Files
CosmicClash/server/api
Josh Creek d588898f5d fix(multiplayer): bind signed workload tokens to allocation_id only
The just-landed signed workload token embedded (allocation_id, match_id,
server_id) as claims. That doesn't actually work for its intended delivery
channel: the token is meant to be requested as a GameServerAllocation
annotation in the SAME request that asks Agones to pick a server, so at mint
time the allocator knows allocation_id (it generates it) but not yet which
server_id Agones will return -- server_id only exists in Agones's response,
after the annotation request has already been sent. Embedding it was simply
not possible for the real caller this was built for; only the (allocator ->
signed_token) unit tests and hand-constructed integration tests happened to
supply it directly, masking the gap.

Fixes it by having the token bind only allocation_id (the one identifier
actually known at mint time) plus expiry. match_id/server_id are resolved at
verify time from the durable allocations table via the new
store.AllocationBindingByAllocationID, keyed by allocation_id -- which the
allocator already records immediately after Agones responds. This is
strictly stronger, not just a workaround: a caller can no longer claim any
match/server pairing at all, even one that happens to be internally
consistent -- the binding returned is entirely durable-record-derived.

Verified: server/workload's unit tests updated for the new two-field claim
shape; server/api's Postgres integration suite gains
TestWorkloadVerifierFromSignedTokenNeverTrustsCallerSuppliedBinding (two
distinct real allocations each resolve to their own, and only their own,
match/server pairing) replacing the now-inapplicable mismatched-triple test.
Full `go build ./... && go vet ./... && gofmt -l . && go test ./... -race`
and `go test -tags integration ./... -race` both clean; the api integration
suite re-run 3x clean against a live postgres:17-alpine container.
2026-09-01 14:54:38 +01:00
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