test_contracts.py required operation ID `recordPlayerConnected`, but
openapi.json names that endpoint `claimPlayerConnection` — the accurate
name, since POST /servers/{id}/connect claims a connection lease and
returns a generation. Align the test on the document and assert the set
difference, so a future mismatch names the missing operation instead of
reporting "False is not true".
test_observability_manifests.py copied only two of the four files the
checker reads, so it died on a missing kustomization.yaml before ever
reaching the mutated namespace. Copy the full fixture, split the
namespace and scrape-path mutations into separate cases so either
defect produces its own diagnostic, and add an unmutated-copy case so a
broken fixture can't make the mutation cases pass vacuously.
Neither suite was invoked by any Make target or workflow, which is why
both could sit red. Add them, plus test_threat_model.py, to
verify_multiplayer_local.sh.
Every existing test of the client/control-plane boundary is either a
Go unit test with a mocked HTTP layer or a GDScript unit test with no
network at all (multiplayer-next.md 8.40's own evidence names "live
multi-process control-plane/game verification" as remaining). Nothing
before this actually ran the real compiled Go binary, a real
PostgreSQL instance, and a real headless Godot process talking real
HTTP to each other -- and it immediately found a real bug (previous
commit).
server/cmd/testkit-api is a new, deliberately separate, clearly-marked
test-only binary wired identically to cmd/control-plane except for
SteamLogin: cmd/control-plane has no way to authenticate against a
real Steam Web API from this sandbox (task 8.7's own documented
blocker), so testkit-api accepts any non-empty ticket string and
derives a deterministic identity instead. This bypass is confined to
its own binary -- never a flag on cmd/control-plane, never referenced
by any Dockerfile stage or Kubernetes manifest -- specifically so it
can't become a footgun on the real one.
Game/tests/control_plane_smoke.gd drives the real ControlPlaneClient
autoload through login -> queue_create -> heartbeat against a real
server and prints SMOKE PASS/FAIL, matching the existing net_smoke.gd
convention. scripts/verify_control_plane_integration.sh orchestrates
both sides (real postgres:17-alpine, the built testkit-api binary, the
Godot client) end to end.
Two real bugs surfaced building this, both fixed and re-verified, not
just the target bug: the smoke script's own use of `go run` left a
zombie process that survived cleanup and squatting on its port
corrupted the NEXT run with a misleading "http=401 unauthorized" (now
builds and runs a real binary directly, plus a belt-and-suspenders
port-kill in cleanup); and calling heartbeat() synchronously from
within a request_succeeded handler produced a spurious "Busy" because
ControlPlaneClient's own internal resync (see previous commit) was
still in flight -- the test now waits for ControlPlaneClient to go
idle via a real Timer (call_deferred alone floods the message queue
without ever yielding a frame for the in-flight request to complete).
Verified stable across 3 consecutive full runs: real PostgreSQL
container up, migrations applied, testkit-api built and started, real
headless Godot client round-tripping login/queue/heartbeat, clean
teardown with no leftover processes, containers, or bound ports each
time.
Every existing RedisCandidateIndex test runs against miniredis -- a
from-scratch Go reimplementation of the Redis command set, not real
Redis's own float64 score encoding, TTL/expiry, or RESP behavior.
Add an opt-in integration suite (mirroring postgres_integration_test.go's
pattern: //go:build integration, COSMIC_CLASH_REDIS_ADDR-gated) plus
scripts/run_redis_integration.sh against a disposable redis:7-alpine
container, covering:
- upsert/snapshot/remove against a real server
- a real TTL actually waited out (not miniredis's manual
FastForward), proving expiry really happens on the wire
- the documented 'Redis restart or lost keyspace' repair path
exercised against an actual FLUSHALL, not a simulated empty map,
including that the repair actually persists back to Redis (a
second snapshot reads it without a second durable-source call)
Verified stable across 3 runs with -race against a real container.