mirror of
https://github.com/jcreek/Sarpy.git
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77 lines
2.8 KiB
INI
77 lines
2.8 KiB
INI
[RLBot Configuration]
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# Visit https://github.com/RLBot/RLBot/wiki/Config-File-Documentation to see what you can put here.
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[Team Configuration]
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# Visit https://github.com/RLBot/RLBot/wiki/Config-File-Documentation to see what you can put here.
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[Match Configuration]
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# Visit https://github.com/RLBot/RLBot/wiki/Config-File-Documentation to see what you can put here.
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# Number of bots/players which will be spawned. We support up to max 64.
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num_participants = 6
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game_mode = Soccer
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game_map = Mannfield
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enable_rendering = True
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enable_state_setting = True
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[Mutator Configuration]
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# Visit https://github.com/RLBot/RLBot/wiki/Config-File-Documentation to see what you can put here.
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[Participant Configuration]
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# Put the name of your bot config file here. Only num_participants config files will be read!
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# Everything needs a config, even players and default bots. We still set loadouts and names from config!
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participant_config_0 = src/bot.cfg
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participant_config_1 = src/bot.cfg
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participant_config_2 = src/bot.cfg
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participant_config_3 = src/bot.cfg
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participant_config_4 = src/bot.cfg
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participant_config_5 = src/bot.cfg
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participant_config_6 = src/bot.cfg
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participant_config_7 = src/bot.cfg
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participant_config_8 = src/bot.cfg
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participant_config_9 = src/bot.cfg
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# team 0 shoots on positive goal, team 1 shoots on negative goal
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participant_team_0 = 0
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participant_team_1 = 1
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participant_team_2 = 0
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participant_team_3 = 1
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participant_team_4 = 0
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participant_team_5 = 1
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participant_team_6 = 0
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participant_team_7 = 1
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participant_team_8 = 0
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participant_team_9 = 1
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# Accepted values are "human", "rlbot", "psyonix", and "party_member_bot"
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# You can have up to 4 local players and they must be activated in game or it will crash.
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# If no player is specified you will be spawned in as spectator!
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# human - not controlled by the framework
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# rlbot - controlled by the framework
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# psyonix - default bots (skill level can be changed with participant_bot_skill
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# party_member_bot - controlled by the framework but the game detects it as a human
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participant_type_0 = rlbot
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participant_type_1 = rlbot
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participant_type_2 = rlbot
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participant_type_3 = rlbot
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participant_type_4 = rlbot
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participant_type_5 = rlbot
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participant_type_6 = rlbot
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participant_type_7 = rlbot
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participant_type_8 = rlbot
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participant_type_9 = rlbot
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# If participant is a bot and not RLBot controlled, this value will be used to set bot skill.
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# 0.0 is Rookie, 0.5 is pro, 1.0 is all-star. You can set values in-between as well.
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# Please leave a value here even if it isn't used :)
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participant_bot_skill_0 = 1.0
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participant_bot_skill_1 = 1.0
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participant_bot_skill_2 = 1.0
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participant_bot_skill_3 = 1.0
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participant_bot_skill_4 = 1.0
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participant_bot_skill_5 = 1.0
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participant_bot_skill_6 = 1.0
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participant_bot_skill_7 = 1.0
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participant_bot_skill_8 = 1.0
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participant_bot_skill_9 = 1.0
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