Tab moved to the page behind the open dialog and closing it left focus nowhere.
Keep Tab within the dialog, move focus to the close button on open, restore it
to the trigger on close, and give the dialog an accessible name.
Opening an entry while offline needed a request that could not be made. Read it
from the snapshot claimed by the signed-in account instead, re-checking
ownership after the read so a sign-in mid-read cannot surface another account's
data, and let controls marked data-offline-action stay usable in read-only mode.
Both fired during hydration and competed with rendering the grid, and the layout
waited for the user store before it could show a signed-in shell even though the
server already knew who the user was.
Seed the user from the layout data, and queue the offline sync and backup
refresh behind the grid's interactive mark; an explicit refresh, a reconnect or
an edit still runs straight away. Backup refreshes now share one in-flight
request per generation, and a change of account cancels the pending startup
refresh and clears the stale status.
The queue held whole records and flushed whatever was in it, so edits made
before a sign-out could be written against the account that signed in next.
Queue patches and merge them per key, so two edits to one entry combine instead
of one replacing the other; drop everything when the owning account is no longer
the current one; and stop scheduling flushes while offline, where they could only
fail and back off.
Toggling one checkbox sent the whole record, so a stale copy of the other fields
could overwrite newer values. Send only the fields that changed, group rows by
the columns they carry, and upsert each group with defaultToNull: false so
omitted columns keep their stored value. Results are returned in the caller's
order rather than whatever order the groups came back in.
Measures the pokédex load against a local Supabase with a generated fixture, and
compares runs so a regression shows up as a number rather than a hunch. Wired
into test:ci and given its own job so the artifacts survive a failure.
DEPLOY_TARGET now selects the adapter; Netlify stays the default and NODE_ADAPTER
keeps working. Cloudflare compresses in transit, so the Worker build aliases
$lib/server/compression to a pass-through that leaves the streaming body alone.
CI builds and dry-run deploys this target. That is compilation and packaging
coverage only, not a production compatibility gate: native sharp still blocks the
share-preview route in the Worker runtime.
Every grid cell downloaded the full detail sprite. Generate a smaller
/sprites-grid/v1/ set at build time and let the grid ask for those first,
falling back through the existing detail URLs when a thumbnail is missing so
detail resolution is unchanged. The new prefix is versioned, so it can be cached
forever, and the service worker recognises it alongside the other sprite roots.
The placeholder is now an empty box rather than a spinner: a thousand spinners
cost layout work and announced nothing useful.
The server load fetched a full combined-data page at a 9999 item page size,
carrying detail text and ownership fields the grid never renders, and the client
re-fetched the same payload after hydration.
Load a trimmed grid row instead and pack it as positional tuples so field names
are not repeated for every one of a thousand-plus entries. Entry detail is
fetched on demand from the new per-entry endpoint when a cell is opened, and the
grid marks itself interactive so other page-start work can queue behind it.
POKEDEX_PERFORMANCE=true reports auth, ownership, scopes, entries and catches
with fixed labels only: no IDs, query strings, cookies or entry content ever
reach the header. Auth is measured in the hook, where the session is actually
resolved, and handed to the page load through locals.
lhci treats every LHCI_* environment variable as a command-line option, so
LHCI_PRESET=mobile reached `lhci assert` as an invalid --preset and failed
both jobs after the audits had run. Use LIGHTHOUSE_FORM_FACTOR instead.
Also upload the reports: upload-artifact v4+ skips dot-directories such as
.lighthouseci unless include-hidden-files is set.
The avatar's alt text changed from "usericon" to "Account menu" as part of
the accessibility fixes, so the sign-out and offline-guide steps now look it
up by that name.
- Ship one hashed Tailwind stylesheet instead of two (one render-blocking)
- Compress responses in-app (brotli/gzip, streaming-safe) and precompress
the node build so local and CI measurements match production
- Validate the Supabase session once per request
- Render the homepage immediately and stream public stats
- Stream a Pokedex's entries with the page instead of fetching after
hydration, running the rows and count queries in parallel
- Shrink the avatar and offline placeholder images, fix layout shift,
contrast, link names and missing meta descriptions
- Add Lighthouse CI (mobile + desktop) with score and metric budgets,
bundle-size budgets in the build tests, and signed-in speed scenarios
- An export now pauses a revoked integration only if its row is
unchanged since the export read it, using the trigger-maintained
updatedAt column as the row version. If the user reconnected in the
meantime, the stale failure no longer disables the fresh credentials
or asks the user to reconnect again. updateExportStatus now reports
whether a row was written.
- The backup status store ignores a response overtaken by a newer
refresh, or by the status being flagged, cleared or set directly, so
a slow response can't overwrite newer state.
- Unit tests cover the whole integration repository, the guarded pause
and stale status responses. Coverage thresholds are raised to the
new baseline.
Google answers a revoked or expired refresh token with invalid_grant.
Every save then retried the dead token, and reconnecting never cleared
the old error, so it kept showing on Backup Settings afterwards.
