42182cce fix(*): jitter kickoff resets to break deterministic same-model mirror matches
GameMode.reset_ball()/reset_ships() teleported to exact, identical spawn
transforms every kickoff. Combined with deterministic bot inference
(action_noise = 0 by default), two ships running the same policy from a
mirror-symmetric state produced mirrored, non-diverging play instead of a
real contest — most visible when both sides use the same exported model.

Adds a small position/yaw jitter (well under anything a player would
notice as "not a real kickoff") so kickoff-style resets stop being
bit-for-bit identical.
2026-07-22 18:01:21 +01:00
Josh Creek 8c15c466ef fix(*): apply the locomotion mask during in-game/eval inference, not just training
AIShipController (eval + real gameplay) ran the raw policy output unmasked
regardless of allow_vertical/allow_pitch_roll, while ShipAIController
(training) correctly discarded those axes for grounded curriculum stages.
A grounded-trained model's untrained vertical/pitch-roll output reached the
ship as noise during eval, understating it against models that were never
handicapped this way.
2026-07-21 22:23:09 +01:00
Josh Creek 8e3fafcc8b feat(*): add staged curriculum training with an automated stage-by-stage orchestrator 2026-07-21 12:38:51 +01:00
Josh Creek 7d69ac4a01 feat(*): retune scoring incentives and add finishing reps 2026-07-20 20:06:11 +01:00
Josh Creek 46c8275523 feat(*): add wall/ceiling surface pull and retune ball-ship materials 2026-07-20 19:33:28 +01:00
Josh Creek 3457d4ca84 feat(*): Add rounded arena boundaries and reward shaping to curb corner-camping 2026-07-20 08:20:33 +01:00
Josh Creek 240e362f2f feat(*): Add bot selection, score HUD, and winner reveal to matches, replace HUD text with aircraft-style flight instruments, and fix camera judder 2026-07-20 07:12:09 +01:00
Josh Creek 4f075b352f feat(*): Add orientation-readable team-coloured ship meshes, smooth the ball-cam orbit, and hide arena walls the camera is outside of 2026-07-19 22:18:21 +01:00
Josh Creek 4c227c24b4 feat(*): Add a distance-to-ball penalty so idling scores negative, boost ball-seeking rewards, and halve the wall-contact penalty 2026-07-19 18:04:36 +01:00
Josh Creek c8f052854c fix(*): Detect wall contact by contact normal so floor contact anywhere on the pitch is exempt from the wall penalty 2026-07-19 15:53:30 +01:00
Josh Creek 7777280062 feat(*): Exempt the floor from the wall-contact penalty, add a tilt penalty for non-upright flight, and double velocity-to-ball shaping 2026-07-19 15:34:34 +01:00
Josh Creek 772f98b7fe feat(*): Fix exported-policy action order to gymnasium's sorted-key layout, add wall-contact penalty and stronger ball-touch reward, and wire Spectate to run01 vs run02 2026-07-19 13:21:14 +01:00
Josh Creek 07217c3517 feat(*): Add bot-vs-bot Spectate mode with main-menu entry, entropy-control flags (--ent-coef, --reset-std) for resumed training runs, and a Linux/3090 remote-training guide (TRAINING_LINUX.md) 2026-07-19 10:10:32 +01:00
Josh Creek 379ef9910e feat(*): Replace the test terrain arena with an enclosed standard-size space-platform arena (shared ArenaBoundary floor/walls/ceiling scene, starfield sky, ball CCD) and derive TrainingMode placement bounds from it, dropping the out-of-bounds reward guard 2026-07-18 20:18:03 +01:00
Josh Creek 85f96eb15e feat(*): Add self-play RL training pipeline with PPO trainer, in-game GDScript policy inference, and bot opponent support in Match mode 2026-07-18 19:32:51 +01:00
Josh Creek 328831df1f refactor(*): Restructure game into reusable Arena/GameMode architecture with controller-driven ships, adding Free Play and Match modes 2026-07-18 15:34:11 +01:00
Josh Creek c3329b3280 feat(*): Add goal 2025-07-20 20:51:24 +01:00
Josh Creek 8650995c18 chore(*): Remove redundant files 2025-07-16 23:05:32 +01:00
Josh Creek 35a23f79e3 refactor(*): Make hud more performant and maintainable 2025-07-16 19:19:58 +01:00
Josh Creek 9ed5afa092 feat(*): Add basic flight data to HUD 2025-07-13 21:14:51 +01:00
Josh Creek 7fe9f8e263 docs(*): Add in physics formulae so I remember vaguely what I was trying to do 2025-07-13 21:04:24 +01:00
Josh Creek cba9a51b5f feat(*): Add much better ship controls 2025-07-13 21:01:57 +01:00
Josh Creek 709bc947f5 feat(*): Add better ball cam and movement system more like a spaceship 2025-07-13 19:10:20 +01:00
Josh Creek 5ad381cf2f feat(*): Add hud with timer 2025-07-13 18:36:48 +01:00
Josh Creek bdd0244873 fix(*): Ensure that movement vaguely works in the new area and looks vaguely at the ball 2025-07-12 20:34:03 +01:00
Josh Creek 927bbd0be7 feat(*): Add new match scene, new player scene and main menu 2025-07-12 19:20:16 +01:00
Josh Creek 58fac74683 fix(*): Fix movement for player 2 2024-03-21 20:32:25 +00:00
Josh Creek 764299d850 fix(*): Ensure moving backwards doesn't change y vector 2024-03-21 20:30:56 +00:00
Josh Creek d11c566ed9 fix(*): Change direction relative to player not the world 2024-03-21 20:23:54 +00:00
Josh Creek b7d52b7509 feat(*): Add basic 2 player splitscreen 2024-03-21 20:12:53 +00:00
Josh Creek ddfd8efb71 feat(*): Add the ability to score a goal 2024-02-23 18:26:23 +00:00
Josh Creek 80882a9c5e feat(*): Add goal with basic collision 2024-02-23 18:13:25 +00:00
Josh Creek 0fd3098f14 feat(*): Split out vehicle object 2024-02-23 18:12:59 +00:00
Josh Creek ed590bc062 feat(#3): Add a fixed ballcam behind and slightly above the vehicle 2024-02-21 18:11:00 +00:00
Josh Creek cbd9db488f feat(#2): Add the ability to move the vehicle up, down, left, right, forwards, backwards using the keyboard 2024-02-21 18:09:13 +00:00