Commit Graph

28 Commits

Author SHA1 Message Date
Josh Creek 5765532409 fix(allocator): publish signed assignment rosters before servers start
The root blocker (issue #14). The worker bound the provider allocation
and stopped. Service.PublishRoster and store.SaveVerifiedAssignmentRoster
both existed, fully tested, with zero non-test callers, and the
production allocator configured neither a roster store nor a signing
key. Nothing ever wrote the assignments table.

The allocated supervisor fetches a non-empty roster before it launches
the game child, so every real allocation failed at that fetch: no match
could reach ASSIGNMENT_READY or accept a player. Existing tests seeded
assignments directly, which is exactly why the missing hand-off went
unnoticed.

The worker now builds one join authorisation per durable participant,
signs each with the active key, and publishes them. Participants are
read through the same query SaveVerifiedAssignmentRoster re-validates
against, so the allocator cannot construct a roster the persistence
boundary would reject. The manifest commits to a digest over the whole
roster, so a server cannot be handed a truncated roster whose surviving
entries are each individually valid.

Persist the provider endpoint on the allocation: it arrived on the
provider response and was never stored, so a worker crashing between
allocating and publishing had no endpoint to recover and would have
stranded the match permanently. Republishing is idempotent, so that
crash now simply retries.

cmd/allocator refuses to start without key material rather than running
an allocator that binds allocations and silently strands every match.
The k8s allocator Deployment mounts the same key set the Fleet does, and
both now take the JSON key map so a rotation can publish several.

New integration test drives the real worker through to the supervisor's
own roster read path without seeding the assignments table. Verified it
fails with "assignments = 0, want 2" when the publish step is removed.
2026-09-05 10:42:31 +01:00
Josh Creek ea1c65acfb fix(multiplayer): bound workload credential lifetime 2026-09-03 21:27:26 +01:00
Josh Creek 25cf1e0cfa fix(multiplayer): keep abandonment maintenance available 2026-09-03 21:07:50 +01:00
Josh Creek bcc2639a33 fix(multiplayer): deploy reconnect abandonment maintenance 2026-09-03 21:05:58 +01:00
Josh Creek aa446cfbfe fix(multiplayer): reconcile authoritative initial connections 2026-09-03 00:02:04 +01:00
Josh Creek 51f8008a38 fix(multiplayer): gate API readiness on database 2026-09-02 19:14:21 +01:00
Josh Creek cbefa86c5c fix(multiplayer): report allocator readiness 2026-09-02 19:11:01 +01:00
Josh Creek 6ebd6e59c1 fix(multiplayer): resolve client IP behind proxies 2026-09-02 19:08:34 +01:00
Josh Creek 670466dbd7 fix(multiplayer): authenticate Agones Kubernetes API 2026-09-02 18:58:57 +01:00
Josh Creek 84372204fd feat(multiplayer): persist ranked arena allocations 2026-09-01 21:04:55 +01:00
Josh Creek b4d2dd8a9f feat(multiplayer): protect control-plane rollouts 2026-09-01 19:23:22 +01:00
Josh Creek bb9f25ee8d fix(multiplayer): wire control-plane runtime secrets 2026-09-01 19:22:06 +01:00
Josh Creek 81346ac149 feat(multiplayer): harden control-plane availability 2026-09-01 19:20:53 +01:00
Josh Creek aa97259165 feat(multiplayer): declare control-plane rate limits 2026-09-01 19:17:09 +01:00
Josh Creek e78f805c92 feat(multiplayer): spread allocator replicas 2026-09-01 18:52:15 +01:00
Josh Creek 34cc994598 feat(multiplayer): protect allocator availability 2026-09-01 18:51:18 +01:00
Josh Creek 398d6ade61 feat(multiplayer): harden allocator rollout 2026-09-01 18:50:09 +01:00
Josh Creek 2e1c010fa2 feat(multiplayer): deploy allocator role 2026-09-01 18:48:51 +01:00
Josh Creek 95e82cc719 feat(multiplayer): wire allocator metrics discovery 2026-09-01 18:46:31 +01:00
Josh Creek 8129bb2571 fix(multiplayer): correct allocated fleet entrypoint 2026-09-01 17:47:15 +01:00
Josh Creek 334d8a26ac feat(multiplayer): enforce allocated initial connect policy 2026-09-01 16:36:26 +01:00
Josh Creek 498f219ab9 fix(multiplayer): align NA fleet region runtime 2026-09-01 16:01:38 +01:00
Josh Creek c0861bfcad feat(multiplayer): wire allocated fleet runtime 2026-09-01 16:00:03 +01:00
Josh Creek 52a96de8d6 feat: protect game fleet during voluntary disruption 2026-08-31 22:01:18 +01:00
Josh Creek 72d4a604c2 feat: spread game fleet across on-demand zones 2026-08-31 21:59:51 +01:00
Josh Creek 90126a4be7 feat: add fleet autoscaling baseline 2026-08-31 21:58:42 +01:00
Josh Creek 0551fb0b1f feat: add regional Agones fleet overlays 2026-08-31 21:51:37 +01:00
Josh Creek 88b5ffedb2 feat: add Kubernetes multiplayer security baseline 2026-08-31 21:21:55 +01:00