- The Google Drive and Dropbox OAuth callbacks clear lastError when a
provider is reconnected.
- An invalid_grant, or a missing refresh token, now pauses the
integration with a readable "reconnect" message instead of retrying
it on every catch update. Other failures still retry as before.
- A banner on every page and an alert on the Pokédex page point to
Backup Settings, which shows a "Reconnect needed" badge. The Pokédex
page re-checks backup status after each export, because saving a
catch record also exports on the server and may pause a provider
first.
- Offline sync status and the "Save all artwork" link move from every
page to a new /offline-guide page, linked from the user menu and the
home and welcome pages. Only the offline read-only banner stays
sitewide.
- Unit tests cover every export path and the backup status store. BDD
covers revocation and reconnecting for both providers, and the
offline guide. The mock provider can now reject token refreshes, and
mock control calls fail loudly if a stale mock is reused. Coverage
thresholds are raised to the new baseline.
The resize to 192px isn't worthwhile now that sprites are only downloaded
when viewed or saved on request, and then kept forever. Restore the
original files and the script's no-resize default, drop the detail view
size cap, and regenerate the sprite manifest with the original sizes.
- Sprites are cached as they are viewed instead of bulk-downloaded after
every sign-in, in one shared cache that is never pruned and survives
sign-out and account changes, since sprites never change.
- A "Save all artwork for offline" link saves every remaining sprite on
request, shows the remaining size, and is hidden once all are saved.
- Page loads reuse an offline snapshot under 15 minutes old; edits,
retries and a new sign-in still sync immediately.
- An expired session no longer wipes offline data; only the Sign Out
button does.
Sprites were shipped at 512x512 but render at 44-64px in the box grid.
Resizing to 192px halves each file (median 15.5KB -> 7.6KB); a full dex
of artwork drops from 16.6MB to 7.6MB.
The sprite build now also writes static/sprites-small/manifest.json,
listing every sprite (all forms, shiny and female variants) with its
size, so the offline worker can save the complete set and report what
is missing. A unit test keeps it in step with the files on disk.
@supabase/ssr 0.1.0 never removed the old unchunked session cookie once a
refreshed session grew past one cookie, and always read that stale copy
first. Every load then retried an already-used refresh token, which the
hosted auth server rejects, signing the user out.
Upgrade @supabase/ssr to 0.12 (and supabase-js to match) and move to the
getAll/setAll cookie API, which clears stale chunks when writing.
Each sync created a new artwork cache and re-fetched every sprite with no-cors. Opaque responses are padded to several MB each for storage quota, so a Living Dex grew to tens of GB, syncs never finished, and the offline copy could fail to save.
Artwork now lives in one cache per user that is topped up with only missing sprites, fetched with CORS so they count at their real size, with a per-fetch timeout. The offline copy is committed before any artwork, legacy per-sync artwork caches are removed first, and sprites shown online are cached on first load. Also requests persistent storage.
Adds loadSharedPokedex unit tests and a share preview case for every badge, restoring the branch coverage gate. Gives the offline sync BDD poll 30s so a full Living Dex snapshot can finish caching on CI.
Several assertions could not fail:
- "the catch update remains saved" was `caught.isChecked() || notes.includes(...)`
shared by two scenarios, so either half satisfied both. Split into two steps
that each assert the outcome their own scenario is about.
- The token-refresh check read a global counter with `> 0` and asserted an upload
had happened `some(...)`, both already satisfied by the preceding scenario. It
now asserts exactly one refresh, ordered before the upload.
- The box step ignored its box argument and asserted on the first N entries on
the page; it now scopes to that box and checks its full contents.
- The filter step asserted on whichever entry was first after filtering; it now
records the caught entry beforehand and names it, and checks the filter did not
exclude everything.
- The empty-state precondition asserted emptiness instead of establishing it,
which a fresh user satisfies for free.
- Offline coverage was `caches.keys().length > 0`. It now checks the precache
contract: one workbox cache holding the shell and a revisioned web manifest,
with _app/immutable assets cached without a revision query. The scenario that
claimed to test a trailing slash did not; it is replaced with real offline
client-side navigation.
The mock provider kept recorded requests, its refresh counter and the
fail-uploads switch in one process-wide object that only one step reset, so
scenario order was load-bearing and the failing-upload scenario poisoned
everything after it. An auto fixture now resets it per scenario, and the mock no
longer records its own control-plane calls. That reset is why the suite stays on
a single worker, which is now documented.
Coverage was gated at 90% per file over an allowlist of exactly the five files
that had tests, so new code was invisible to it permanently. It now measures all
of src/lib with global thresholds at the measured baseline, and no longer runs
the unit tests twice.
Also: a global teardown removes the users each run creates, the Supabase wrapper
distinguishes a stopped stack from a broken CLI call and detects an unseeded
database, the sign-in rate limit is raised above what one serial run needs, and
the integration suite no longer falls back to a hard-coded anon key that would
mask a misconfigured run.
The password-reset scenarios are renamed to what they actually cover: following a
real recovery link bounces to /signin, because the browser client persists no
cookies and so cannot keep the session it parses out of the URL. The helper for
the real flow is left in place and the gap is documented.
`npm run check` reported 15 errors and `npm run lint` 20, all pre-existing, so
neither gate could pass. Fixing them turned up three real bugs:
- SignOut destructured `{ error }` off `.then(() => {})`, which resolves to
undefined, so every sign-out threw a TypeError - after the signed-out event had
already been emitted. Sign-out also left the user on the protected page they
were on, still showing its content; it now returns them to the home page and
re-runs the server loads.
- SignUp passed `redirectTo`, which is not a signUp option and was silently
ignored, so the confirmation link has always used Supabase's configured site
URL. Documented rather than changed, since pointing it elsewhere needs an
absolute allow-listed URL.
- The Pokédex page tracked totalRecordsCreated but never passed it to the box
view, so the "Processed N entries so far" progress message never rendered.
The rest is typing and dead code: cookie callback parameters in hooks.server.ts
and +layout.ts, the untyped supabase props, a query-builder type that made
PostgREST rows untyped downstream, an unused session destructure, and
`while (true)` paging loops rewritten as `for (;;)`.
The endpoint overrides are read through `$env/dynamic/private`, so they are
evaluated per request in production, not baked in at build time. That made a
single injected environment variable enough to redirect the authorization-code
and refresh-token POSTs - which carry the OAuth client secret and the user's
refresh token - to an arbitrary host, and to redirect the user's authorize hop
to an arbitrary URL.
Overrides are now ignored unless ALLOW_PROVIDER_ENDPOINT_OVERRIDES is exactly
"true" and the value is a loopback URL. `npm run test:bdd` sets the flag;
nothing else should. resolveProviderEndpoints is pure so the refusals are unit
tested, including near-miss hosts such as http://127.0.0.1.example.
Also drops the unused `pokedex` parameter from buildCsv rather than silencing it
with `void`, and the dead hasGigantamaxed field from its fallback record.
Three defects that together meant `npm run test:build` could not pass in any of
its four variants:
- svelte.config.js constructed adapter-netlify inline and never used the
`adapter` export from adapter.mjs, so NODE_ADAPTER=true still produced a flat
build/ directory while the build test expects the node adapter's build/client
layout. adapter.mjs now returns netlify (the deployment target) or node, and
svelte.config.js consumes it.
- No route is prerendered, so workbox's glob found no HTML document and a
generateSW build precached nothing navigable: the app had no offline support
in that mode at all. Adds the root entry and a navigation fallback, matching
what prompt-sw.ts already did by hand for injectManifest builds.
- The build scripts used by the tests skipped the tailwind step that `build`
runs, so static/output.css was never generated on a clean checkout and the
app under test had no stylesheet.
The offline entry point assertion now also accepts the unquoted object key that
prompt-sw.ts's own precache call survives minification as.
Splits testing into five layers so a failure points at the responsible one:
- tests/unit isolated utility, repository and service tests
- tests/data validates the tracked Pokémon, game, region and dex files
- tests/integration schema, views, constraints, RLS and repositories
- tests/bdd executable Gherkin for user-visible behaviour
- tests/build service worker and manifest artifacts per build variant
Replaces the two Playwright specs in client-test/ and the two Vitest files in
test/. Adds a GitHub Actions workflow running the layers as separate jobs, a
mock OAuth provider server so the Drive and Dropbox scenarios never touch real
accounts, and a wrapper that reads the local Supabase keys from
`supabase status` rather than hard-coding them.
Extracts the pure formatting helpers out of PokedexExportService so they can be
unit tested, and makes the provider endpoints configurable so the mock server
can stand in for Google and Dropbox.
`prettier --check .` failed on 22 files, so gating CI on `npm run lint` was
never going to pass. These changes are whitespace only.
Adds the two remaining generated data exports to .prettierignore so this class
of churn cannot recur, along with machine-local settings files.
These two files are generated exports that prettier was not ignoring, so
`prettier --check .` failed on them. Reformatting is isolated here because the
diff is ~124k lines and would otherwise bury real changes.
The only semantic change in this commit is the apostrophe in Farfetch'd and
Sirfetch'd: U+0027 -> U+2019, matching the spelling the rest of the data
already used. Everything else is whitespace.
Female Sneasel was absent from all 5 Gen 2 games (Gold, Silver, Crystal,
HeartGold, SoulSilver) and Female Indeedee was absent from Sword, despite
their base forms being present. Both found during QA of the form dex
game-scope feature.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
When a Pokédex has a game scope set and isFormDex=true, alternate forms
were not appearing because game_pokedex_entries only contains base-form
Pokémon. This adds fetchFormsForGame() to pull supplemental form entries
from pokedex_entries filtered by gamesToCatchIn, then merges and sorts
them using the base form's regional dex number so ordering is preserved.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>